You're welcome my friend! I like most changes:
- The
"Wise" keyword will shorten for good many gametext here and there! That will be very important with Sauron and the Nazgul. GREAT!
-
The Grey Wizard seems better now costing 4 and playing artifacts. He shouldn't really play the Black Arrow, the Oakenshield or some lesser weaponry...
-
Legolas' upgrade at forest/river makes much sense. It can punish the Shadow player when turning sites into forest to play Spiders.
- same goes with
Spider's Nest. But I'd change the name to "Spiders' Nest" (plural form). Or just leave it as Spider Nest (no apostrophe).
-
Gollum's assignment ability is a smart way of dealing with your rule of a max of 1 active and 1 passive abilities. Besides, exerting him 3 times to make him a base strength 8 minion was too powerful against Bilbo.
-
Thrór's Key looks much better! Looks now more like an indispensable decive for the Quest, as is in the book/movies.
-
Oakenshield as a shield is good (a good close fighting shield), as Thorin bears it with some
Dwarven Bracers below. That allows to add a version of
Dwarven Bracers to an Extension Set and play both on Thorin if chances meet...
-
Thráin playing items on solely bearer seems more logical, as it turns the item into a price for winning bearer's skirmish.
A couple of things to consider:
-
Watchful Orc: Its passive ability changes each site on the adventure path, BUT that affects each site present
right now (see
Deft in Their Movements*). Which means, if you choose "mountain" to play Smaug and then you change the current site to a non-mountain of yours, the new site doesn't become a mountain by
Watchful Orc's effect and Smaug would be discarded if played.... I think it's ok, as it limits that powerful Orc a bit.
*Ruling about
Deft in Their Movements:
http://lotrtcgwiki.com/wiki/comprehensive_rules_4-0"Deft in Their Movements (Regroup: "Spot 2 Hobbits to make each site's Shadow number –2 until the end of the turn.") affects only sites that are in play when it is played."-
Saruman &
Radagast: There's a possible loop with Saruman and
Radagast to make the move limit potentially infinite, if those packs happen to meet: discard Gandalf with Saruman and replay him with
Radagast, to make the move limit +1 each time, costing Gandalf's twilight cost and allowing a Shadow player to draw 2. It's not so powerful given the high twilight and Shadow drawing cost, but if you want to prevent it you can change Saruman's text from "discard a Wise character" to "discard a Wise character
(except Gandalf)".
EDIT: Actually thst combo is quite powerful,
if happens that your opponent runs out of draw deck...
Some ideas:
-
Thrór's Map looks a bit weak: given the omnipresence of
Watchful Orc it's effect won't be so important, moreover with site effects in maneuver or other phases than Fellowship or Shadow. Unless Thrór's Map specifies something like "
That site cannot be replaced until the end of the turn." Besides, Thrór's Map was used during the whole travel to Erebor, that is, at least until site 7, and the way it is by now is just usable once. Elrond might be involved (he did read the signs): "Exert 2 dwarves (or Elrond twice) or discard this possession to play the fellowship's next site" or so...
-
Narya: I agree that
+1 vitality and keeping Gandalf at 5 is good power for a single card. I just saw the possibility of adding a passive text, as with
Leader of the Company or after site 5 won't do anything else than giving +1 vitality. Maybe something powerful and clever
but costly like "Each time you play a
event, you may exert Gandalf twice to place than event in your hand instead of your discard pile" (
Into Dark Tunnels), or so...
-
Baïn: I wonder if his healing skill is really necessary, given
The Master will heal Bard too. If you want to make Bard skirmish more often, let's say, more than twice per game, then Baïn should heal himself, or should heal any [Dale] man instead of only Bard... Consider the Esgaroth Pack won't have Emeralds of Girion to heal [Dale] men.
-
Eagles Are Coming: I feel the Great Eagles should be able to help the Company more than once in the same site, it would fit better with the book/movie. You might change it to a "Maneuver or Skirmish" event, and change "You may attach a
follower to a companion" to "You may attach a
follower
from your support area to a companion". That's very different from the previous version I proposed: with the new proposal you won't attach Beorn to different companions because he won't return to the support area, only
Gwaihir can do that. Besides, as a Skirmish event it preserves the surprise factor (just watch again Azog's face at Ravenhill when he saw the Eagles arriving!).
-
Beorn: He NEEDS to give
damage +1. Just rewatch the last movie...
https://www.youtube.com/watch?v=I_G7mQ-OXTs He's just AWESOME.
-
Saruman: I agree with the necessity of replaying Gandalf from discard, that's good. But too I wonder if you tested the new FP Packs against the new Beatdown Pack (Sauron/Nazgul/Smaug)... That is really important as it will determine the structure of the Shadow to be balanced by the FP. More concretely, the points I made with Saruman will be extremely important once the Sauron and Nazgul Packs arrive: Galadriel and The White Council (who will be assigned by Sauron) will need strength support to win skirmishes or
not being killed, and damage addition to kill minions; the strength bonus must be payed by anyone but Galadried (or she'll be killed).
How can we keep both abilities amongst the White Council? I think Saruman should be another exception to your rule of only 1 active skill (as Emeralds of Girion and the
Arkenstone are). His 2 skills are very short, and the skirmish ability is short too (even shorter given
the Wise keyword), so that's very posible.
Apart from that, I'd change his lore text to
"Are you in need of assistance, my Lady?" (if there is one).
-
Galadriel: Her skirmish skill might be changed to depend on the total of Wise characters you spot; it would give a stronger feeling of unity amongst the White Council: "Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or
-1 for each Wise character you spot, if a Wise character is skirmishing that minion)". From -2 to -4, or -5 if
Radagast too joins the party. Remeber her vitality and strength are quite limited.
Galadriel might heal any Wise character instead of only Gandalf, that way she would be able to heal herself and have more chances of surviving.
That's all by now. Have a nice day sir!
EDIT: A last idea... but actually not an important idea. What if
Gandalf, The Grey Wizard is called only "Gandalf, The Grey"? It would differ with the FOTR version
1P364, and would fit better too with the subtitles of the other 2 Wizards here: Saruman is "The White" and not "
The White Wizard",
Radagast is "
The Brown" instead of "
The Brown Wizard". I said it was a nonsense...