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The Last Homely House
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Middle-Earth
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Chamber of Mazarbul
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Never-Ending DC Chain!
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Topic: Never-Ending DC Chain! (Read 174564 times)
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September 06, 2008, 09:25:00 PM
Reply #165
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #165 on:
September 06, 2008, 09:25:00 PM »
Warg
(V)
Possession • Mount
Strength +3
Site -1
Bearer must be a roaming minion.
Skirmish:
Exert bearer twice and discard this possesion to discard all possesions on a companion in its skirmish.
Logged
MR. Lurtzy's Tradelist
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September 21, 2008, 05:39:37 PM
Reply #166
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #166 on:
September 21, 2008, 05:39:37 PM »
Warg
Tender
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Regroup:
Exhaust this minion to view your discard pile.
You may shuffle X mounts into your draw deck. Add X.
Logged
September 21, 2008, 05:43:26 PM
Reply #167
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #167 on:
September 21, 2008, 05:43:26 PM »
Endless Hordes
Event • Manuever
Make each
minion strength +2 until the regroup phase.
You may repeat this for each wound on the ring-bearer.
Logged
MR. Lurtzy's Tradelist
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September 21, 2008, 05:53:16 PM
Reply #168
Thranduil
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Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #168 on:
September 21, 2008, 05:53:16 PM »
Relentless
Tracking
Event • Regroup
Exert an
minion and heal the Ring-bearer to exert an unbound companion. If the fellowship is not in region 1, you may repeat this for each wound on the Ring-bearer.
Thranduil
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September 21, 2008, 06:00:27 PM
Reply #169
Gate Troll
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Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #169 on:
September 21, 2008, 06:00:27 PM »
Relentless
Tracker [Uruk-hai]
Minion • Uruk-hai
Strength:9
Vitality: 2
Site: 5
Damage +1. Maneuver:
Exert this minion to reveal the top card of your opponent's draw deck.
If it is a free people's card, discard it. If it is not, place it on the bottom of your opponent's draw deck.
You may add
to play this card's game text again (limit three times).
Logged
September 21, 2008, 06:37:27 PM
Reply #170
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #170 on:
September 21, 2008, 06:37:27 PM »
•
Insanity
Condition • Support-Area
Each
minion is strength +1 for each wound on that minion.
Skirmish:
Remove
and discard this condition to make an exhausted
minion lose all
damage
bonuses and gain
enduring.
Logged
MR. Lurtzy's Tradelist
.
September 22, 2008, 06:18:35 AM
Reply #171
Gate Troll
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Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #171 on:
September 22, 2008, 06:18:35 AM »
Insane Orc
Minion • Orc
Strength: 8
Vitality: 3
Site: 4
Enduring. Maneuver:
Add
to wound a companion.
Logged
September 22, 2008, 11:23:22 AM
Reply #172
AgentDrake
Information
Ranger
Posts:
959
Why me? No, seriously. WHY ME?!?
Re: Never-Ending DC Chain!
«
Reply #172 on:
September 22, 2008, 11:23:22 AM »
•This is Madness
Condition
Resistance -2
To play, spot 3 threats.
Bearer must be a companion (except the ring-bearer.)
When bearer has a resistance of 0, the Free Peoples player must wound the Ring-bearer twice or exert three companions. Discard this condition.
"'We're all afraid, Frodo. But to destroy what chance we have....?'"
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Forget it. I'm not arguing with the computer anymore to try to get the sig I want....
September 22, 2008, 04:45:12 PM
Reply #173
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #173 on:
September 22, 2008, 04:45:12 PM »
• Denethor's Madness
Condition • Support Area
Strength: -2
Vitality: -1
Shadow
or
Maneuver:
Spot a palantir to transfer this condition to Denethor.
While bearing this condition, Denethor loses all strength, vitality, and damage bonuses.
Logged
September 23, 2008, 07:51:57 PM
Reply #174
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #174 on:
September 23, 2008, 07:51:57 PM »
•
Funeral Pyre
Condition • Support-area
Fellowship:
Place a unique
companion in the dead pile to reconcile your hand.
Regroup:
Kill Denethor or Faramir to make the move limit +1.
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MR. Lurtzy's Tradelist
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September 24, 2008, 05:35:25 AM
Reply #175
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #175 on:
September 24, 2008, 05:35:25 AM »
Pyromaniac King
Condition • Support Area
Exert a
minion to transfer this condition from your support area to Denethor.
If the shadow player has X minions more than the free peoples player has companions
Denethor is resistance -X.
Logged
September 24, 2008, 10:52:44 PM
Reply #176
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #176 on:
September 24, 2008, 10:52:44 PM »
•
Wrathful Easterling
Minion • Man
Strength: 10
Vitality: 1
Site Number: 5
Lurker. Damage +1.
Each time a
minion wins a skirmish, you may exert Wrathful Easterling to make a companion strength -X where X is the region number.
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MR. Lurtzy's Tradelist
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September 25, 2008, 07:25:34 AM
Reply #177
Thranduil
Information
Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #177 on:
September 25, 2008, 07:25:34 AM »
Breeland Spy
Minion • Man
Str: 7
Vit: 2
Sit: 2
This minion's twilight cost is X, where X is the current region number.
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September 25, 2008, 07:59:58 AM
Reply #178
Gate Troll
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Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #178 on:
September 25, 2008, 07:59:58 AM »
Breeland Sneak
Minion • Man
Strength: 5
Vitality: 2
Site: 2
Lurker. Regroup:
Discard this minion to reveal X cards on the top of your
opponent's draw deck. Add X.
"...and there are some folk in Bree who are not to be trusted..."
Logged
September 25, 2008, 06:42:54 PM
Reply #179
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #179 on:
September 25, 2008, 06:42:54 PM »
That's a nice card Thranduil.
Corrupted Bree-lander
Minion • Man
Strength: 5
Vitality: 2
Site Number: 2
Lurker.
If you cannot spot a culture token, the move limit is +1.
Shadow:
Remove a culture token to add
.
Skirmish:
Exert this minion to reinforce a culture token.
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Never-Ending DC Chain!