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Author Topic: Never-Ending DC Chain!  (Read 174649 times)

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August 02, 2008, 05:36:49 PM
Reply #135

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #135 on: August 02, 2008, 05:36:49 PM »
[2]Ill News [Isengard]
Condition • Support area
Each battleground is site number +1.
Regroup: Remove a threat and discard an Uruk-hai to make the move limit -1.

I believe the connection was the cost. :P

August 02, 2008, 06:28:47 PM
Reply #136

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #136 on: August 02, 2008, 06:28:47 PM »
[2] An Ill Guest [Isengard]
Condition
Resistance -1
To play, exert Grima or Saruman.
Bearer must be a companion (except the ring-bearer).
Limit 1 per bearer.
Each time the Fellowship moves, the Free Peoples player must add [1] or exert bearer.
"'Lathspell, I name you....'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

August 04, 2008, 06:14:42 AM
Reply #137

Anvar

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Re: Never-Ending DC Chain!
« Reply #137 on: August 04, 2008, 06:14:42 AM »
[2] Mind for Metal [Isengard]
Event • Maneuver
Spot Saruman and a machine to exert a companion.
Then if you can spot 2 Shadow cultures, exert a companion.
Then if you can spot 3 Shadow cultures, exert a companion.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 04, 2008, 06:49:16 AM
Reply #138

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #138 on: August 04, 2008, 06:49:16 AM »
[4]Saruman, Warmonger [Isengard]
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may play an [Isengard] machine from your draw deck.
Shadow: Exert Saruman to make an [Isengard] minion strength +2 until the regroup phase.
"‘This night the land will be stained with the blood of Rohan! March to Helm's Deep!'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 06, 2008, 07:50:25 AM
Reply #139

Thranduil

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Re: Never-Ending DC Chain!
« Reply #139 on: August 06, 2008, 07:50:25 AM »
[1] Voyage of the Ring-Bearers [Elven]
Event • Fellowship
Spot 2 Elves to play one of the following from your draw deck: Elrond, Galadriel, Gandalf, Frodo, Sam, Bilbo, Círdan.
"Then Elrond and Galadriel rode on; for the Third Age was over, and the Days of the Rings were passed..."

August 08, 2008, 09:20:43 PM
Reply #140

Elf_Lvr

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Re: Never-Ending DC Chain!
« Reply #140 on: August 08, 2008, 09:20:43 PM »
[2] The Burden of the Ring-Bearers [Sauron]
Event • Maneuver
Spot 2 [Sauron] minions to add a burden for each of the following you can spot: Elrond, Galadriel, Gandalf, Frodo, Sam, Bilbo, Cirdan. The Free Peoples player may exert the Ring-bearer twice or discard a Ring to prevent this.
"You saw the Eye of him that holds the Seven and the Nine. And did you not see and recognize the ring upon my finger? Did you see my ring?"
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 09, 2008, 03:15:12 PM
Reply #141

Thranduil

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Re: Never-Ending DC Chain!
« Reply #141 on: August 09, 2008, 03:15:12 PM »
[4] Sauron, The Deceiver [Sauron]
Minion • Maia
Str: 8
Vit: 4
Sit: 2
Enduring.
When you play Sauron, you may play a ring from your draw deck.
While in region 1, Sauron cannot be assigned to a skirmish.
Each companion bearing a ring is strength -2 and cannot be assigned to skirmish Sauron.
"But Sauron gathered into his hands all the remaining Rings of Power; and he dealt them out to the other peoples of Middle-earth, hoping thus to bring under his sway all those that desired secret power beyond the measure of their kind."

August 09, 2008, 07:42:45 PM
Reply #142

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #142 on: August 09, 2008, 07:42:45 PM »
The One Ring, Ring of Power [Ring]
Strength +2
Resistance -1
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
While you cannot spot any burdens, the ring-bearer is enduring
Manuever: Add a burden or exert the ring-bearer to wear the one ring until the regroup phase.
« Last Edit: August 13, 2008, 11:30:27 AM by MR. Lurtzy »

August 13, 2008, 06:51:18 PM
Reply #143

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #143 on: August 13, 2008, 06:51:18 PM »
• The One Ring, Weapon of the Enemy  [Ring]
Strength +4
While wearing The One Ring, bearer cannot take wounds, and at the start of the regroup phase, add a burden.
At the start of each turn, add a burden.
Maneuver: Add a burden and a threat to wear The One Ring until the end of the regroup phase.

Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

August 14, 2008, 10:36:25 AM
Reply #144

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #144 on: August 14, 2008, 10:36:25 AM »
[X] Gollum, Seeker of the Precious [Gollum]
Minion
Strength: X
Vitality: 4
Site Number: 4
Gollum is twilight cost X and strength X where X is the amount of burdens you can spot.
Manuever: If you cannot spot an unbound companion, remove a burden and discard Gollum to discard a ring-bound companion.

August 14, 2008, 10:41:35 AM
Reply #145

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #145 on: August 14, 2008, 10:41:35 AM »
[2]Gollum, Creeping Thing [Gollum]
Minion
Strength: 4
Vitality: 4
Site: 4
While you can spot threats equal to the number of wounds on Gollum, he is enduring.
Shadow: Remove a burden to add a threat.
Regroup: Exert Gollum twice and remove X threats to add X burdens (limit 3).
"...a creature now wholly ruined and defeated, yet filled with a hideous lust and rage...."
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 14, 2008, 10:43:12 AM
Reply #146

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #146 on: August 14, 2008, 10:43:12 AM »
So, if you cannot spot any threats or wounds, would he be enduring?

August 14, 2008, 10:52:53 AM
Reply #147

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #147 on: August 14, 2008, 10:52:53 AM »
I think so, but that's okay since enduring really doesn't do anything until he has wounds. :) As soon as he took a wound, if there were no threats, he'd be a regular ol' Gollum again.

As long as we're commenting on each others cards, yours could be worded much more simply. Instead of "Gollum is twilight cost X and strength X where X is the amount of burdens you can spot", I believe you could simply do "X is the number of burdens you can spot". :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 14, 2008, 01:13:05 PM
Reply #148

Thranduil

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Re: Never-Ending DC Chain!
« Reply #148 on: August 14, 2008, 01:13:05 PM »
[4]Gandalf, Mover of All [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 7
While the number of threats equals Gandalf's vitality, he cannot take wounds.
While the number of threats equals Gandalf's resistance, burdens may not be added by Shadow players.
While the number of threats equals Gandalf's strength, Shadow events may not be played.
"'For... this is his victory.'"

Now that would be a weird deck... I almost can't believe I just made such a weird card...
« Last Edit: August 14, 2008, 01:15:07 PM by Thranduil »

August 14, 2008, 01:32:41 PM
Reply #149

Elf_Lvr

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Re: Never-Ending DC Chain!
« Reply #149 on: August 14, 2008, 01:32:41 PM »
[5] •Gorbag, Tower Captain [Orc]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Each time Gorbag wins a skirmish, if the number of threats is equal to the number of companions you can spot, exert each companion.
Maneuver: Exert Gorbag to add or remove a threat.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.