The only time I really see "companion vomiting" is generally in Towers Sealed is series 3/4 after you get ents and can cycle through them easily with the discarding hobbits and Southron Commander. Even then it can be VERY risky due to the nature of the sauron swarm capabilities. Outside of Rohan/Gondor (and those decks don't merge too well as has been said before) going to > 6 companions and straying outside of 2 cultures is going to make the Orc Insurgent super powered. Additionally, if you watch my last replay, I couldn't go to >6 comps due to TNMBF being on the table! People underrate that card severely. It has won me a TON of games in sealed because it allows me to slow down my opponent and set the pace of the engagement. Finally, if you are hording companions in your hand to drop at 7/8 and run, you likely aren't going through your deck that quickly and are going to have issues slowing down your opponent. That also doesn't account for cards like the Orc Inquisitor and the Dunland discard dudes that mess with your hand. They are seriously annoying.
I see it frequently in King Block Sealed, even sometimes in Serie 1. But you are right with
Orc Inquisitor and the Dunlendings... it was just an additional option I saw.
By the way, Rohan and Gondor can merge a little if you use
An Honorable Charge and mounted theme allies (
Leod and
Weland)... just a little.
Warning: I'm going to be VERY blunt here. I don't want to have a Gandalf support deck. Gandalf is too good of a character to have a deck built around him. Frankly, I think that providing Gandalf in the Gandwarf deck with Have Patience, Sleep Caradhras and 2x Mysterious Wizard and a Barliman Butterbur for fetching one of those back is borderline too powerful. I want to give people the capability of picking a deck with Gandalf in it if they get some really good Gandalf cards and no Gandalf in their boosters, but I don't want to outfit them with Gandalf and all of his toolbox because with all his tools he is too powerful of a character for a sealed environment.
If we limit carefully the powerful tools (
Have Patience,
Roll of Thunder,
Task Was Not Done,
Depart Silently,
Wielder of the Flame), and give more presence to small or situation-dependant tricks like
Strength of Spirit,
Risk A Little Light,
Unknown Perils,
Treachery Deeper Than You Know, Speak "Friend" and Enter,
Keep Your Forked Tongue,
You Cannot Pass!...
I just cannot see the problem here.
Sleep Caradhras and
Deep in Thought can sweep the table, then let's remove them from this draft.
If TMAYOD is the problem, why should we include it in a Rohan deck but not in a Gandalf one?The Gandalf presence in the Valiant Rohan deck is far more powerful than the one in Gandwarves...
Sleep Caradhras is the only strong card in favour of Dwarves.
And please remember: Gandalf is an event-based character. That means 2 things: he needs strong presence in a deck to have many tricks and cover many threats, and those tricks can very well clog the hand. In Fellowship Sealed most players ditch
Intimidate or
Strength of Spirit at regroup not for being a useless card, but simply 'cause they can't use it at the moment. 2x copies of him may be enough punishment for having too many of his events on a mixed deck, unless you pull more copies from boosters...
Ents are interesting, but we have an ent starter in the Towers Sealed league already. We don't want this to feel like Towers Sealed all over again.
This just can't have the feel of Towers Block Sealed, by no means, even if we did a copy-paste of EoF's Witch King deck: this format is combined with Fellowship Block metagame... thus it's crowd control options. And this Ents deck won't have
6 non-Unhasty Ents but a maximum of 4, and half must be Unhasty... neither will have those discardable Merry & Pippin. It's very different from many points of view. And won't be clearing the table often, unlike Rohan, Dwarves or RB Rangers....
I agree with dmaz - this is an opportunity to make Rohan somewhat powerful, which isn't the case in Towers Sealed. Keep in mind, none of the shadows or fellowships mesh perfectly, which means that each player is going to have to make hard choices - "do I pick deck x because it somewhat complements my fellowship or do I pick deck Y because it has some really good cards that complement my booster pulls?"
Good deck builders generally keep their decks very close to 30/30 and rarely as high as 35/35 for the sake of consistency. I think you will find that people who make their decks too big are going to have a hard time pulling off the awesome combos that they see in the current deck pairings. This wasn't so much of an issue with the original starter decks as you had extra card slots since they were 60-card decks with 11 of them being sites, frodo and a ring. With the packages we are putting out there, they are already finely tuned at 30 cards per side. Disrupting that balance too much will make for inefficient deck building and I think people will start to realize that....
.... Combining the two decks will be hard to do effectively, AND they have a HUGE weakness to burden adding since they don't have ANY ringbound companions outside of Frodo.
Decks MUST have some weakness, burden shadows are the main natural threat to any Rohan deck. In Constructed Movie Block people use
Sam, SoH, but that should be included in the No-no card list...
(In the first post of this thread, you can add the No-no card list, for public utility... Add
Filibert Bolger too...)
You can easily combine those 2 decks very effectively in a small build. It took me just a while to build this with the pre-existing decks... Just add the 5-card
TMAYOD pack (2x Gandy, 2x
TMAYOD and 1x Staff), remove redundant stuff...
(32 cards)
1x
Eomer, Sister-son of Theoden1x
Eowyn, Daughter of Eomund (starting)
1x
Theoden, King of the Golden Hall (starting)
1x
Household Guard2x
Gandalf, The White Wizard1x
Guma, Plains Farmer1x
Ecglaf, Courageous Farmer1x
Hlafwine, Village Farmhand1x
Weland, Smith of the Riddermark1x
Brego2x
Horse of Rohan or
Rider's Mount1x
Herugrim2x
Rider's Spear2x
Rohirrim Javelin1x
Wizard Staff2x
Hobbit Sword1x
Armory3x
An Honorable Charge1x
Have Patience2x
Severed His Bonds2x
Trust Me As You Once Did2x
Well StoredYou can easlily trim it even more if we consider
TMAYOD covers Frodo protection very well and
Armory isn't necessary.... 31 or even 30 cards.
2x
Well Stored and Eomer provide strong healing to those 4 allies. You can replay those Javelins (or any Bow you pull) with
Ecglaf over and over again, for that purpose
Guma can heal him a second time per turn.
3x
An Honorable Charge,
Hlafwine and 2x
TMAYOD for pumping...
Weland can heal Gandalf if mounted (twice if
Guma heals
Weland), and
Hlafwine can be healed each turn too. Thus there won't be much need of event pumps...
You can build exacly the same deck (except for
Eomer, SSoT)
coupling my Rohan Valiant + Allies draft with any Gandalf deck at Serie 2 we build, as far as it has 2x
TMAYOD, 1x
Wizard Staff, 1x
Have Patience and at least 2x
Gandalf, The White Wizard.
I too agree with Dmaz, we have the chance to give Rohan a great deck here. Look at the merged draft I made, it IS powerful, maybe to the point we need to nerf it. And this coupled possibility with
Trust Me support is even more powerful...
By the way, that Uruk Besiegers/Valiant Rohirrim couples very well with the Ally Rohan/Archery in the Shadow side too:
Uruk Crossbow Troop feeds machines...
Saruman's Ambition...
Hate and Anger.
Have you played with the two decks at all? Have you play tested them or are you just looking at them on paper? They play completely differently. With one, you play everything up front, dump a lot of twilight and attempt to blast your opponent (Rohan Allies) We nerfed it to some degree by pulling mounts and weapons to dial it back a bit. The TMAYOD/Valiant Rohan deck holds onto possessions until the maneuver phase where they heal Eowyn/Allies and dump a lot of pool, making a double move a little more risky for the sake of a much easier single move.
Actually I watched some of the first replays, and have experience with the Eowyn starter in Towers Sealed (which works the way you describe)... I can see the difference, but they aren't
completely different: they heal companions, play possessions, exert minions, pump fighters and clean the table very often for a second move. No, I haven't tested these exact decks by myself, if that matters...
There's always the option of throwing every possession in fellowship phase instead of maneuver, and you can't set up
Elite Rider or Eomer that way... you need to transfer possessions with a class to play another one with the same class on the same character, and that means twilight. In abstract, rarely you will add more than
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
in the maneuver phase (as only
Herugrim and
Horse of Rohan cost more than
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
)... That's significative but not a HUGE difference. It's an advantage really, and no one forces you to not play at fellowship...
There's a way of reducing that maneuver twilight to almost
![0 (0)](https://lotrtcgdb.com/forums/Smileys/classic/0.png)
:
Gandalf's Wisdom. It's not part of my interest that combo anyway...