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Author Topic: Never-Ending DC Chain!  (Read 199802 times)

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March 21, 2010, 06:01:27 PM
Reply #510

Thranduil

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Re: Never-Ending DC Chain!
« Reply #510 on: March 21, 2010, 06:01:27 PM »
[5] Ashes of Númenor [Gondor]
Event • Regroup
Tale.
Spot a [Gondor] companion in the dead pile to heal each companion and discard each Shadow condition borne by each companion.

March 21, 2010, 06:40:19 PM
Reply #511

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #511 on: March 21, 2010, 06:40:19 PM »
[3] Scouting Uruk [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 1
Site: 5
Damage +1. Tribesman.
Each time a companion is killed in a skirmish involving a tribesman, you may play the next site.
Regroup: If you can spot 3 or more mountain sites, discard this minion to wound each Ranger.
« Last Edit: March 21, 2010, 06:43:42 PM by Minion of the White Whale »

March 21, 2010, 06:42:48 PM
Reply #512

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #512 on: March 21, 2010, 06:42:48 PM »
C-c-combo breaker. I ended the chain, but only to say how sweet Mr. Lurtzy's card is. Badass idea and :gp: worthy.
-wtk

March 21, 2010, 06:50:10 PM
Reply #513

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #513 on: March 21, 2010, 06:50:10 PM »
The skirmish ability shouldn't be an ability, or you could use it multiple times for no cost. Either make him exert for it, or just have it as regular text.

Well spotted. I'm getting rusty. :)

March 29, 2010, 08:45:23 PM
Reply #514

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #514 on: March 29, 2010, 08:45:23 PM »
[2] Crude Bow [Orc]
Possession • Ranged Weapon
Bearer must be an [Orc] Orc. Bearer is an archer.
Each [Orc] archery event is twilight cost +10 and toil 3.
The simple bows of the Orcs were unwieldy, but deadly.

April 02, 2010, 01:44:35 AM
Reply #515

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #515 on: April 02, 2010, 01:44:35 AM »
[4] Foul Bowman [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 5
Archer.
Each other archer minion gains toil 2.

April 02, 2010, 04:04:55 AM
Reply #516

Thranduil

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Re: Never-Ending DC Chain!
« Reply #516 on: April 02, 2010, 04:04:55 AM »
[2]Hugin, Lake-town Ambassador [Gandalf]
Companion • Man
Str: 5
Vit: 3
Res: 6
Each [Gandalf] event you play gains toil 1.

April 02, 2010, 02:30:15 PM
Reply #517

Terwin

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Re: Never-Ending DC Chain!
« Reply #517 on: April 02, 2010, 02:30:15 PM »
[1] Wouldn't Understand It [Shire]
Event • Maneuver
Exert an unbound hobbit twice to make each ent you spot gain pipeweed until the regroup phase
"Should we share it with Treebeard?"

April 02, 2010, 02:32:20 PM
Reply #518

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #518 on: April 02, 2010, 02:32:20 PM »
 :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:

 :gp:


April 02, 2010, 02:35:26 PM
Reply #519

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #519 on: April 02, 2010, 02:35:26 PM »
I'm with Lurtzy on that one...again.
:gp:
-wtk

April 03, 2010, 10:51:13 AM
Reply #520

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #520 on: April 03, 2010, 10:51:13 AM »
lol

April 06, 2010, 10:18:47 AM
Reply #521

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #521 on: April 06, 2010, 10:18:47 AM »
[2] Hornblower Weed [Shire]
Possession • Support Area
Pipeweed. To play, spot Merry or Pippin.
Maneuver: Discard this possession to heal all wounds on Merry or Pippin.
Regroup: Discard this possession to remove all twilight tokens from the twilight pool.
"'It was through our search for man-food that Pippin discovered the prize of all the flotsam, those Hornblower barrels...'"



April 06, 2010, 10:42:24 AM
Reply #522

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #522 on: April 06, 2010, 10:42:24 AM »
[0] Valiant Stand [Gondor]
Condition • Support Area
Maneuver, Archery, Assignment, Skirmish, or Regroup: Remove a [Gondor] token to make an exhausted companion vitality +1 until your opponent's next opportunity for a phase action. You may take the next phase action.

April 06, 2010, 10:10:37 PM
Reply #523

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #523 on: April 06, 2010, 10:10:37 PM »
To make a (0) symbol put () around the 0, not [].  :up:

April 07, 2010, 03:42:40 PM
Reply #524

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #524 on: April 07, 2010, 03:42:40 PM »
[3]Treacherous Bree-lander [Men]
Minion • Man
Strength: 4
Vitality: 2
Site: 3
Lurker.
To play, spot a [Men] condition.
This minion is strength +1 for each free people's token you can spot.