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Author Topic: Never-Ending DC Chain!  (Read 174564 times)

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September 06, 2008, 09:25:00 PM
Reply #165

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #165 on: September 06, 2008, 09:25:00 PM »
[3] Warg [Orc] (V)
Possession • Mount
Strength +3
Site -1
Bearer must be a roaming minion.
Skirmish: Exert bearer twice and discard this possesion to discard all possesions on a companion in its skirmish.

September 21, 2008, 05:39:37 PM
Reply #166

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #166 on: September 21, 2008, 05:39:37 PM »
[2] Warg Tender [Orc]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Regroup: Exhaust this minion to view your discard pile.
You may shuffle X mounts into your draw deck. Add X.


September 21, 2008, 05:43:26 PM
Reply #167

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #167 on: September 21, 2008, 05:43:26 PM »
[4] Endless Hordes [Orc]
Event • Manuever
Make each [Orc] minion strength +2 until the regroup phase.
You may repeat this for each wound on the ring-bearer.

September 21, 2008, 05:53:16 PM
Reply #168

Thranduil

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Re: Never-Ending DC Chain!
« Reply #168 on: September 21, 2008, 05:53:16 PM »
[3] Relentless Tracking [Uruk]
Event • Regroup
Exert an [Uruk] minion and heal the Ring-bearer to exert an unbound companion. If the fellowship is not in region 1, you may repeat this for each wound on the Ring-bearer.

Thranduil

September 21, 2008, 06:00:27 PM
Reply #169

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #169 on: September 21, 2008, 06:00:27 PM »
[4] Relentless Tracker [Uruk-hai]
Minion • Uruk-hai
Strength:9
Vitality: 2
Site: 5
Damage +1. Maneuver: Exert this minion to reveal the top card of your opponent's draw deck.
If it is a free people's card, discard it. If it is not, place it on the bottom of your opponent's draw deck.
You may add [1] to play this card's game text again (limit three times).

September 21, 2008, 06:37:27 PM
Reply #170

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #170 on: September 21, 2008, 06:37:27 PM »
[3]Insanity [Uruk]
Condition • Support-Area
Each [Uruk] minion is strength +1 for each wound on that minion.
Skirmish: Remove [2] and discard this condition to make an exhausted [Uruk] minion lose all damage bonuses and gain enduring.

September 22, 2008, 06:18:35 AM
Reply #171

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #171 on: September 22, 2008, 06:18:35 AM »
[4] Insane Orc [Orc]
Minion • Orc
Strength: 8
Vitality: 3
Site: 4
Enduring. Maneuver: Add [2] to wound a companion.

September 22, 2008, 11:23:22 AM
Reply #172

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #172 on: September 22, 2008, 11:23:22 AM »
[3] •This is Madness [Sauron]
Condition
Resistance -2
To play, spot 3 threats.
Bearer must be a companion (except the ring-bearer.)
When bearer has a resistance of 0, the Free Peoples player must wound the Ring-bearer twice or exert three companions. Discard this condition.
"'We're all afraid, Frodo. But to destroy what chance we have....?'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

September 22, 2008, 04:45:12 PM
Reply #173

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #173 on: September 22, 2008, 04:45:12 PM »
[3] • Denethor's Madness [Sauron]
Condition • Support Area
Strength: -2
Vitality: -1
Shadow or Maneuver: Spot a palantir to transfer this condition to Denethor.
While bearing this condition, Denethor loses all strength, vitality, and damage bonuses.

September 23, 2008, 07:51:57 PM
Reply #174

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #174 on: September 23, 2008, 07:51:57 PM »
[4]Funeral Pyre [Gondor]
Condition • Support-area
Fellowship: Place a unique [Gondor] companion in the dead pile to reconcile your hand.
Regroup: Kill Denethor or Faramir to make the move limit +1.

September 24, 2008, 05:35:25 AM
Reply #175

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #175 on: September 24, 2008, 05:35:25 AM »
[3] Pyromaniac King [Sauron]
Condition • Support Area
Exert a [Sauron] minion to transfer this condition from your support area to Denethor.
If the shadow player has X minions more than the free peoples player has companions
Denethor is resistance -X.


September 24, 2008, 10:52:44 PM
Reply #176

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #176 on: September 24, 2008, 10:52:44 PM »
[4]Wrathful Easterling [Men]
Minion • Man
Strength: 10
Vitality: 1
Site Number: 5
Lurker. Damage +1.
Each time a [Men] minion wins a skirmish, you may exert Wrathful Easterling to make a companion strength -X where X is the region number.

September 25, 2008, 07:25:34 AM
Reply #177

Thranduil

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Re: Never-Ending DC Chain!
« Reply #177 on: September 25, 2008, 07:25:34 AM »
[X] Breeland Spy [Men]
Minion • Man
Str: 7
Vit: 2
Sit: 2
This minion's twilight cost is X, where X is the current region number.

September 25, 2008, 07:59:58 AM
Reply #178

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #178 on: September 25, 2008, 07:59:58 AM »
[1] Breeland Sneak [Men]
Minion • Man
Strength: 5
Vitality: 2
Site: 2
Lurker. Regroup: Discard this minion to reveal X cards on the top of your
opponent's draw deck. Add X.
"...and there are some folk in Bree who are not to be trusted..."

September 25, 2008, 06:42:54 PM
Reply #179

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #179 on: September 25, 2008, 06:42:54 PM »
That's a nice card Thranduil. :gp:

[1] Corrupted Bree-lander [Men]
Minion • Man
Strength: 5
Vitality: 2
Site Number: 2
Lurker.
If you cannot spot a culture token, the move limit is +1.
Shadow: Remove a culture token to add [2].
Skirmish: Exert this minion to reinforce a culture token.