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Author Topic: Never-Ending DC Chain!  (Read 174562 times)

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October 27, 2008, 04:35:49 PM
Reply #210

GarrisonofGondor

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Re: Never-Ending DC Chain!
« Reply #210 on: October 27, 2008, 04:35:49 PM »
 [3] •Theoden, Bearer of Sorrows [Rohan]
 Companion • Man
 Strength: 7
 Vitality: 3
 Resistance: 9 [Ring]
 While Theoden is the Ring-Bearer, he is Resistance -1 for each Compnion you can spot.
 "What can man do against such reckless hate."
 
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

https://lotrtcgwiki.com/forums/index.php?topic=426.120

October 27, 2008, 04:40:48 PM
Reply #211

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #211 on: October 27, 2008, 04:40:48 PM »
[3]Theodred, Son of Theoden [Rohan]
Companion • Man
Strength: 6
Vitality: 1
Resistance: 6
Each [Rohan] companion is strength +3 while the ring-bearer is assigned to skirmish.
If Theodred is killed, add three burdens.

October 28, 2008, 06:18:38 AM
Reply #212

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #212 on: October 28, 2008, 06:18:38 AM »
[4]Theoden, Warrior-King [Rohan]
Companion • Man
Strength: 8
Vitality: 3
Resistance: 7
Defender +1. When you play Theoden you may remove a burden.
Each mounted [Rohan] man is resistance +1 and damage +1.
"Suddenly the king cried to Snowmane and the horse sprang away. Behind him his banner blew in the wind, white horse upon a field of green, but he outpaced it. After him thundered the knights of his house, but he was ever before them. Eomer rode there, the white horse-tail on his helm floating in his speed, and the front of the first eored roared like a breaker to the shore, but Theoden could not be overtaken. Fey he seemed, or the battle-fury or the battle-fire of his fathers ran like new fire in his veins, and he was borne up on Snowmane like a god of old, even as Orome the Great in the battle of the Valar when he was young."


BTW, garrison, it's called a DC chain because each DC is related to the one before it either by culture, a same title or subtitle, similar lore, etc. Your Theoden has nothing to with my Traveler's Cloak. I think you kind of missed the point.


« Last Edit: October 28, 2008, 06:20:52 AM by Gate Troll »

October 28, 2008, 09:43:09 AM
Reply #213

Thranduil

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Re: Never-Ending DC Chain!
« Reply #213 on: October 28, 2008, 09:43:09 AM »
[4]Dáin Ironfoot, Lord of the Iron Hills [Dwarven]
Companion • Dwarf
Str: 9
Vit: 3
Res: 6
Damage +1.
Skirmish: Discard 2 cards from hand to make a Dwarf or [Gandalf] Man strength +2.
"There now Dáin son of Náin took up his abode, and he became King under the Mountain..."

October 28, 2008, 10:11:30 AM
Reply #214

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #214 on: October 28, 2008, 10:11:30 AM »
[2]Dáin Ironfoot, King of Durin's Folk [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot a unique Dwarf.
Dáin is strength +1 for each wound on him and damage +1 for each wounded minion in his skirmish.
Each time a Dwarf or [Gandalf] Man companion is wounded in a skirmish, you may exert Dáin to wound a minion in that skirmish.
"‘...in his great age he could still wield his axe as mightily as they say that he did....'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 28, 2008, 01:21:26 PM
Reply #215

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #215 on: October 28, 2008, 01:21:26 PM »
[2]Bilbo Baggins, The Burglar [Dwarven]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Muster.
Bilbo may not skirmish an unique minion.
At the start of the manuever phase, you may make a [Dwarven] Dwarf damage -1 to draw two cards.
Skirmish: Discard two cards from hand to make bilbo strength +3.
« Last Edit: February 09, 2009, 04:42:07 PM by MR. Lurtzy »

November 03, 2008, 10:32:00 AM
Reply #216

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #216 on: November 03, 2008, 10:32:00 AM »
[2]Dwarven Goblet, Burglar's Prize [Shire]
Artifact
Resistance +2
Bearer must be Bilbo.
Each time the fellowship moves, add a threat or [2].
Regroup: Discard this artifact to remove up to four threats.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

November 03, 2008, 11:15:25 AM
Reply #217

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #217 on: November 03, 2008, 11:15:25 AM »
[4]Mithril Sword [Dwarven]
Artfact • Hand Weapon
Strength +3
Resistance +1
Bearer must be a [Dwarven] dwarf or [Dwarven] hobbit. Bearer is damage +1.
Skirmish: Exert bearer to wound a minion skirmishing bearer.

November 03, 2008, 12:00:20 PM
Reply #218

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #218 on: November 03, 2008, 12:00:20 PM »
[2] •Bilbo's Coat,Mithril-coat, [Shire]
Artifact • Armor
Vitality +1
Bearer must be Bilbo.
Fellowship: Add a burden and discard this artifact to take two [Shire] cards into hand from your draw deck.
Skirmish: Exert Bilbo to make a minion skirmishing a [Dwarven] or [Shire] companion strength -1.

November 04, 2008, 02:02:53 PM
Reply #219

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #219 on: November 04, 2008, 02:02:53 PM »
(0)Bilbo, Professional Burglar [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 12
Burglar. Response: Each time Bilbo wins a skirmish you may exert him and add [2]
to play a [Dwarven] possession from your draw deck or discard pile.
"And here is our little Bilbo Baggins, the burglar, the chosen and selected burglar."

I figured that since the storyline of  The Hobbit is not focused on the One Ring but on the
treasure of Smaug that you would not have a 'Ringbearer' but a 'Burglar' and that if the Burglar
survived all skirmishes including any at site 9 then the free peoples are victorious. There will still be a One
Ring and Bilbo will still be a 'Ringbearer' but the Ring will not come into play until sites 5-6.

 

November 04, 2008, 03:15:19 PM
Reply #220

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #220 on: November 04, 2008, 03:15:19 PM »
[2] Uneasy Alliance [Elven]
Event • Skirmish
To play spot three companions.
At the start of the skirmish phase, you may exert an [Elven] companion to replace a [Dwarven] companion in a skirmish.

November 05, 2008, 10:45:29 AM
Reply #221

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #221 on: November 05, 2008, 10:45:29 AM »
[4]The Alliance of the Two Towers [Sauron]
Condition • Support Area
To play, spot a [Sauron] or [Isengard] minion.
Response: Each time you play a [Sauron] minion you may
exert it and spot an [Isengard] minion to add a threat.
Response: Each time you play an [Isengard] minion you may
exert it and spot a [Sauron] minion to add a burden.






November 05, 2008, 10:56:46 AM
Reply #222

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #222 on: November 05, 2008, 10:56:46 AM »
[4] •Dark Allegiance [Raider]
Condition - Support Area
Each time your [Sauron] Orc wins a skirmish, you may exert an Easterling twice to add a burden.
Regoup: Spot your [Sauron] minion to add a threat for each Southron you can spot (limit 3). Discard this condition.
"'He is gathering all armies to him....'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

November 13, 2008, 12:05:31 PM
Reply #223

Thranduil

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Re: Never-Ending DC Chain!
« Reply #223 on: November 13, 2008, 12:05:31 PM »
[3] Dark Mist [Wraith]
Event • Regroup
Weather.
Spot X twilight minions to add X burdens.

November 13, 2008, 02:55:17 PM
Reply #224

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #224 on: November 13, 2008, 02:55:17 PM »
[2] Closing In [Wraith]
Condition
Manuever: Exert two [Wraith] minions to transfer this to an unwounded companion.
Regroup: If bearer is unwounded, discard a nazgul and remove 2 threats to make the Free People's player choose to move again this turn (regardless of if the move limit allows).