LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Never-Ending DC Chain!  (Read 199439 times)

0 Members and 2 Guests are viewing this topic.

May 16, 2008, 10:02:15 AM
Reply #30

AgentDrake

  • *****
  • Information Offline
  • Ranger
  • Posts: 959
  • Why me? No, seriously. WHY ME?!?
Re: Never-Ending DC Chain!
« Reply #30 on: May 16, 2008, 10:02:15 AM »
Awwww...I LOVE the original FotSF. Anyway....

[1] Hobbit-Lore [Gandalf]
Condition • Support Area
Exert Gandalf and spot a Ring-bound Hobbit to make a companion resistance +1 for each Hobbit you can spot until the regroup phase (and heal that companion if you cannot spot a Hobbit companion with resistance 4 or less).
"‘Soft as butter they can be, and yet sometimes as tough as old tree-roots. I think it likely that some would resist the Rings far longer than most of the Wise would believe.'"

Uhhh... Dain? What phase?

[1] • Herb-Lore [Shire]
Condition - Support Area
When you play this condition, place a [Shire] token here.
Fellowship: Exert an unbound hobbit or [Rohan] companion to reinforce a token here.
Regroup: Exert a [Rohan] companion and remove two tokens here to remove a burden.
"'I shan't ever be able to smoke again without thinking of him, and that day, Pippin, when he rode up to Isengard and was so polite.'"


...I figure Rohan could use just a tiny bit of controlled burden removal.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

May 17, 2008, 02:21:23 PM
Reply #31

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #31 on: May 17, 2008, 02:21:23 PM »
Let's keep cards in this thread playable. I've moved the previous joke cards into another thread.

[1] Dirty Tricks [Gollum] FP
Condition • Support Area
Fellowship: Exert Smeagol and a [Shire] companion to add a [Gollum] token here.
Maneuver: Remove a token from here to exert a minion (or discard Gollum).

This is to fit into the cycle of RotK conditions that require 2 cultures to add tokens to them.
« Last Edit: May 18, 2008, 09:31:05 AM by Thranduil »

May 18, 2008, 10:34:06 AM
Reply #32

AgentDrake

  • *****
  • Information Offline
  • Ranger
  • Posts: 959
  • Why me? No, seriously. WHY ME?!?
Re: Never-Ending DC Chain!
« Reply #32 on: May 18, 2008, 10:34:06 AM »
[1] •Tricksy; False [Gollum] SH
Condition - Support Area
To play, exert Gollum.
Gollum is damage +1.
At the start of each regroup phase, you may discard Gollum to place a [Gollum] token here.
Shadow: Remove two [Gollum] tokens here to play Gollum from your draw deck or discard pile and add a threat.
"'We told you they was tricksy! We told you they was false!'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

May 18, 2008, 11:23:22 AM
Reply #33

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #33 on: May 18, 2008, 11:23:22 AM »
[2] Deception [Gollum] Sh
Event • Manuever
Remove a threat to wound a ring-bound hobbit (except the ring-bearer.)

May 19, 2008, 02:22:38 AM
Reply #34

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Never-Ending DC Chain!
« Reply #34 on: May 19, 2008, 02:22:38 AM »
[1] Conception [Shire]
Event • Fellowship
Spot Rosie and Sam to play a hobbit from your draw deck or discard pile.

 :hey:
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 19, 2008, 06:48:35 AM
Reply #35

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Never-Ending DC Chain!
« Reply #35 on: May 19, 2008, 06:48:35 AM »
Oh jeez. Where's a facepalming smiley when I need one? ???

[1]Rosie Cotton, Sweet Maiden [Shire]
Companion • Hobbit
Strength: 2
Vitality: 3
Resistance: 7
While you can spot Sam, he and Rosie Cotton are each resistance +2.
Each time Sam or Tolman Cotton wins a skirmish, you may exert Rosie Cotton to remove a burden.
Each time Rosie Cotton loses a skirmish, exert Sam or add 2 burdens.
"‘Don't worry, Sam. Rosie knows an idiot when she sees one.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 19, 2008, 08:57:51 AM
Reply #36

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #36 on: May 19, 2008, 08:57:51 AM »
(0) The Enemy's Reach [Sauron]
Event • Response
If a minion wins a skirmish, exert a [Sauron] minion to add a burden.

May 19, 2008, 09:22:04 AM
Reply #37

AgentDrake

  • *****
  • Information Offline
  • Ranger
  • Posts: 959
  • Why me? No, seriously. WHY ME?!?
Re: Never-Ending DC Chain!
« Reply #37 on: May 19, 2008, 09:22:04 AM »
[2] • Reach of Saruman [Isengard]
Condition - Support Area
To play, exert Saruman twice.
At the end of each regroup phase, discard a card from hand or discard this condition.
Each of your non-exhausted [Uruk] minions is damage +1.
Each of your non-exhausted [Men] minions is fierce.
Each of your non-exhausted [Isengard] minions is strength +2.
"'Saruman's arm will have grown long indeed if he thinks he can reach us here!'"

(Edited title from Saruman's Reach)
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

May 19, 2008, 02:42:46 PM
Reply #38

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #38 on: May 19, 2008, 02:42:46 PM »
[2]The War of the Ring [Sauron]
Condition • Support Area
While you can spot 2 Shadow cultures, the current site gains battleground.
While you can spot 3 Shadow cultures, each minion gains hunter 1.
While you can spot 4 Shadow cultures, minions cannot take wounds except during skirmish phases.
While you can spot 6 cultures, this condition cannot be discarded by Free Peoples cards.
‘Mordor draws all wicked things, and the Dark Power was bending its will to gather them there.'

The link was multiculture, by the way!

May 20, 2008, 04:21:35 AM
Reply #39

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Never-Ending DC Chain!
« Reply #39 on: May 20, 2008, 04:21:35 AM »
[0] The Way of the Ring [Sauron]
Condition • Support Area
Response: If the Ring-bearer puts on The One Ring and you can spot Sauron, wound the Ring-bearer three times. Discard this condition.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 20, 2008, 07:14:59 AM
Reply #40

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Never-Ending DC Chain!
« Reply #40 on: May 20, 2008, 07:14:59 AM »
[2]The Way of Pain [Isengard]
Condition • Support Area
Spell. To play, spot Saruman.
At the start of each turn, the Free Peoples player must exert a Wizard companion or discard a card from hand.
"‘I gave you the chance of aiding me willingly....'"

Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 20, 2008, 10:35:01 AM
Reply #41

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #41 on: May 20, 2008, 10:35:01 AM »
[4]Saruman, Assailer of Middle-Earth [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman cannot be assigned to a skirmish or take wounds during the archery phase.
When you play Saruman, you play play a machine from your draw deck or discard pile.
Maneuver: Exert Saruman to add a token to a machine.
'The old world will burn in the fires of industry. The forests will fall. A new order will rise. We will drive the machine of war with the sword and the spear and the iron fist of the Orc.'

May 20, 2008, 04:56:07 PM
Reply #42

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #42 on: May 20, 2008, 04:56:07 PM »
[4] • Last March of the Ents [Gandalf]
Condition • Support-Area
Each Ent is strength +1 for each Orc you can spot.
Manuever: Exhaust an Ent to make Saruman's lose his game text and be unable to regain it until the regroup phase.

May 21, 2008, 06:14:02 AM
Reply #43

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #43 on: May 21, 2008, 06:14:02 AM »
[3]Ents of Fangorn [Gandalf]
Condition • Support Area
If you can spot 2 unbound Hobbits at the start of the maneuver phase, each Ent loses unhasty (and cannot gain unhasty) until the regroup phase.
At any site 8, each Ent is damage +1.
"'... the Ents are going to wake up and find that they are strong.'"

May 21, 2008, 06:49:16 AM
Reply #44

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Never-Ending DC Chain!
« Reply #44 on: May 21, 2008, 06:49:16 AM »
[5] Fangorn Ent [Gandalf]
Companion • Ent
Strength :10
Vitality: 4
Resistance: 6
While you can spot Gandalf or another Ent this companion's twilight cost is -1.
Each other Ent is strength +1.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.