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Author Topic: Return to the Paths of the Dead - Abandoning All Reason  (Read 132652 times)

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May 15, 2008, 11:20:43 AM
Reply #60

DáinIronfoot

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Re: Return to the Paths of the Dead - Passing of Days
« Reply #60 on: May 15, 2008, 11:20:43 AM »
I see that there is some misunderstanding of these cards. They are written as they are written for very good reason - they do what they say. If it's an Elven card, you do it once. If it's a twilight card, you do it once. If it's an Elven twilight card, you get the effect twice.
...ooooooh. Nasty. :twisted:

Hmmm. The costs are probably fine as is, then, though Wrath of the Elf-Lords is a borderline [2]. I wouldn't change it unless another reviewer recommends it, though.

I WOULD, however, change the wording to be "If that card was..." instead of "If it is..." for each statement.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 15, 2008, 04:46:55 PM
Reply #61

Thranduil

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Re: Return to the Paths of the Dead - Walk Between Worlds
« Reply #61 on: May 15, 2008, 04:46:55 PM »
[1] Healing Touch [Elven]
Event • Fellowship
Twilight.
Spot an Elf to scour a card. If it was an [Elven] card, heal a companion. If it was a twilight card, heal a companion.
"'Elrond has cured you: he has tended you for days, ever since you were brought in.'"

[1] Wrath of the Elf-Lords [Elven]
Event • Skirmish
Twilight.
Spot an Elf to scour a card. If it was an [Elven] card, make a minion strength -2. If it was a twilight card make a minion strength -2.
"'Elrond commanded it,' answered Gandalf. 'The river of this valley is under his power, and it will rise in anger when he has great need to bar the Ford.'"[/i]

[2] Walk Between Worlds [Elven]
Event • Maneuver
Twilight.
Exert an Elf to scour a card. If it was an [Elven] card discard a condition. If it was a twilight card discard a condition.
"'...you saw him for a moment as he is upon the other side: one of the mighty of the Firstborn.'"

[2] Power Over the Night [Elven]
Event • Archery
Twilight.
Exert an Elf to scour a card. If it was an [Elven] card exert a minion. If it was a twilight card exert a minion.
"Gilthoniel! O Elbereth! / Clear are thy eyes and bright thy breath!"
Perhaps you should split an recombine the abilities so that the same card does 2 different things for [Elven] and twilight cards.

Also: Walk Between Worlds! ;)

Thranduil

May 16, 2008, 01:36:27 AM
Reply #62

lem0nhead

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Re: Return to the Paths of the Dead - Passing of Days
« Reply #62 on: May 16, 2008, 01:36:27 AM »


I'm afraid Lemon that if you don't like FP twilight cards, you are going to hate this cycle of Elven events. Sorry. I guess I could have invented a new keyword to describe the idea of supernatural but it seemed a better idea to develop a key word already in existence.

Heck it doesnt matter, im here to review not hate.

[1] Healing Touch [Elven]
Event • Fellowship
Twilight.
Spot an Elf to scour a card. If it was an [Elven] card, heal a companion. If it was a twilight card, heal a companion.
"'Elrond has cured you: he has tended you for days, ever since you were brought in.'"

Fair enough.

[1] Wrath of the Elf-Lords [Elven]
Event • Skirmish
Twilight.
Spot an Elf to scour a card. If it was an [Elven] card, make a minion strength -2. If it was a twilight card make a minion strength -2.
"'Elrond commanded it,' answered Gandalf. 'The river of this valley is under his power, and it will rise in anger when he has great need to bar the Ford.'"[/i]

Hmmm ok.

[2] Walk Between Worlds [Elven]
Event • Maneuver
Twilight.
Exert an Elf to scour a card. If it was an [Elven] card discard a condition. If it was a twilight card discard a condition.
"'...you saw him for a moment as he is upon the other side: one of the mighty of the Firstborn.'"

Balanced.

[2] Power Over the Night [Elven]
Event • Archery
Twilight.
Exert an Elf to scour a card. If it was an [Elven] card exert a minion. If it was a twilight card exert a minion.
"Gilthoniel! O Elbereth! / Clear are thy eyes and bright thy breath!"

Hmmm maybe 3 cost.

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May 16, 2008, 05:15:58 AM
Reply #63

sickofpalantirs

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Re: Return to the Paths of the Dead - Walk Between Worlds
« Reply #63 on: May 16, 2008, 05:15:58 AM »
I see that there is some misunderstanding of these cards. They are written as they are written for very good reason - they do what they say. If it's an Elven card, you do it once. If it's a twilight card, you do it once. If it's an Elven twilight card, you get the effect twice.

Anvar
I totally misunderstood that...healing touch needs to be 2 then IMSO
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(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
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May 16, 2008, 08:49:14 AM
Reply #64

Anvar

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Re: Return to the Paths of the Dead - Walk Between Worlds
« Reply #64 on: May 16, 2008, 08:49:14 AM »
Right, I'm more or less finished with the [Elven] culture so I think this will be my last post for them. If anyone thinks of anything that I ought to have here and have omitted let me know. Otherwise I'll (re)start the [Wraith] culture on Monday since this site seems to be our new permanent home.

A few juicy cards to tie up the culture. One is a fun card for the sons of Elrond, one is from a very loose cycle of Tomb cards (reminder text included) and the other is from a stricter (and larger) cycle of 'Ride' cards that all trigger on moving and scour 3 cards. Enjoy!

[1] •Brothers in Arms [Elven]
Condition • Support Area
Each time Elladan or Elrohir wins a skirmish you may add an [Elven] token here.
At the start of the regroup phase you may remove X tokens from here and scour X cards to wound X minions.
"So much alike were they, the sons of Elrond, that few could tell them apart: dark-haired, grey-eyed, and their faces elven-fair clad alike in bright mail beneath cloaks of silver-grey."

(0) •Tomb of Gilraen [Elven]
Condition • Support Area
Tomb. (Cards stacked here count as being in the dead pile. If discarded, place all stacked cards in the dead pile).
When you play this, stack an [Elven] or [Gondor] companion here from your discard or dead pile.
At the start of each regroup phase you may spot Aragorn and a card stacked here to remove a threat.
"‘I gave Hope to the Dunedain, I have kept no hope for myself.'"

[3] •Ride to the Stone [Elven]
Condition • Support Area
Each time the fellowship moves during the regroup phase you may spot 2 Elves to scour 3 cards. Return each [Elven] card you scour to your hand.
At the end of your turn, discard this condition from play if the fellowship did not move more than once this turn.
"'Friends, forget your weariness! Ride now, ride! We must come to the Stone of Erech ere this day passes, and long still is the way.'"
« Last Edit: May 19, 2008, 05:54:27 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 16, 2008, 09:03:28 AM
Reply #65

Thranduil

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Re: Return to the Paths of the Dead - Walk Between Worlds
« Reply #65 on: May 16, 2008, 09:03:28 AM »
[1] •Brothers in Arms [Elven]
Condition • Support Area
Each time Elladan or Elrohir wins a fight you may add an [Elven] token here.
Desperation - Elladan and Elrohir are strength +1 for each token here.
"So much alike were they, the sons of Elrond, that few could tell them apart: dark-haired, grey-eyed, and their faces elven-fair clad alike in bright mail beneath cloaks of silver-grey."
This could get seriously crazy with their already built-in desperation bonuses. Perhaps instead something which helps you reach desperation like 'At the start of the regroup phase, you may scour a card for each token here.'

[0 ] •Tomb of Gilraen [Elven]
Condition • Support Area
Tomb. (Cards stacked here count as being in the dead pile. If discarded, place all stacked cards in the dead pile).
When you play this, stack an [Elven] or [Gondor] companion here from your discard or dead pile.
At the start of the regroup phase you may spot Aragorn and a card stacked here to remove a threat.
"‘I gave Hope to the Dunedain, I have kept no hope for myself.'"
This looks good.

[5] •Ride to the Stone [Elven]
Condition • Support Area
Each time the fellowship moves during the regroup phase you may spot 2 Elves to scour 3 cards. Return each [Elven] card you scour to your hand.
At the end of your turn, discard this condition from play if the fellowship did not move more than once this turn.
"'Friends, forget your weariness! Ride now, ride! We must come to the Stone of Erech ere this day passes, and long still is the way.'"
Interesting. I think [5] is too much, though - doesn't seem to me to be worth more than [3].

Thranduil

May 16, 2008, 09:42:34 AM
Reply #66

DáinIronfoot

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Re: Return to the Paths of the Dead - Walk Between Worlds
« Reply #66 on: May 16, 2008, 09:42:34 AM »
Quote from: Anvar
[1] •Brothers in Arms [Elven]
Condition • Support Area
Each time Elladan or Elrohir wins a fight you may add an [Elven] token here.
Desperation - Elladan and Elrohir are strength +1 for each token here.
"So much alike were they, the sons of Elrond, that few could tell them apart: dark-haired, grey-eyed, and their faces elven-fair clad alike in bright mail beneath cloaks of silver-grey."
Make sure you use "skirmish" and not "fight". ;) I agree with Thran that it should either be capped (maybe at like +3) and the cost raised to [2], or changed to something that helps your scour.

Quote from: Anvar
[0] •Tomb of Gilraen [Elven]
Condition • Support Area
Tomb. (Cards stacked here count as being in the dead pile. If discarded, place all stacked cards in the dead pile).
When you play this, stack an [Elven] or [Gondor] companion here from your discard or dead pile.
At the start of the regroup phase you may spot Aragorn and a card stacked here to remove a threat.
"‘I gave Hope to the Dunedain, I have kept no hope for myself.'"
Seems okay, though relying on having a discarded or dead companion before you play it could lead to some hand clogging.

Quote from: Anvar
[5] •Ride to the Stone [Elven]
Condition • Support Area
Each time the fellowship moves during the regroup phase you may spot 2 Elves to scour 3 cards. Return each [Elven] card you scour to your hand.
At the end of your turn, discard this condition from play if the fellowship did not move more than once this turn.
"'Friends, forget your weariness! Ride now, ride! We must come to the Stone of Erech ere this day passes, and long still is the way.'"
With the drawback text, I agree with Thran: this really could cost a lot less, perhaps even as low as [2].
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 16, 2008, 11:47:39 AM
Reply #67

sickofpalantirs

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Re: Return to the Paths of the Dead - Tomb of Gilraen
« Reply #67 on: May 16, 2008, 11:47:39 AM »

[1] •Brothers in Arms [Elven]
Condition • Support Area
Each time Elladan or Elrohir wins a fight you may add an [Elven] token here.
Desperation - Elladan and Elrohir are strength +1 for each token here.
"So much alike were they, the sons of Elrond, that few could tell them apart: dark-haired, grey-eyed, and their faces elven-fair clad alike in bright mail beneath cloaks of silver-grey."
wins a skirmish, not fight. maybe if you cannot spot 3-4 tokens here.

  • •Tomb of Gilraen [Elven]

Condition • Support Area
Tomb. (Cards stacked here count as being in the dead pile. If discarded, place all stacked cards in the dead pile).
When you play this, stack an [Elven] or [Gondor] companion here from your discard or dead pile.
At the start of the regroup phase you may spot Aragorn and a card stacked here to remove a threat.
"‘I gave Hope to the Dunedain, I have kept no hope for myself.'"
start of each regroup phase right?

[5] •Ride to the Stone [Elven]
Condition • Support Area
Each time the fellowship moves during the regroup phase you may spot 2 Elves to scour 3 cards. Return each [Elven] card you scour to your hand.
At the end of your turn, discard this condition from play if the fellowship did not move more than once this turn.
"'Friends, forget your weariness! Ride now, ride! We must come to the Stone of Erech ere this day passes, and long still is the way.'"
it shouldn't be return each elven card to your hand, they didn't come from they're...I don't know what it should be.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

May 19, 2008, 02:11:33 AM
Reply #68

lem0nhead

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Re: Return to the Paths of the Dead - Walk Between Worlds
« Reply #68 on: May 19, 2008, 02:11:33 AM »

[1] •Brothers in Arms [Elven]
Condition • Support Area
Each time Elladan or Elrohir wins a fight you may add an [Elven] token here.
Desperation - Elladan and Elrohir are strength +1 for each token here.
"So much alike were they, the sons of Elrond, that few could tell them apart: dark-haired, grey-eyed, and their faces elven-fair clad alike in bright mail beneath cloaks of silver-grey."

As SoP said skrimish not fight. Erm mental. The OP of this card is wholly dependant on how easy desperation will occur, and without playtesting with all the scour i just cant tell. Either way id be much happier with +1 for each 2 tokens here.

  • •Tomb of Gilraen [Elven]

Condition • Support Area
Tomb. (Cards stacked here count as being in the dead pile. If discarded, place all stacked cards in the dead pile).
When you play this, stack an [Elven] or [Gondor] companion here from your discard or dead pile.
At the start of the regroup phase you may spot Aragorn and a card stacked here to remove a threat.
"‘I gave Hope to the Dunedain, I have kept no hope for myself.'"

Hmm weird. Cant tell its balance or usefulness.

[5] •Ride to the Stone [Elven]
Condition • Support Area
Each time the fellowship moves during the regroup phase you may spot 2 Elves to scour 3 cards. Return each [Elven] card you scour to your hand.
At the end of your turn, discard this condition from play if the fellowship did not move more than once this turn.
"'Friends, forget your weariness! Ride now, ride! We must come to the Stone of Erech ere this day passes, and long still is the way.'"

Doesnt need to cost 5. Maybe 3.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 19, 2008, 05:55:25 AM
Reply #69

Anvar

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Re: Return to the Paths of the Dead - Tomb of Gilraen
« Reply #69 on: May 19, 2008, 05:55:25 AM »
Thanks for the comments, some alterations made, especially to Brothers in Arms. Let me know how it looks now.

Wraiths later today.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 19, 2008, 06:22:44 AM
Reply #70

lem0nhead

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Re: Return to the Paths of the Dead - Tomb of Gilraen
« Reply #70 on: May 19, 2008, 06:22:44 AM »
Ok.... thats.... COMPLETELY different lol but fine. It seems ok though could mean a mental scouring which means depseration is even easier to achieve and then judging the balance for OP on it is really hard.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 19, 2008, 08:34:33 AM
Reply #71

Thranduil

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Re: Return to the Paths of the Dead - Tomb of Gilraen
« Reply #71 on: May 19, 2008, 08:34:33 AM »
Looks good, I reckon.

Thranduil

May 19, 2008, 10:26:33 AM
Reply #72

sickofpalantirs

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Re: Return to the Paths of the Dead - Tomb of Gilraen
« Reply #72 on: May 19, 2008, 10:26:33 AM »
I liked the other brothers in arms more ;) LOL but this one is fine
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

May 19, 2008, 12:51:10 PM
Reply #73

Anvar

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Re: Return to the Paths of the Dead - Wraiths
« Reply #73 on: May 19, 2008, 12:51:10 PM »
So, back to the Wraiths. I posted a few cards just before CC went down, here they are again in slightly revised fashion:

[8] •The Witch-King, Lord of Twilight [Wraith]
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play spot a [Wraith] minion or a twilight card.
Return - Remove a threat.
If the Witch-King is killed, remove him from the game.
"'No living man may hinder me!'"

[1] Morgul Wound [Wraith]
Condition • Support Area
Strength: -1
Resistance: -2
Twilight.
Bearer gains twilight.
Response: If your [Wraith] or twilight minion wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per companion.
"Ever since the sun had begun to sink the mist before his eyes had darkened..."

[6] •Ulaire Enquea, Creature of Twilight [Wraith]
Minion • Nazgul
Strength: 11
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play spot a [Wraith] minion or a twilight card.
Each twilight companion is resistance -2.
Each companion with resistance 0 or less is strength -2.
"In their white faces burned keen and merciless eyes..."

And a new card for today:

[5] •Ulaire Nelya, Hunter in Twilight [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site: 2
Twilight. Enduring 1.
The twilight cost of each other twilight card is -1.
Each time a [Wraith] minion wins a skirmish, you may shuffle a twilight card from your discard pile into your draw deck.
"...in their haggard hands were swords of steel."
« Last Edit: May 20, 2008, 08:19:13 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 19, 2008, 12:55:32 PM
Reply #74

Thranduil

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Re: Return to the Paths of the Dead - Tomb of Gilraen
« Reply #74 on: May 19, 2008, 12:55:32 PM »
[8] •The Witch-King, Lord of the Twilight [Wraith]
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play spot a Wraith or a twilight card.
Return - Remove a threat.
If the Witch-King is killed, remove him from the game.
"'No living man may hinder me!'"
No problems here, except that I think spotting a Nazgûl makes more sense than a Wraith or at least a [Wraith] minion.

(0) Morgul Wound [Wraith]
Condition • Support Area
Strength: -1
Resistance: -2
Twilight.
Bearer gains twilight.
Response: If your [Wraith] or twilight minion wins a skirmish, transfer this condition from your support area to a companion he was skirmishing.
"Ever since the sun had begun to sink the mist before his eyes had darkened..."
You need to capitalise your cultures at this board, I'm afraid. Looks good.

[6] •Ulaire Enquea, Creature of Twilight [Wraith]
Minion • Nazgul
Strength: 11
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play spot a Wraith or a twilight card.
Each twilight companion is resistance -2.
Each companion with resistance 2 or less is strength -2.
"In their white faces burned keen and merciless eyes..."
Perhaps he only needs Enduring 1 with 4 vitality, twilight and awesome abilities.

[5] •Ulaire Nelya, Hunter in Twilight [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site: 2
Twilight.
The twilight cost of each twilight card is -1.
Each time a [Wraith] minion wins a skirmish, you may shuffle a twilight card from your discard pile into your draw deck.
"...in their haggard hands were swords of steel."
I love this one, no complaints at all.

Thranduil