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Author Topic: • The Daily Five • Wild men of the Dunland fells  (Read 30075 times)

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October 04, 2008, 07:56:46 PM
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Gate Troll

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• The Daily Five • Wild men of the Dunland fells
« on: October 04, 2008, 07:56:46 PM »
[4]Olórin, Istari (S)
Companion • Istar
Strength: 7
Vitality: 4
Resistance: 7
Defender +1. You may not play any companion with the title Gandalf. Cards with gametexts referencing
Gandalf reference Olórin instead  At the start of the maneuver phase, you may shuffle a Free Peoples spell from
your discard pile into your draw deck.

[3]Olórin's Staff, Istari's Weapon (S)
Artifact • Staff
Vitality: +2
Bearer must be Olórin. Each Spell is twilight cost -1. Olórin may not be overwhelmed.
Response: Each time Olórin wins a skirmish you may exert him to take a
Spell involved in that skirmish and place it on the bottom of your draw deck

[5] Might of the Valar (S)
Spell. Regroup: Exhaust an Istar to discard X minions while you
can spot X companions.

[2] Ancient Magic (S)
Condition • Support Area
Response: Each time you play a Spell, instead of discarding it you
may add [1] to stack it here.
Fellowship or Regroup: Exert and Istar to take a Spell stacked here into hand.

[1] Arcane Fire (S)
Event • Skirmish
Spell. Make an Istar strength +2.
If that Istar wins his skirmish you may discard one of your opponent's Shadow conditions.

•EDIT• I modified some of the cards based on Thran's suggestions and changed 'Gandalf' to Olórin.
•EDIT• I changed the culture symbol from [Gandalf] to (S) my placeholder for a 'Valar' culture.
« Last Edit: January 15, 2009, 08:26:02 AM by Gate Troll »

October 04, 2008, 09:07:22 PM
Reply #1

MR. Lurtzy

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Re: • The Daily Five • (It's back!)
« Reply #1 on: October 04, 2008, 09:07:22 PM »
Might of the Valar is waaay overpowered.  [-X [-X

October 04, 2008, 09:20:57 PM
Reply #2

FM

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Re: • The Daily Five • (It's back!)
« Reply #2 on: October 04, 2008, 09:20:57 PM »
I think Ancient Magic may be more.

October 05, 2008, 04:17:54 AM
Reply #3

Gate Troll

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Re: • The Daily Five • (It's back!)
« Reply #3 on: October 05, 2008, 04:17:54 AM »
Any suggestions?

October 05, 2008, 04:33:36 PM
Reply #4

Thranduil

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Re: • The Daily Five • (It's back!)
« Reply #4 on: October 05, 2008, 04:33:36 PM »
[4]Gandalf, Istari[Gandalf]
Companion • Istar
Strength: 7
Vitality: 4
Resistance: 7
Defender +1. Maneuver: Spot X companions to shuffle X Spells
from you discard pile into your draw deck.
Um... This card shuffles every spell from your discard pile into your draw deck every turn! :o Much more balanced would be something like "At the start of the maneuver phase, you may shuffle a Free Peoples spell from your discard pile into your draw deck." Other than that, defender +1 makes this an interesting card.

[3]Gandalf's Staff, Istari's Weapon [Gandalf]
Artifact • Staff
Strength: +1
Vitality: +1
Resistance: + 1
Each Spell is twilight cost -1. Gandalf may not be overwhelmed.
Far too good on Gandalf, BoO. Also too good on Gandalf because it combines with Greatest of the Mearas for +2 to all stats. First sentence is fine, but I'd like this staff to cost [2], have its normal +1 vitality only and have another text that triggers when you play spells.

[5] Might of the Valar [Gandalf]
Spell. Maneuver: Exhaust Gandalf to discard X minions while you
can spot X companions.
Make it regroup, I'd be happy. Alternatively, placing Gandalf in the dead pile seems a much more appropriate cost and also the capability to discard 9 minions with a single event is just simply wrong. "Place Gandalf in the dead pile to discard up to 2 minions" seems balanced for [5].

[2] Ancient Magic [Gandalf]
Condition • Support Area
Response: Each time you play a Spell, instead of discarding it you
may add [1] to stack it here.
Skirmish: Play a Spell from here as if played from hand.
This is misleading. What happens if that spell is the Might of the Valar above or some other non-skirmish event? I would allow Gandalf to exert in the fellowship or perhaps regroup phase to take a spell into hand from this condition.

[1] Arcane Fire [Gandalf]
Event • Skirmish
Spell. Make Gandalf strength +X while you can spot X minions. (limit +3).
If Gandalf wins his skirmish you may discard one of your opponent's Shadow conditions.
I hate low limits like this one. You read the first part of the card and think "whoa!" and then you see the limit and you are phenomenally disappointed. Easy solutions: make it cost a huge amount and take out or raise the limit (like big twilight and an exertion); or have it make Gandalf strength +2 and let the point of the card be discarding Shadow conditions.

All in all, I really like some of your ideas, but the power level needs to come down considerably.

Thranduil

October 05, 2008, 05:34:40 PM
Reply #5

Gate Troll

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Re: • The Daily Five • (It's back!)
« Reply #5 on: October 05, 2008, 05:34:40 PM »
[4]Curunir, Istari (S)
Companion • Istar
Strength: 9
Vitality: 4
Resistance: 6
Damage +1. While you can spot Saruman, Curinur is strength -2. While Curinur's resistance is 0 the Ringbearer
is strength -2 and Resistance -1.

[2]Curunir's Staff, Stave of the Cunning (S)
Artifact • Staff
Strength: +2
Vitality: +1
Resistance: -2
Bearer must be Curunir. Regroup: Spot X Istari, exert an
Istar X times and add [X] to discard X Shadow conditions.

[2] Smooth Words (S)
Event • Skirmish
Spell. Skirmish: Make Curunir Resistance -X until the Regroup phase to
make a minion Strength -X.

(0) Fortitude of Heart (S)
Condition
Strength -1
Resistance +2
Bearer must be an Istar.

[2]Curunir's Cloak, Istar's Vestment (S)
Possession • Cloak
Vitality +1
Skirmish: Discard this possession to make Curunir strength +3
and Damage +1.

•EDIT• Made some modifications based on Thran's critique
•EDIT• Changed 'Curinir' to 'Curunir' I got it wrong the first time.  :-[
« Last Edit: November 17, 2008, 03:29:26 PM by Gate Troll »

October 05, 2008, 05:47:29 PM
Reply #6

Thranduil

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Re: • The Daily Five • (It's back!)
« Reply #6 on: October 05, 2008, 05:47:29 PM »
[4]Curinir, Istari [Gandalf]
Companion • Istar
Strength: 9
Vitality: 4
Resistance: 6
Damage +1. While you can spot Saruman, Curinir is strength -2. While Curinir's resistance is 0 the Ringbearer
is strength -2 and Resistance -1.
I'm a big fan of companions called Curunir, but since as he is ultimately still Saruman I think his culture should be [Isengard] as the White Hand is his symbol just as Gandalf's hat is Gandalf's. He is quite nice though. Good one!

[2] Curinir's Staff, Stave of the Cunning [Gandalf]
Strength: +2
Vitality: +1
Resistance: -2
Bearer must be Curinir. Regroup: Spot X Istari, exert an
Istar X times and add [X] to discard X Shadow conditions.
Should probably be unique and have card type/sub-type. Seems interesting, but I would again make it [Isengard].

[2] Smooth Words [Gandalf]
Event • Skirmish
Spell. Make Curinir Resistance -X to make a minion Vitality -X.
This seems too good. "Make Curunir resistance -X until the regroup phase to make a minion strength -X" seems better (though it could cost less) and perhaps even then it should exclude people skirmishing the Ring-bearer. And I would make it [Isengard].

(0) Fortitude of Heart [Gandalf]
Condition
Strength -1
Resistance +1
Bearer must be an Istar.
This could be a spell, but other than that I'm not sure I'd use it - I would if it gave resistance +2.

[2]Curinir's Cloak, Istar's Vestment [Gandalf]
Possession • Cloak
Vitality +1
Discard this possession to make Curinir strength +3.
Needs a phase for the ability and could cost [1], but otherwise looks solid. I would also make it [Isengard] though.

Thranduil

October 06, 2008, 05:49:57 AM
Reply #7

Gate Troll

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Re: • The Daily Five • (It's back!)
« Reply #7 on: October 06, 2008, 05:49:57 AM »
Perhaps I should use  (S) as a sort of 'Valar' or 'Istari' culture?

October 06, 2008, 10:22:13 AM
Reply #8

sickofpalantirs

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Re: • The Daily Five • (It's back!)
« Reply #8 on: October 06, 2008, 10:22:13 AM »
[4]Curinir, Istari [Gandalf]
Companion • Istar
Strength: 9
Vitality: 4
Resistance: 6
Damage +1. While you can spot Saruman, Curinir is strength -2. While Curinir's resistance is 0 the Ringbearer
is strength -2 and Resistance -1.
likey.

[2]Curinir's Staff, Stave of the Cunning [Gandalf]
Artifact • Staff
Strength: +2
Vitality: +1
Resistance: -2
Bearer must be Curinir. Regroup: Spot X Istari, exert an
Istar X times and add [X] to discard X Shadow conditions.
add to the regroup ability, discard this artifact,

[2] Smooth Words [Gandalf]
Event • Skirmish
Spell. Make Curinir Resistance -X to make a minion Vitality -X.
hmmmm I personally would like something with canceling skirmishes, like exert him X times to make a minion with vitality X unable to skirmish until the regroup phase, captures the words more IMSO and then make it a manuever event

(0) Fortitude of Heart [Gandalf]
Condition
Strength -1
Resistance +1
Bearer must be an Istar.
make it vitality + 1 as well, and cost 1 and your good.

[2]Curinir's Cloak, Istar's Vestment [Gandalf]
Possession • Cloak
Vitality +1
Discard this possession to make Curinir strength +3.
I would make it resistance +1 and I think it should have some sort of ability like if you play a spell, you may discard it to heal a each Istar or something. IDK
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October 06, 2008, 07:26:57 PM
Reply #9

Gate Troll

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Re: • The Daily Five • (It's back!)
« Reply #9 on: October 06, 2008, 07:26:57 PM »
[4]Aiwendil, Istari (S)
Companion • Istar
Strength: 8
Vitality: 4
Resistance: 7
You may not play any companion with the title Radagast. Cards with gametexts referencing
Radagast reference Aiwendil instead. Animals are twilight cost -1. Regroup: If the top card on
your discard pile is a (S) Animal you may exert Aiwendeil to shuffle it into your draw deck.

[1] Young Robin (S)
Follower • Bird
Aid- [1]
Animal. Bearer must be an (S) Istar. Limit one per bearer. If bearer is Aiwendil the move limit is +1.

[2] Golden Eagle (S)
Follower • Bird
Strength +1
Aid- [2]
Animal. Bearer must be an (S) Istar. Limit one per bearer. If bearer is Aiwendil, minions
skirmishing him lose all damage bonuses and may not use skirmish abilities.

[1] Aiwendil's Staff (S)
Artifact • Staff
Vitality +1
Bearer must be Aiwendil. He is damage +1. Each time you play a Follower
on Aiwendil you may remove [1].

[2] Disfigurement (S)
Condition • Support Area
Strength -2
Spell. Exert a Istar to play this condition on a minion. Bearer loses all damage bonuses.
« Last Edit: October 08, 2008, 11:42:31 AM by Gate Troll »

October 06, 2008, 07:34:05 PM
Reply #10

MR. Lurtzy

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Re: • The Daily Five • (It's back!)
« Reply #10 on: October 06, 2008, 07:34:05 PM »
You could probably make animals an unloaded keyward seeing as there are none currently.

October 07, 2008, 11:34:53 AM
Reply #11

sickofpalantirs

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Re: • The Daily Five • (It's back!)
« Reply #11 on: October 07, 2008, 11:34:53 AM »
[4]Aiwendil, Istari (S)
Companion • Istar
Strength: 8
Vitality: 4
Resistance: 7
You may not play any companion with the title Radagast. Cards with gametexts referencing
Radagast reference Aiwendil instead. Animals are twilight cost -1. Regroup: If the top card on
your discard pile is a (S) Animal you may exert Aiwendeil to shuffle it into your draw deck.
IDK how discard pile works, but sure.

[1] Young Robin (S)
Follower • Bird
Aid-[1]
Bearer must be an (S) Istar. If bearer is Aiwendil the move limit it +1.
that seems a tad good to me...maybe he is strength +1? and have a resistance boost?

[2] Golden Eagle (S)
Follower • Bird
Strength +1
Aid-[2]
Bearer must be an (S) Istar. If bearer is Aiwendil minions skirmishing him lose
all damage and fierce bonuses.
coolio

[1] Aiwendil's Staff (S)
Artifact • Staff
Vitality +1
Bearer must be Aiwendil. He is damage +1. Each time you play a Follower
on Aiwendil you may remove [1].
should be transfer a follower to aiwendil

[2] Disfigurement (S)
Condition • Support Area
Strength -2
Spell. Exert a Istar to play this condition on a minion. Bearer loses all damage bonuses.

maybe and strength bonuses from possessions? and it should be a manuever ability maybe, and to transfer it to a minion.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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October 07, 2008, 12:45:08 PM
Reply #12

Thranduil

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Re: • The Daily Five • (It's back!)
« Reply #12 on: October 07, 2008, 12:45:08 PM »
[4]Aiwendil, Istari (S)
Companion • Istar
Strength: 8
Vitality: 4
Resistance: 7
You may not play any companion with the title Radagast. Cards with gametexts referencing
Radagast reference Aiwendil instead. Animals are twilight cost -1. Regroup: If the top card on
your discard pile is a (S) Animal you may exert Aiwendeil to shuffle it into your draw deck.
The discard pile has no top card, or rather every card in the discard pile could be the top card - the order is irrelevant. That said, I don't think it would be too good if it just exerted him to shuffle an animal from the discard pile into your draw deck.

[1] Young Robin (S)
Follower • Bird
Aid-[1]
Bearer must be an (S) Istar. If bearer is Aiwendil the move limit it +1.
Followers have never before had race keywords, because they do not have races. Surely though this guy should have the animal keyword? As long as he's unique, this card is fine but playing 4, transferring all to Radagast and moving 6 sites in a turn is just sickening, especially as it doesn't even go away if Radagast is killed or this card is discarded.

[2] Golden Eagle (S)
Follower • Bird
Strength +1
Aid-[2]
Bearer must be an (S) Istar. If bearer is Aiwendil minions skirmishing him lose
all damage and fierce bonuses.
There are no "fierce bonuses" - it should say: "each minion skirmishing him loses fierce until the regroup phase and all damage bonuses." Again, it should have the keyword animal and I think it should be unique.

[1] Aiwendil's Staff (S)
Artifact • Staff
Vitality +1
Bearer must be Aiwendil. He is damage +1. Each time you play a Follower
on Aiwendil you may remove [1].
This should definitely be unique. I also want an ability less directly tied to offsetting followers' costs like but for some other bonus like playing animals from the top of your draw deck or exerting him to remove something bigger like a threat or burden.

[2] Disfigurement (S)
Condition • Support Area
Strength -2
Spell. Exert a Istar to play this condition on a minion. Bearer loses all damage bonuses.
You need to specify when this card transfers (which you presumably mean given that it's a support area condition). Other than that, it seems fine.

Thranduil

October 08, 2008, 09:16:15 AM
Reply #13

Gate Troll

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Re: • The Daily Five • (It's back!)
« Reply #13 on: October 08, 2008, 09:16:15 AM »
I forgot to post the daily 5 yesterday so today you get 10 cards to review.  :P

[4]Alatar, Istari (S)
Companion • Istar
Strength: 6
Vitaltiy: 5
Resistance: 6
While you can spot Pallando, Alatar is twilight cost -2.Pallando may not be overwhelmed.

[2]Alatar's Staff, Istar's Weapon (S)
Artifact • Staff
Strength: +1
Vitality: +1
Bearer must be Alatar.
Response: Each time Alatar wins a skirmish discard a
card from the top of your opponents draw deck.
Maneuver: Discard this artifact to make your
opponent discard X cards from hand where X is the amount of Istari you can spot.

[3] Istari Blade (S)
Possession • Hand Weapon
Strength: +3
Resistance: +1
Bearer must be an Istar. If bearer is resistance 5 or higher bearer is Damage +1.

[3] Lightning (S)
Condtion • Support Area
Each time you play a (S) card you may exert an Istar to add a token here.
Skirmish or Regroup: Discard X tokens here to wound X minions.
Each minion may not be wounded more than once.

[1] Into the East (S)
Event • Maneuver
To play, spot an (S) Istar. Discard a roaming [Raider] Easterling.



And today's Daily 5:

[4]Pallando, Istari (S)
Companion • Istar
Strength: 7
Vitality: 4
Resistance: 6
While Pallando is in your starting fellowship he is twilight cost -2.
Alatar may not be overwhelmed.

[2]Pallando's Staff, Istar's Weapon (S)
Artifact • Staff
Bearer must be Pallando. He is Damage +2.
Maneuver: Discard this artifact to heal Pallando once (or twice if at a sanctuary).

[4]The Blue Istar (S)
Condition  • Support Area
To play, spot Alatar and Pallando.
While in Region 1 Pallando and Alatar are strength+2
While in Region 2 Pallando and Alatar are strength +1 and damage +1.
While in Region 3 Pallando and Alatar are damage +2.
If Pallando or Alatar dies discard this condition.

[3] Small Fireball (S)
Event • Skirmish
Spell. Exert an Istar to discard one of your opponents  machines or mounts.
If you discard a mount you may wound its bearer once.

[2] Tornado (S)
Event • Fellowship
Spell. To play exhaust an Istar and spot three conditions. Flip all non-unique conditions
over and pick three of your own conditions and X of your opponents conditions at random.
Add [X] and discard all chosen conditions.
 
« Last Edit: October 09, 2008, 12:23:44 PM by Gate Troll »

October 08, 2008, 11:17:01 AM
Reply #14

sickofpalantirs

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Re: • The Daily Five • (It's back!)
« Reply #14 on: October 08, 2008, 11:17:01 AM »
I forgot to post the daily 5 yesterday so today you get 10 cards to review.  :P

[4]Alatar, Istari (S)
Companion • Istar
Strength: 6
Vitaltiy: 5
Resistance: 6
While you can spot Pallando, Alatar is twilight cost -2.
Pallando may not be overwhelmed.
cut vitality to 4 and we have a deal

[2]Alatar's Staff, Istar's Weapon (S)
Artifact • Staff
Strength: +1
Bearer must be Alatar. Response: Each time Alatar wins a skirmish discard three
cards from the top of your opponents draw deck. Maneuver: Discard this artifact t
o make your opponent discard X cards from hand.
WAYYYY too good...maybe discard the top card, but I'd prefer some kinda of spell recursion, add a threat to take a spell into hand perhaps?

[3] Istari Blade (S)
Artifact • Hand Weapon
Strength +3
Bearer must be an Istar. Bearer is Damage +2.
make it while bearing a staff or something they're damage +1...I'd prefer a resistance boost myself though

[4] Lightning (S)
Condtion • Support Area
Each time you play a (S) card you may exert an Istar to add a token here.
Skirmish or Regroup: Discard X tokens here to wound X minions.
Each minion may not be wounded more than once.
REMOVE X tokens...and I think you don't need the limit text

[1] Into the East (S)
Event • Maneuver
Discard a roaming [Raider] Easterling.
I'd just say roaming raider is fine...



And today's Daily 5:

[4]Pallando, Istari (S)
Companion • Istar
Strength: 7
Vitality: 4
Resistance: 6
While Pallando is in your starting fellowship he is twilight cost -2.
Alatar may not be overwhelmed.
fine.

[2]Pallando's Staff, Istar's Weapon (S)
Artifact • Staff
Bearer must be Pallando. He is Damage +2.
Maneuver: Discard this artifact to heal Pallando once (or twice if at a sanctuary).
maybe damage+1 and have it give a +1 strength boost?

[4]The Blue Istar (S)
Condition  • Support Area
To play, spot Alatar and Pallando.
While in Region 1 Pallando and Alatar are strength+2
While in Region 2 Pallando and Alatar are strength +1 and damage +1.
While in Region 3 Pallando and Alatar are damage +2.
If Pallando or Alatar dies discard this condition.
works for me.

[3] Small Fireball (S)
Event • Skirmish
Exert an Istar to discard one of your opponents  machines or mounts,
if you discard a mount you may wound its bearer once.
if you choose a mount, you may wound a minion perhaps? I'd just make it condition or mount

[2] Tornado (S)
Event • Fellowship
To play exhaust an Istar. Flip all non-unique conditions over and pick three of your own conditions and X of your opponents conditions at random. Add [X] and discard all chosen conditions.
interesting
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com