LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Never-Ending DC Chain!  (Read 174567 times)

0 Members and 1 Guest are viewing this topic.

November 14, 2008, 01:33:54 PM
Reply #225

Anonymous Prodigy

  • *******
  • Information Offline
  • Wizard
  • Posts: 4318
  • Former Moderator
Re: Never-Ending DC Chain!
« Reply #225 on: November 14, 2008, 01:33:54 PM »
[2]The Witch-king's Beast, Great Shadow [Wraith]
Possession • Mount
Strength +2
Bearer must be The Witch-king. He is damage +1.
When you play this possession, you may exert a companion (or 3 companions if you can spot a Free Peoples mount).
"Down, down it came, and then, folding its fingered webs, it gave a croaking cry, and settled upon the body of Snowmane, digging in its claws, stooping its long naked neck."

November 15, 2008, 05:15:17 PM
Reply #226

GarrisonofGondor

  • ****
  • Information Offline
  • Marksman
  • Posts: 622
  • Let the armies of Mordor know this....
Re: Never-Ending DC Chain!
« Reply #226 on: November 15, 2008, 05:15:17 PM »
 [1]Morgul Blade [Wraith]
 Possesion • Hand Wepon
 Strength: +2
 Each time bearer wins a skirmish, you may exert bearer to exert the Ring-bearer or add a burden.
 The blade pierced Frodo's shoulder...
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

https://lotrtcgwiki.com/forums/index.php?topic=426.120

November 16, 2008, 06:24:58 PM
Reply #227

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: Never-Ending DC Chain!
« Reply #227 on: November 16, 2008, 06:24:58 PM »
Hey Garrison, that card is definitely OP. It should be [2] at the least and you
should have to discard it as well as exerting to exert the Ring-bearer or add a burden.

[4]Morgul Watcher [Wraith]
Minion • Wraith
Strength: 8
Vitality: 3
Site: 6
Damage +1.
Assignment: Exert this minion twice to assign
it to a companion (except the Ring-bearer).
The Nazgul were not the only wraiths allied
to Sauron; many lesser wraiths guarded Minas Morgul

November 16, 2008, 07:39:41 PM
Reply #228

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #228 on: November 16, 2008, 07:39:41 PM »
[4] Irony [Isengard]
Event • Manuever
Discard an [Isengard] minion to exhaust a companion with twice that minion's strength.
« Last Edit: November 16, 2008, 08:01:02 PM by MR. Lurtzy »

November 17, 2008, 09:01:39 AM
Reply #229

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: Never-Ending DC Chain!
« Reply #229 on: November 17, 2008, 09:01:39 AM »
[1] Iron Blade [Isengard]
Possession • Hand Weapon
Strength +2
Bearer must be a [Uruk] or [Isengard] Uruk-hai.
While at a Battleground site bearer is damage +1.

November 17, 2008, 11:16:18 AM
Reply #230

AgentDrake

  • *****
  • Information Offline
  • Ranger
  • Posts: 959
  • Why me? No, seriously. WHY ME?!?
Re: Never-Ending DC Chain!
« Reply #230 on: November 17, 2008, 11:16:18 AM »
[1][2] Legion of the Hand [Isengard]
Minion - Uruk-Hai
Strength 14
Vitality 4
Site 5
Damage +2.
Each time you play an Uruk-Hai at a battleground site, you may exert that minion to place an [Isengard] token here.
Shadow: Reveal this minion from hand to stack it on a site you control.
While there are five [Isengard] tokens here, you may play this minion from a site you control. It's twilight cost is -6.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

November 17, 2008, 11:53:06 AM
Reply #231

SomeRandomDude

  • ********
  • Information Offline
  • Maia
  • Posts: 7004
  • Most Likely To Usurp Kralik and Dáin
    • My Wordpress
Re: Never-Ending DC Chain!
« Reply #231 on: November 17, 2008, 11:53:06 AM »
[3] •Legend of the Hand [Isengard]
Condition • Support Area
At the end of the shadow phase, if you can spot no minions, you may remove [2] to make this minion a strength 11, vitality 1 wizard with fierce and "Each time this minion is assigned to a skirmish, you may add a threat. This minion cannot take wounds." It is still a condition.
The power of Saruman spread further than his armies could reach, instigating fear at the mere mention of his name.

Made-up lore, so what.

AD, it should also have "if this minion is stacked on a site."
« Last Edit: November 17, 2008, 11:55:15 AM by NBarden »
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

November 17, 2008, 01:22:56 PM
Reply #232

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #232 on: November 17, 2008, 01:22:56 PM »
[4]Legends of Gondor [Gondor]
Condition • Support Area
Tale.
Each time the fellowship moves during the regroup phase, you may spot any number of: Elendil, Isildur, Anárion, Aragorn, Imrahil, Boromir, Faramir to choose the same number of the following effects: heal a companion, remove [2], reinforce a [Gondor] token, wound a minion, remove a threat.

November 17, 2008, 01:37:01 PM
Reply #233

Anonymous Prodigy

  • *******
  • Information Offline
  • Wizard
  • Posts: 4318
  • Former Moderator
Re: Never-Ending DC Chain!
« Reply #233 on: November 17, 2008, 01:37:01 PM »
[1] Kindreds United [Gondor]
Event • Skirmish
Tale. Exert a [Gondor] Man to make an [Elven] Elf strength +3 (and hunter 1 if that Elf is skirmishing an Orc).
"‘It was Gil-galad, Elven-king and Elendil of Westernesse who overthrew Sauron….'"

November 17, 2008, 01:49:48 PM
Reply #234

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #234 on: November 17, 2008, 01:49:48 PM »
[2]Kings' Legacy (V) [Gondor]
Condition
Resistace +1
Tale.
Bearer must be Aragorn.
At the start of the skirmish phase you may make Aragorn lose hunter 2 to make each other companion gain hunter 1.
« Last Edit: February 09, 2009, 04:44:03 PM by MR. Lurtzy »

November 17, 2008, 01:50:28 PM
Reply #235

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Never-Ending DC Chain!
« Reply #235 on: November 17, 2008, 01:50:28 PM »
[4] Faithful Friends [Elven]
Condition • Support Area
Tale. For each [Elven] and [Gondor] character you exert when playing this, its twilight cost is -1.
While you can spot Gil-galad and Elendil, each [Elven] and [Gondor] companion is resistance +1 (or +2 if you can spot a [Gondor] tale).
"Now Elendil and Gil-galad took counsel together...."
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

December 01, 2008, 03:03:33 PM
Reply #236

AgentDrake

  • *****
  • Information Offline
  • Ranger
  • Posts: 959
  • Why me? No, seriously. WHY ME?!?
Re: Never-Ending DC Chain!
« Reply #236 on: December 01, 2008, 03:03:33 PM »
[2] •Master's Our Friend [Gollum] FP
Condition - Support Area
To play, spot Frodo.
Smeagol is resistance -1 for each wound on him.
Smeagol is resistance +1 for each wound on the ring-bearer.
Regroup: Spot Smeagol and a ring-bound hobbit to heal a ring-bound companion twice. Discard this condition.
"'No, not Master....'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

December 02, 2008, 09:53:02 AM
Reply #237

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: Never-Ending DC Chain!
« Reply #237 on: December 02, 2008, 09:53:02 AM »
[2] Good as Fish [gollum]
Condition • Support Area
To play, spot Smeagol.
Response: If a [gollum] minion is about to kill a
companion add [X] where X is the current site number,
add a burden, and discard this condition to prevent that.
"Nice hobbit! He took cruel rope off Smeagol's leg."

December 05, 2008, 12:26:09 AM
Reply #238

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #238 on: December 05, 2008, 12:26:09 AM »
[2]Hope of the Free Peoples [Gondor]
Condition • Support Area
At the start of the fellowship phase, you may spot Aragorn and add [X] to heal each companion, where X is the current site number.
At the start of the maneuver phase, you may spot Aragorn and add [X] to make each companion strength +1 until the regroup phase, where X is the current site number.
At the start of the regroup phase, you may exert Aragorn twice to remove [X], where X is the current site number.

December 05, 2008, 03:00:53 PM
Reply #239

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #239 on: December 05, 2008, 03:00:53 PM »
[1]Denethor, Mad With Grief [Gondor]
Companion • Man
Strength: 8
Vitality: 3
Resistance: 4
Lurker.
Denethor is twilight cost +1 for each burden and wounded companion you spot.
Regroup: If you cannot spot another unique [Gondor] man, discard your hand and exhaust Denethor to heal each [Gondor] companion. Remove [1] for each companion healed this way.