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Author Topic: Never-Ending DC Chain!  (Read 199691 times)

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December 17, 2009, 01:23:51 PM
Reply #495

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #495 on: December 17, 2009, 01:23:51 PM »
It still needs to be Condition • Support Area (instead of "Plays on Saruman.") for you to get it out in the first place.

December 17, 2009, 01:44:50 PM
Reply #496

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #496 on: December 17, 2009, 01:44:50 PM »
[1] One Last Task to Perform [Gandalf]
Event • Maneuver or Skirmish
Spot Gandalf and spot X minions to add [X]. You may exert Gandalf twice to play this event from your discard pile.
"‘Dangerous, and probably useless, but it must be done.'"

This was intended for the towers-era Gandalf who liked to have a lot of twilight.

December 17, 2009, 06:03:08 PM
Reply #497

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #497 on: December 17, 2009, 06:03:08 PM »
Hmm...limited usefulness. Outside of being used with Deep In Thought or Gandalf, the White Wizard (and a few of his tricks, like staffs and whatnot), I don't know that it is fantastic. Wouldn't you rather just play Mithrandir! Mithrandir!?
-wtk

March 04, 2010, 01:28:35 AM
Reply #498

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #498 on: March 04, 2010, 01:28:35 AM »
[1]Left in Ruin [Moria]
Condition • Site
To play, spot 2 [Moria] minions.
Each time the fellowship moves, the free people's player discards one of his or her conditions from play.

I don't think I posted that one before. :-k
« Last Edit: March 04, 2010, 01:33:52 AM by MR. Lurtzy »

March 04, 2010, 07:19:07 AM
Reply #499

Thranduil

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Re: Never-Ending DC Chain!
« Reply #499 on: March 04, 2010, 07:19:07 AM »
[1] Treachery Deeper Than You Know (V) [Gandalf]
Event • Maneuver
Spot Gandalf to make each Shadow player discard one of your conditions. Then, discard the same number of Shadow cards.
"'By foul craft, Saruman has crossed Orc with Goblin Men - he is breeding an army in the Caverns of Isengard.'"
1 V 86

March 11, 2010, 12:16:46 PM
Reply #500

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #500 on: March 11, 2010, 12:16:46 PM »
(0) •Pity [gollum] (FP)
Condition • Support Area
To play, add a threat.
Response: If a minion is about to take any number of wounds, exert Frodo or Bilbo to prevent that.
Response: If a Shadow card is about to add any number of burdens, discard Smeagol and this condition to prevent that.
"'Gollum may have some part yet to play, for good or ill.'"

March 11, 2010, 01:16:33 PM
Reply #501

Elessar's Socks

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Re: Never-Ending DC Chain!
« Reply #501 on: March 11, 2010, 01:16:33 PM »
(0) Cursed Existence [Wraith]
Condition • Support Area
Each time a Nazgul is about to take a wound that would kill him (except during skirmish phases), you must choose to either discard the top card of your draw deck or discard the top 3 cards of your draw deck to prevent that wound.
« Last Edit: March 11, 2010, 01:19:48 PM by Elessar's Socks »

March 11, 2010, 02:44:11 PM
Reply #502

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #502 on: March 11, 2010, 02:44:11 PM »
(0) Cursed Existence [Wraith]
Condition • Support Area
Each time a Nazgul is about to take a wound that would kill him (except during skirmish phases), you must choose to either discard the top card of your draw deck or discard the top 3 cards of your draw deck to prevent that wound.
Hmm...this might be more clearly worded as:
"Each time a Nazgul with 1 vitality is about to take a wound (except during skirmishes), you must choose one: discard the top 3 cards of your draw deck to prevent that wound; or discard the top card of your draw deck."

At first reading I thought you could discard either 1 or 3 cards to prevent that wound either way.

March 11, 2010, 09:51:17 PM
Reply #503

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #503 on: March 11, 2010, 09:51:17 PM »
[2] They Cursed Us [Gollum] Sh
Event • Regroup
Discard Gollum from play to make the move limit -1. If the move limit is now zero (or less), you may add a burden.

March 15, 2010, 07:26:03 AM
Reply #504

Terwin

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Re: Never-Ending DC Chain!
« Reply #504 on: March 15, 2010, 07:26:03 AM »
[2] They Cursed Us [Gollum] Sh
Event • Regroup
Discard Gollum from play to make the move limit -1. If the move limit is now zero (or less), you may add a burden.

I don't think the move limit (or an numerical value in the game for that matter) can be less than 0. Somthing like, after all relevant modifiers are reaplied, if the value is less than zero it becomes equal to zero.

March 15, 2010, 10:22:28 AM
Reply #505

Thranduil

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Re: Never-Ending DC Chain!
« Reply #505 on: March 15, 2010, 10:22:28 AM »
[2]Sam, Frodo's Bodyguard [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound.
Skirmish: Add 3 burdens to have Sam replace a Ring-bound companion in a skirmish.
Response: If Frodo dies, make Sam the Ring-bearer.
While Sam bears The One Ring, he is resistance -5.

Thought I'd take the last card in a different direction - the link was adding burdens.

March 15, 2010, 03:13:27 PM
Reply #506

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #506 on: March 15, 2010, 03:13:27 PM »
Nice! Have a  :gp:

[1] •Smeagol, Bound to the ring [gollum] FP
Companion
Str: 3
Vit: 4
Res: 5
Ring-bound
To play, add a burden.
While Frodo bears the One Ring, Smeagol is defender+1 and cannot be overwhelmed unless his strength is tripled.
While Sam bears the One Ring, Smeagol is strength+3 and takes no more than 1 wound per phase.
If the ringbearer puts on the One Ring, discard Smeagol.
"We swears to serve the master of the precious."
« Last Edit: March 16, 2010, 04:21:48 PM by Sweet_Stuff »
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

March 16, 2010, 03:39:20 PM
Reply #507

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #507 on: March 16, 2010, 03:39:20 PM »
[3] •The Mouth of Sauron, Foul Messenger [men]
Minion • Man
Strength: 21
Vitality: 3
Site: 5
The Mouth of Sauron is strength -X and the character he is skirmishing is strength +X, where X is the resistance of the character The Mouth of Sauron is skirmishing.
"When they heard his words, they were filled with despair."

March 21, 2010, 05:00:11 PM
Reply #508

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #508 on: March 21, 2010, 05:00:11 PM »
[3]The Mouth of Sauron, Twisted Númenórean [Sauron]
Minion • Man
Strength: 6
Vitality: 3
Site: 5
Shadow: Discard X [Sauron] cards from hand to add [X] to the twilight pool.
Maneuver: Exert the Mouth of Sauron to play a [Sauron] possession on him from your draw deck or discard pile.
The Mouth of Sauron is strength +1 for each burden on the Ring-bearer.
Regroup: Discard the Mouth of Sauron to add [6].


« Last Edit: March 21, 2010, 06:51:11 PM by Door Orc »

March 21, 2010, 05:45:19 PM
Reply #509

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #509 on: March 21, 2010, 05:45:19 PM »
The skirmish ability shouldn't be an ability, or you could use it multiple times for no cost. Either make him exert for it, or just have it as regular text.