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Author Topic: Never-Ending DC Chain!  (Read 199719 times)

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August 16, 2009, 07:09:40 PM
Reply #480

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #480 on: August 16, 2009, 07:09:40 PM »
[3] Not So Hasty [Gandalf]
Event • Fellowship
Heal an unbound companion for each unhasty Ent you can spot.
"‘I have become too hot. I must cool myself and think; for it is easier to shout ‘stop!' than to do it.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 20, 2009, 05:20:27 PM
Reply #481

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #481 on: August 20, 2009, 05:20:27 PM »
[4]Saruman,Wise and Powerful [Isengard]
Minion • Wizard
Strength: 8
Vitality: 4
Site: 3
Damage +1.
Shadow: Exert Saruman and remove [2] to play a machine from your discard pile.
Skirmish: Exert Saruman to make an [Isengard] or [Uruk] minion strength +1 for each machine you can spot.
Regroup: Discard a machine from play to return Saruman to your hand.

August 21, 2009, 09:16:59 AM
Reply #482

Thranduil

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Re: Never-Ending DC Chain!
« Reply #482 on: August 21, 2009, 09:16:59 AM »
[5] Saruman's Craft [Isengard]
Event • Shadow
Engine. Toil 3.
Take a Shadow artifact, engine or spell into hand from your draw deck.

August 21, 2009, 06:39:23 PM
Reply #483

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #483 on: August 21, 2009, 06:39:23 PM »
[8] Fangorn's Wrath
Condition•Support Area
Toil 3
Regroup: Exert an Ent and discard an unbound Hobbit to discard a [Uruk] or [Isengard] condition, possession, or artifact from play.

THRAN'S EDIT: Just corrected the culture! :up:
« Last Edit: August 22, 2009, 01:23:35 PM by Thranduil »

August 23, 2009, 09:33:43 PM
Reply #484

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #484 on: August 23, 2009, 09:33:43 PM »
[3] Burning Hatred [Dunland]
Condition • Support-area
At the start of the skirmish phase, exert a [Dunland] minion to transfer this to a companion.
Bearer is strength -1 for each site you control.
Discard this condition at the start of the regroup phase.

August 23, 2009, 09:41:32 PM
Reply #485

menace64

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Re: Never-Ending DC Chain!
« Reply #485 on: August 23, 2009, 09:41:32 PM »
(0) Burning Itch [Sauron]
Condition
Strength -2
Vitality -1
To play, spot I Had a Bad Night. Bearer must be an unbound companion. Limit 1 per bearer.
"'Doc... it really itches... down there...'"

Couldn't resist.  :-[ I'll leave now.

THRAN'S NOTE: #$&*@! right you will! We won't ve having any more fun in this Never-Ending DC thread, darn it!
« Last Edit: August 24, 2009, 01:39:55 PM by Thranduil »

August 24, 2009, 07:54:59 AM
Reply #486

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #486 on: August 24, 2009, 07:54:59 AM »
(0) Burning Itch [Sauron]
Condition
Strength -2
Vitality -1
To play, spot I Had a Bad Night. Bearer must be an unbound companion. Limit 1 per bearer.
"'Doc... it really itches... down there...'"

Couldn't resist.  :-[ I'll leave now.

I only like it because it is [Sauron]. That said, everyone has bad nights.

[2] Wizard's Spell [Gandalf]
Event•Regroup
Exert Wizard (or Doctor) to discard a [Sauron] condition.

I was thinking "To play, spot penicillin."
-wtk

August 25, 2009, 11:27:35 PM
Reply #487

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #487 on: August 25, 2009, 11:27:35 PM »
[1][3] There Can Be No Victory [Sauron]
Event • Regroup
To play, discard 3 [Sauron] conditions.
Place all companions (except the ring-bearer) in the dead pile.
« Last Edit: August 26, 2009, 12:13:49 AM by MR. Lurtzy »

November 10, 2009, 12:58:21 PM
Reply #488

Thranduil

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Re: Never-Ending DC Chain!
« Reply #488 on: November 10, 2009, 12:58:21 PM »
BUMP! ;)

[1][2] Union of the Two Towers [Isengard]
Event • Maneuver
Toil 2.
[Sauron], [Men], [Wraith], [Orc] and [Uruk] minions may exert for this card's toil.
Spot a unique [Isengard] minion to allow you to decide the order of skirmishes until the regroup phase.
"We must join with him, Gandalf. We must join with Sauron. It would be wise, my friend."

November 10, 2009, 02:09:08 PM
Reply #489

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #489 on: November 10, 2009, 02:09:08 PM »
[4]No Power Anymore [Gandalf]
Condition
Plays on Saruman.
Manuever: Spot Gandalf to transfer this condition to Saruman.
Each time bearer exerts, the Free Peoples player may take a spell into hand from his or her draw deck.
"Tell me, friend, when did Saruman the Wise abandon reason for madness?"

« Last Edit: November 13, 2009, 05:45:47 PM by MR. Lurtzy »

November 13, 2009, 02:39:17 PM
Reply #490

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #490 on: November 13, 2009, 02:39:17 PM »
[4]No Power Anymore [Gandalf]
Condition
Plays on Saruman.
Each time bearer exerts, the Free Peoples player may take a spell into hand from his or her draw deck.
"Tell me, friend, when did Saruman the Wise abandon reason for madness?"

When could you play this, unless it was on a Follower Saruman? This is worthless against any other version. Even so, aren't followers unable to bear cards?

[4] • No Power Anymore [Gandalf]
Condition • Support Area
Each time Saruman is played, the free people's player may take a spell into hand from his or her draw deck.
Each time Saruman exerts, wound him.

November 13, 2009, 02:43:56 PM
Reply #491

legolas3333

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Re: Never-Ending DC Chain!
« Reply #491 on: November 13, 2009, 02:43:56 PM »
[1](0)(0) All the Power
Event - Any Time
You Win
A Promo Saved is a Promo Earned

November 13, 2009, 02:44:04 PM
Reply #492

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #492 on: November 13, 2009, 02:44:04 PM »
The focus of the card is not to be overpowered.


When could you play this, unless it was on a Follower Saruman? This is worthless against any other version. Even so, aren't followers unable to bear cards?
« Last Edit: November 13, 2009, 02:47:11 PM by MR. Lurtzy »

November 13, 2009, 05:02:51 PM
Reply #493

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #493 on: November 13, 2009, 05:02:51 PM »
Yeah, but how can you play a condition on a minion if the minion is played after the Fellowship phase?
-wtk

November 13, 2009, 05:45:02 PM
Reply #494

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #494 on: November 13, 2009, 05:45:02 PM »
 :-k I realize that I left out how that works... it's fixed now. :up: