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Author Topic: Return to the Paths of the Dead - Abandoning All Reason  (Read 132463 times)

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July 22, 2008, 12:02:50 PM
Reply #150

Elf_Lvr

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Re: Return to the Paths of the Dead - Easterlings
« Reply #150 on: July 22, 2008, 12:02:50 PM »
Maybe add strength at resistance 3, and then the damage at resistance 0, just to make the card more useful.
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

July 23, 2008, 01:38:31 AM
Reply #151

lem0nhead

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Re: Return to the Paths of the Dead - Khamul
« Reply #151 on: July 23, 2008, 01:38:31 AM »

[1] Easterling Halberd [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be a [Men] minion or an Easterling.
While skirmishing a companion with resistance 0, bearer is strength +2 and damage +1.

Fine.

[1] Weight of History [Men]
Condition
Resistance: -1
To play, spot a [Men] minion.
Bearer must be an unbound companion.
Bearer is resistance -1 for each Free Peoples card in the dead pile.
"The same blood flows through my veins, the same weakness."

Wow cool. Awesome flavour.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 23, 2008, 04:22:30 PM
Reply #152

Anvar

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Re: Return to the Paths of the Dead - Easterlings
« Reply #152 on: July 23, 2008, 04:22:30 PM »
My cards have been relatively uncontroversial so far, which is, I suppose, a good thing. Time for a few more, perhaps more difficult cards. I didn't give Easterling Halberd a bonus except at 0 resistance to distinguish it from another possession which is below. The third card is part of a cycle that goes across all cultures, and all scour 3 cards (scour a card means discard the top card of your draw deck).

[6] Muster of Easterlings [Men]
Minion • Man
Strength: 20
Vitality: 3
Site: 4
Easterling.
This minion is strength -X where X is the resistance of the character he is skirmishing.
Skirmish: If you can spot a companion with resistance 2 or less, exert this minion to make it fierce until the regroup phase.

[1] Raider Poleaxe [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be a [Men] minion or Easterling.
While you can spot a companion with resistance 4 or less, bearer is fierce.
While you can spot a companion with resistance 2 or less, bearer cannot take wounds.

[1] Ride Out of the East [Men]
Condition • Support Area
Each the time the fellowship moves you may spot 3 [Men] cards to scour 3 cards. Add a burden for each [Men] card or twilight [Wraith] card you scour. Remove a burden for each Free Peoples card you scour.
Heavily armored kataphracts rode out of the east to join Sauron's armies.
« Last Edit: July 24, 2008, 03:21:20 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 23, 2008, 04:27:38 PM
Reply #153

Thranduil

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Re: Return to the Paths of the Dead - Easterlings
« Reply #153 on: July 23, 2008, 04:27:38 PM »
[6] Muster of Easterlings [Men]
Minion • Man
Strength: 20
Vitality: 3
Site: 4
Easterling.
This minion is strength -X where X is the highest resistance of the characters he is skirmishing.
Skirmish: If you can spot a companion with resistance 2 or less, exert this minion to make it fierce until the regroup phase.
I'm a bit confused. Can he skirmish more than 1 character?

[1] Raider Poleaxe [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be a [Men] minion or Easterling.
While you can spot a companion with resistance 4 or less, bearer is fierce.
While you can spot a companion with resistance 2 or less, bearer cannot take wounds.
Awesome, no problem.

[2] Ride of the Easterlings [Men]
Condition • Support Area
Each the time the fellowship moves you may spot 4 [Men] cards to scour 3 cards. Add a burden for each [Men] card or twilight [Wraith] card you scour. Remove a burden for each Free Peoples card you scour.
Heavily armored kataphracts rode out of the east to join Sauron's armies.
Perhaps 2 [Men] minions instead?

Thranduil

July 23, 2008, 04:33:27 PM
Reply #154

Anvar

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Re: Return to the Paths of the Dead - Easterlings
« Reply #154 on: July 23, 2008, 04:33:27 PM »
Muster of Easterlings cannot skirmish more than one character, but just in case there would be some way of assigning more than one companion, I thought I'd phrase it a way that can deal with it. I'm sure that there are dream cards allowing team ups...

Ride of the Easterlings spots cards so that it works both times the FP players moves. I thought that seemed more fun to me but I'm open to changing it if you think it overpowered.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 23, 2008, 04:35:08 PM
Reply #155

Thranduil

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Re: Return to the Paths of the Dead - Easterlings
« Reply #155 on: July 23, 2008, 04:35:08 PM »
Ride of the Easterlings spots cards so that it works both times the FP players moves. I thought that seemed more fun to me but I'm open to changing it if you think it overpowered.
Ah, no that wasn't my opinion - by suggesting what I did I was trying to make it easier, not harder, but I forgot about the fellowship move thing...

Might even work at 3 [Men] cards.

Thranduil

July 24, 2008, 01:24:55 AM
Reply #156

lem0nhead

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Re: Return to the Paths of the Dead - Easterlings
« Reply #156 on: July 24, 2008, 01:24:55 AM »

[6] Muster of Easterlings [Men]
Minion • Man
Strength: 20
Vitality: 3
Site: 4
Easterling.
This minion is strength -X where X is the highest resistance of the characters he is skirmishing.
Skirmish: If you can spot a companion with resistance 2 or less, exert this minion to make it fierce until the regroup phase.

You cant skirmish more than 1 companion at a time so id phrase it where x is the resistance of the character he is skirmishing. Ignore double team DC's for the sake of common sense!

[1] Raider Poleaxe [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be a [Men] minion or Easterling.
While you can spot a companion with resistance 4 or less, bearer is fierce.
While you can spot a companion with resistance 2 or less, bearer cannot take wounds.

4 or less for fierce is quite strong, but its a cool weapon.

[2] Ride of the Easterlings [Men]
Condition • Support Area
Each the time the fellowship moves you may spot 4 [Men] cards to scour 3 cards. Add a burden for each [Men] card or twilight [Wraith] card you scour. Remove a burden for each Free Peoples card you scour.
Heavily armored kataphracts rode out of the east to join Sauron's armies.

Really not worth using you lose 3 cards and you might end up with a net burden removal.

« Last Edit: July 24, 2008, 01:26:38 AM by lem0nhead »
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 24, 2008, 02:25:43 AM
Reply #157

Thranduil

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Re: Return to the Paths of the Dead - Easterlings
« Reply #157 on: July 24, 2008, 02:25:43 AM »
Really not worth using you lose 3 cards and you might end up with a net burden removal.
Remember Desperation! This Ride cycle is built to help you reach desperation (ie. when you have no cards in your draw deck).

Thranduil

July 24, 2008, 02:31:40 AM
Reply #158

lem0nhead

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Re: Return to the Paths of the Dead - Easterlings
« Reply #158 on: July 24, 2008, 02:31:40 AM »
Im still bearing desperation in mind, i still think its even riskier than hidden knowldege and its still 3 cards you cant use cos youve discarded em. Sorry dont rate it.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 24, 2008, 03:22:57 AM
Reply #159

Anvar

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Re: Return to the Paths of the Dead - Easterlings
« Reply #159 on: July 24, 2008, 03:22:57 AM »
Ok, Muster of Easterlings has been altered.

Ride of the easterlings has a new name, and has been reduced to [1] and spot 3 [Men] cards. I understand that one might not use it, but I think that the cycle is entertaining and could be built around.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 24, 2008, 07:03:30 AM
Reply #160

DáinIronfoot

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Re: Return to the Paths of the Dead - Easterlings
« Reply #160 on: July 24, 2008, 07:03:30 AM »
Quote from: Anvar
[6] Muster of Easterlings [Men]
Minion • Man
Strength: 20
Vitality: 3
Site: 4
Easterling.
This minion is strength -X where X is the resistance of the character he is skirmishing.
Skirmish: If you can spot a companion with resistance 2 or less, exert this minion to make it fierce until the regroup phase.

Cool. Mean, but cool.

Quote from: Anvar
[1] Raider Poleaxe [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be a [Men] minion or Easterling.
While you can spot a companion with resistance 4 or less, bearer is fierce.
While you can spot a companion with resistance 2 or less, bearer cannot take wounds.

Harsh, but probably balanced enough.

Quote from: Anvar
[1] Ride Out of the East [Men]
Condition • Support Area
Each the time the fellowship moves you may spot 3 [Men] cards to scour 3 cards. Add a burden for each [Men] card or twilight [Wraith] card you scour. Remove a burden for each Free Peoples card you scour.
Heavily armored kataphracts rode out of the east to join Sauron's armies.

I think it's fine, and especially cool if you have a way to return some [Men] or [Wraith] cards to the top of your deck. Might want to make it unique, though.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 24, 2008, 05:38:48 PM
Reply #161

Anvar

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Re: Return to the Paths of the Dead - Easterlings
« Reply #161 on: July 24, 2008, 05:38:48 PM »
Some more easterling support cards. I seem to be a bit short of [Men] minions at the moment, which I shall try to redress next week, but for now you can see another easterling possession, and a maneuver event which is part of a cycle of shadow cards that work in a single culture, but work better if you can spot Nazgul as well.

[1] Easterling Steed [Men]
Possession • Mount
Strength: +2
Bearer must be a [Men] minion or an Easterling.
At the start of each skirmish involving bearer, exert the character he is skirmishing if they have resistance 0 or less.
Skirmish: Exert this minion and spot a companion with resistance 2 to play a [Men] possession on bearer from your discard pile as if from hand.
Heavily armoured and with evil tempers, the mounts of the easterlings rivalled those of Rohan on the battlefield.

[1] Serving Khamul [Men]
Event • Maneuver
Spot a [Men] minion to add [2] (or spot a [Men] minion and a twilight minion to add [2] for each burden you can spot).
The men of the east obeyed Khamul as their lord and master.
« Last Edit: July 27, 2008, 02:50:06 PM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 24, 2008, 08:27:34 PM
Reply #162

Elf_Lvr

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Re: Return to the Paths of the Dead - Easterlings
« Reply #162 on: July 24, 2008, 08:27:34 PM »
[1] Easterling Steed [Men]
Possession • Mount
Strength: +2
Bearer must be a [Men] minion or an Easterling.
At the start of each skirmish involving bearer, exert the character he is skirmishing if they have resistance 2 or less.
Skirmish: Spot a companion with resistance 0 to play a [Men] possession on bearer from your discard pile as if from hand.
Heavily armoured and with evil tempers, the mounts of the easterlings rivalled those of Rohan on the battlefield.

I think the "As if from hand" is extraneous, unless you have some cards that only work on cards played from hand. I also think it's too strong for its [1] cost. Maybe make it cost [2].

Quote
[1] Serving Khamul [Men]
Event • Maneuver
Spot a [Men] minion to add [2] (or spot a [Men] minion and a twilight minion to add [2] for each burden you can spot).
The men of the east obeyed Khamul as their lord and master.

Nice.
« Last Edit: July 25, 2008, 08:45:15 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

July 25, 2008, 06:54:30 AM
Reply #163

DáinIronfoot

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Re: Return to the Paths of the Dead - Easterlings
« Reply #163 on: July 25, 2008, 06:54:30 AM »
I second EL's comments. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 26, 2008, 06:55:59 PM
Reply #164

Thranduil

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Re: Return to the Paths of the Dead - Easterlings
« Reply #164 on: July 26, 2008, 06:55:59 PM »
Don't make a [2] cost Shadow possession to be borne by minions - it's simply not ever worth it. I actually think the steed is fine, though perhaps you could switch around the required resistance.

Thranduil