LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Never-Ending DC Chain!  (Read 199744 times)

0 Members and 1 Guest are viewing this topic.

June 04, 2008, 09:56:38 PM
Reply #75

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #75 on: June 04, 2008, 09:56:38 PM »
[2]They have passed like rain on the mountain [Uruk]
Condition • Support-Area
Shadow: Exert an [Uruk] minion X times to play an [Uruk] minion at - [X]
Skirmish: Discard this condition to make an Uruk-Hai strength +3
"The days have gone down in the West behind the hills into shadow."
« Last Edit: February 09, 2009, 04:19:13 PM by MR. Lurtzy »

June 06, 2008, 01:56:07 AM
Reply #76

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #76 on: June 06, 2008, 01:56:07 AM »
(0)A Talent for Not Being Seen (V) [Shire]
Condition • Support Area
Stealth.
To play, spot 3 Hobbits.
Each time the fellowship moves during the fellowship phase, you may return a Hobbit or [Shire] follower to your hand to remove [X] where X is that card's twilight cost.
1 V 316

June 06, 2008, 10:48:54 PM
Reply #77

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #77 on: June 06, 2008, 10:48:54 PM »
[4]Must Move! [Gollum] FP
Event • Regroup
Return Smeagol to your hand to make the move limit +1.

June 07, 2008, 08:00:08 AM
Reply #78

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Never-Ending DC Chain!
« Reply #78 on: June 07, 2008, 08:00:08 AM »
That's a pretty nifty card, Lurtzy. You oughta get into DCing on a more full-time basis. :up: So should Drake and lem0n and others, come to think of it....

Anyway, back on topic:

(0)Sméagol, Sly Wanderer [Gollum]
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound. To play, add a burden and a threat.
While you can spot 3 Ring-bound companions, the move limit is +1.
Response: If Sméagol is not exhausted and is about to be overwhelmed, discard a card from hand to exhaust him instead.
"‘Follow Sméagol very carefully, and you may go a long way, quite a long way, before He catches you....'"
« Last Edit: June 07, 2008, 08:02:24 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 07, 2008, 08:04:31 AM
Reply #79

AgentDrake

  • *****
  • Information Offline
  • Ranger
  • Posts: 959
  • Why me? No, seriously. WHY ME?!?
Re: Never-Ending DC Chain!
« Reply #79 on: June 07, 2008, 08:04:31 AM »
I would, if I had the time. Eventually, I'm going to get back to that Children of Hurin DC set, though.

[4] Distant Wanderings [Gandalf]
Event - Maneuver
Exert a Wizard companion to make each minion strength -2. Any Shadow player may discard two cards at random from his or her hand to prevent this.
The errands of a Wizard run far across the face of the world....
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

June 10, 2008, 06:35:16 PM
Reply #80

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #80 on: June 10, 2008, 06:35:16 PM »
[4] No Resting (V) [Isengard]
Event • Skirmish
Make a minion strength -3. If that minions wins its skirmish, kill the companion it is skirmishing.
« Last Edit: June 11, 2008, 10:10:31 PM by MR. Lurtzy »

June 10, 2008, 07:22:46 PM
Reply #81

CarpeGuitarrem

  • ******
  • Information Offline
  • Lord
  • Posts: 3467
Re: Never-Ending DC Chain!
« Reply #81 on: June 10, 2008, 07:22:46 PM »
(5) Lethal Stratagem [Raider]
Event • Skirmish
Exhaust an unwounded [Raider] minion to make it damage +2.

June 11, 2008, 04:47:27 AM
Reply #82

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #82 on: June 11, 2008, 04:47:27 AM »
[1] Sweeping Stroke [Orc]
Event • Skirmish
Exhaust an [Orc] Orc. For each exertion placed in this way, make that Orc strength +2.
"Then Azog with a swift stroke hewed his neck."
« Last Edit: June 11, 2008, 08:20:19 AM by Thranduil »

June 11, 2008, 05:26:22 AM
Reply #83

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Never-Ending DC Chain!
« Reply #83 on: June 11, 2008, 05:26:22 AM »
Exhaustion is defined as exerting x-1 times where x is bearers vitality. There are no wounds from exhaustion just exertions.  :up:
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

June 11, 2008, 01:57:53 PM
Reply #84

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #84 on: June 11, 2008, 01:57:53 PM »
[3]Salted Pork?[Dwarven]
Condition • Support-area
Each unwounded [Dwarven] companion is damage +1.
Manuever: Exhaust a [Dwarven] companion to discard a minion. Discard this condition.
« Last Edit: June 18, 2008, 01:38:46 PM by MR. Lurtzy »

June 12, 2008, 02:49:17 AM
Reply #85

Anvar

  • ****
  • Information Offline
  • Marksman
  • Posts: 547
  • Tzeentch's Chosen
Re: Never-Ending DC Chain!
« Reply #85 on: June 12, 2008, 02:49:17 AM »
(0) •Fresh Pipeweed [Shire]
Condition • Support Area
Pipe.
Each unwounded [Shire] companion is strength +1.
Fellowship:Heal a [Shire] companion, then discard this condition.
« Last Edit: June 12, 2008, 03:11:52 AM by Thranduil »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

June 12, 2008, 03:13:15 AM
Reply #86

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #86 on: June 12, 2008, 03:13:15 AM »
[1] Old Toby (V) [Shire]
Possession • Support Area
Pipeweed.
Response: If this pipeweed is about to be discarded, add [2] to place it on top of your draw deck instead.
"'Finest weed in the Southfarthing…'"
1 V 305

June 12, 2008, 06:57:26 AM
Reply #87

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Never-Ending DC Chain!
« Reply #87 on: June 12, 2008, 06:57:26 AM »
[1]Sam's Pipe, Comfort of Home [Shire]
Possession • Pipe
Bearer must be Sam.
Fellowship: If the fellowship is in region 1, discard a pipeweed to heal a companion or remove a burden.
Fellowship: If the fellowship is in region 2, discard a pipeweed to heal a Hobbit companion or make a companion resistance +2 until the regroup phase.
Fellowship: If the fellowship is in region 3, discard a pipeweed to heal Sam or make him resistance +2 until the regroup phase.
"‘Apples for walking, and a pipe for sitting. But I reckon I'll miss them both before long.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 12, 2008, 05:43:30 PM
Reply #88

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #88 on: June 12, 2008, 05:43:30 PM »
[1]Addiction[Shire]
Condition • Support-Area
Each time you play a pipeweed, you may discard a minion.

June 13, 2008, 02:15:50 AM
Reply #89

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #89 on: June 13, 2008, 02:15:50 AM »
(0) Gondor's Vengeance (V) [Gondor]
Condition • Support Area
Each time a [Gondor] companion loses a skirmish, add a [Gondor] token here.
Regroup: Remove 2 tokens from this condition to choose a Shadow player who must discard their minion.
1 V 106