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Author Topic: Never-Ending DC Chain!  (Read 199466 times)

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May 27, 2008, 08:04:43 AM
Reply #60

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #60 on: May 27, 2008, 08:04:43 AM »
[2] Go Back to the Shadow! [Gandalf]
Event • Skirmish
Spell.
If Gandalf bears an artifact, exert him twice to discard a wounded minion he is skirmishing. Any Shadow player may wound that minion twice to prevent this.
"‘You cannot pass!'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 28, 2008, 04:20:24 AM
Reply #61

Thranduil

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Re: Never-Ending DC Chain!
« Reply #61 on: May 28, 2008, 04:20:24 AM »
[1] You Cannot Pass! (V) [Gandalf]
Event • Assignment
Assign a minion to Gandalf. At the end of Gandalf's skirmish, discard Gandalf and that minion. Remove this event from the game.
"The Balrog fell back and its sword flew up in molten fragments. The wizard swayed on the bridge, stepped back a pace, and then again stood still."
2 V 30
« Last Edit: May 28, 2008, 04:35:01 AM by Thranduil »

May 28, 2008, 09:54:46 AM
Reply #62

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #62 on: May 28, 2008, 09:54:46 AM »
[4] •Into the Abyss [Gandalf]
Condition - Support Area
To play, place a Wizard companion in the dead pile.
Each time the fellowship moves, place a [Gandalf] token here.
Maneuver: Discard this condition and add two threats to play a Wizard companion from your dead pile and discard a minion. That Wizard is strength +1 for each token here.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

May 28, 2008, 10:07:03 AM
Reply #63

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #63 on: May 28, 2008, 10:07:03 AM »
[1] Our Grief Is Great [Moria]
Event • Regroup
Exert The Balrog (or spot 3 [Moria] minions) to add a burden for each unique companion you can spot in the dead pile.
"Frodo heard Sam at his side weeping, and then he found that he himself was weeping as he ran. Doom, doom, doom the drum-beats rolled behind, mournful now and slow; doom!"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 29, 2008, 04:20:11 PM
Reply #64

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #64 on: May 29, 2008, 04:20:11 PM »
[3]•Fly You Fools! [Gandalf]
Event • Manuever
Place Gandalf in the dead pile to discards all unique [Moria] minions.

May 29, 2008, 04:24:27 PM
Reply #65

Thranduil

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Re: Never-Ending DC Chain!
« Reply #65 on: May 29, 2008, 04:24:27 PM »
[1]The Choice of Lúthien (V) [Gondor]
Condition • Support Area
Tale.
Response: If a Man is about to be killed in a skirmish, remove an Elf from the game to prevent that and cancel the skirmish (and remove all wounds from that Man if he is Aragorn). Then remove this condition from the game.
"'But she chose mortality, and to die from the world so that she might follow him; and it is sung that they met again beyond the Sundering Seas…'"
1 V 100

The link being about killing people.... :mrgreen:

May 29, 2008, 06:00:03 PM
Reply #66

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #66 on: May 29, 2008, 06:00:03 PM »
[2] •Lúthien, Tinuvel [Elven]
Follower
Res +2
Aid - Discard a card from hand.
While bearer is an [Elven] or [Gondor] companion, each time he or she wins a skirmish, you may make another [Elven] or [Gondor] companion strength +2.
« Last Edit: May 30, 2008, 09:02:16 AM by AgentDrake »
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

May 29, 2008, 06:46:27 PM
Reply #67

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #67 on: May 29, 2008, 06:46:27 PM »
[3]•Battle Hardened [Rohan]
Event • Skirmish
Discard 2 [Rohan] cards from hand to make an exhausted companion strength +4.

June 02, 2008, 04:25:38 PM
Reply #68

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #68 on: June 02, 2008, 04:25:38 PM »
[4] No Resting [Uruk]
Event • Regroup
Discard an Uruk-hai to wound a [Rohan] companion twice.

June 03, 2008, 12:55:13 AM
Reply #69

Thranduil

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Re: Never-Ending DC Chain!
« Reply #69 on: June 03, 2008, 12:55:13 AM »
[4]Ancient Chieftain (V) [Moria]
Minion • Orc
Str: 8
Vit: 4
Sit: 4
[Orc].
Fellowship: Discard a [Moria] or [Orc] minion from play and exert this minion to play a [Moria] or [Orc] Orc from your discard pile.
Skirmish: Discard a card from hand and exert this minion to make a [Moria] or [Orc] Orc strength +3.
"... a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway."
1 V 163

The link was the twilight cost, by the way.

June 03, 2008, 06:45:57 AM
Reply #70

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #70 on: June 03, 2008, 06:45:57 AM »
[4]Archer Commander, Overseer of Ambushes [Moria]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Archer. Hunter 1.
Each other [Moria] and [Orc] archer gains hunter 2.
Shadow: Exert Archer Commander to play a [Moria] or [Orc] archer from your draw deck.
Had it not been for the fellowship having a certain mithril-coat and a very skilled archer of their own, the goblin archers may have finished Frodo and his companions before they ever reached the Bridge of Khazad-dûm.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 03, 2008, 05:56:27 PM
Reply #71

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #71 on: June 03, 2008, 05:56:27 PM »
[3](0)• Archer of the Deep [Moria]
Minion • Goblin
Strength: 4
Vitality:1
Site Number: 4
Archer. Lurker.
This minion is twilight cost - [1](0) for each archer you can spot.
The minion archery total is +2 while this minion has 3 or more vitality.

June 04, 2008, 03:06:29 AM
Reply #72

Thranduil

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Re: Never-Ending DC Chain!
« Reply #72 on: June 04, 2008, 03:06:29 AM »
[4] Goblin Horde [Orc]
Minion • Orc
Str: 9
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +3.
While this minion has at least 4 vitality, it is ambush [2].
While this minion has at least 5 vitality, it is damage +1.
"... they came on like a tide in fury and disorder."
« Last Edit: June 04, 2008, 06:55:22 AM by Thranduil »

June 04, 2008, 05:59:31 PM
Reply #73

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #73 on: June 04, 2008, 05:59:31 PM »
(0) •Goblin of Old [Moria]
Minion • Goblin
Strength: 11
Vitality: 2
Site Number: 4
Fierce. Damage +1.
To play, remove 3 burdens or 3 threats.

June 04, 2008, 06:52:51 PM
Reply #74

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #74 on: June 04, 2008, 06:52:51 PM »
[2] •Songs of Old [Rohan]
Condition - Support Area
Tale.
Each time a [Rohan] companion wins a skirmish, you may place a [Rohan] token here.
Maneuver: Discard this condition to discard a minion with twilight cost X or less, where X is the number of tokens you can spot here.
Skirmish: Remove X tokens here to make an unbound companion strength +X.
"'Where now is the Horse and the Rider?'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....