Indeed he's the only one, and he already said he will do it before reseting, not to mention Eukaluptus already did most of the work and sent him the Hunters starters in coded form like 3 months ago.
That's great news!
No, they would not, as cards will be opened, bought and sold and their price will change.
History has shown that nearly all card values gradually creep up over time. Popular cards go up faster.
Individual values sounds fine (as it doesnt make much sense Strength of Kings to cost as much as Goblin Armory), but I suppose it would require lots of coding for MarcinS, so probably won't happen.
Could be. I wonder how tough it would be to assign a tiered value to all cards that would designate their fixed price? Like, I wonder if someone could do a search now for every card selling above X amount, and go ahead and assign a code to those cards that would cause them to cost some extra expensive fixed price once the reset happens?
As i said, I dont think MC can handle too many resets. Lots of people gave up on My Cards after the last one. More will do after this one. Also during Zool's Reign of Terror (TM) MarcinS already showed that he too doesnt favor resets and will do it as an extremely end measure only.
Well, speaking from my own
perspective, I gave up on MC long ago because I found it took much too long to build my collection without gaming the system and/or playing in Dailies every day, which I just can't do. So, if it is now a bit easier to build a collection, that is more of an incentive for me to participate in it, as compared to the old system.
I dont think I'd want to or will ever be excited again to open any particular card from booster now that I know i can buy any one for 10 gold...And what "collecting" are we speaking about, when every format staple costs as every junk rare?
Well, it
doesn't actually cost the same, because if you get it in a pack you won, that is still far less cost than if you buy it in the store. 10 gold may not sound like much, but keep in mind, it shouldn't be as easy for people to build up the massive amounts of gold they were able to accumulate before. However, the system should be designed so that you can't sell the contents of a single booster, and have enough to buy whatever rare you want. If that is currently the case, then the fixed price of rares should be increased, or the gold you get from selling cards to the merchant needs to be decreased. Otherwise, you essentially end up getting exactly the rare you want in every pack you open, either actually in that pack, or by selling it and buying what you want.
ETA: Based on the figures in post #1, it looks like the redemption rate for cards sold to the Merchant is sufficiently low to prevent this. So, getting what you want in a pack should still have value.
ETA again: HOWEVER the merchant prices for packs probably need to be adjusted, in order to make it worth our while to gamble with packs rather than buy singles. Currently packs cost 10 gold, and the contents of a pack would normally yield 4g 1s that could be redeemed by selling the cards back to the merchant. By gambling with packs, you'd most likely lose more than half your gold, versus buying singles outright. I'd lower the cost of booster packs to about 6g.
I explained why it won't be fun for me. The old thrill of winning and opening boosters, eagerly awaiting the sight of that 4th Hides you need seriously decreases when: 1) every booster has the same value, so the element of surprise is lower and 2) its hard to get excited by opening boosters when you know you can buy any card you want for as much as you would pay for The Weight of a Legacy.
But every booster doesn't have the same value. A booster that has a card you actually need, has more value than a booster that has nothing you need, that you can only sell to the merchant for a fraction of the cards' worth.
Expanded Dailys have his own day twice a week since July... (you can see the exact date in the changelog tab). Still every time, only like 2-3 people wanted to actually play them, rest just joined and dropped for prizes. Then they just didnt get started at all, when the dropping issue was officially mentioned in MOTD. Then Daily prizes got cut to Top 4 only, and people stopped playing Dailys alltogether.
Well, way back when I gave up on the system, they were still scheduled together. I never checked back, and at this point I think a lot of us are just biding
our time until the reset. I currently have almost a thousand gold I'm not bothering to spend, and about 18 packs I haven't bothered to open.
Im not against that IF there is enough interest this time, just give people time to get some cards first. It isnt much fun to see bad FotR decks in all formats and most of the people sporting those decks joining and dropping exp daily for boosters..
Each player tends to have their own favorite format. Each player is most likely to build their first deck for the format they like the most, and then branch out from there as they are able.
And add EU friendly times for those dailies.
I'd like to see a wider variety of times for all of the formats. At the time that I gave up on the old system, my work schedule made it impossible for me to participate in the Dailies.
Another goal is removing merchant manipulation. It is disheartening to see cards such as Goblin Armory, Aragorn's Bow, Hides, Morgul Brute and other power rares placed so far out of the range of so many players as to encourage them to play the S-Foil lottery. As explained in the first post, the only way to remove merchant manipulation is to make it such that players have no interaction with each other at all through the merchant. The only way to do that is to make all cards always available at a fixed price.
Or price caps. But at this point I think I prefer fixed prices.
Yes, if the implementation is as discussed, Trophies are cards such as Tengwars that will persist through any future resets and likely be usable in "All Cards" only or at some point in the future when enough people have had time to build "my cards" decks, in My Cards as well.
Excellent!
We wouldnt be having this conversation nor discussing a second reset in less than a year if only the Hunters starters were added earlier 
I think we would. Hunters is only part of the problem, those are not the only cards to rocket sky-high in price, or go out-of-stock.
I'm pretty sure neither Aragorns Bow nor Hides nor any other card was so far out of my reach when i first joined the site and i was able to collect my decks for the Dailys rather quickly just by playing in Dailys. I think the market selfregulated itself just fine before the infinite gold bug, and then after the reset the delayed adding of the Hunters starters.
I disagree. The problem inherent to the system was present all along. If you joined the site before inflation had taken root, lucky you. Not so lucky for all those who came later.
The bigger concern IMO is limiting the access to the site to people who join just to troll people with all means they have available.
I don't really think there are that many trolls out there. Mostly it's just ZooL in different guises. There will always be minor infractions, that's just life and people aren't perfect. I think the moderators are doing an admirable job, though I'm sure their job would be easier if there was a way to prevent all the attempts to game the sealed deck leagues that happen whenever one starts. Maybe only one entry allowed from each IP?
Of course there will always be initial distance between players who just started and those who play from long time, and the proposed changes won't prevent that - a person who starts collecting and playing january 2014 will still have big MC advantage over one who joins next september. But thats not really a bad thing, it just shows that the time invested in Gemp is in fact the biggest currency there. And the new players can always make the transition to MC more smooth by playing some Sealed and AC Leagues first and geting some boosters, gold and experience before starting MC.
This is why I'd be in favor of some sort of annual reset once a year, to put all current members back on an equal footing again.
P.S. MarcinS said recently he discovered huge inneficiency in the packs code, which might be the reason for the server strain, so lets hope that gets fixed too.
I hope so!