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Author Topic: GCCG (1.2.0 "Lady Shredder" - 02/26/11)  (Read 29891 times)

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February 20, 2009, 02:29:19 AM
Reply #90

Ringbearer

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #90 on: February 20, 2009, 02:29:19 AM »
wigy is the GRANDMASTER of GCCG, the one starting it up in the first place. So some respect! ;)

February 20, 2009, 06:23:10 AM
Reply #91

Kralik

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #91 on: February 20, 2009, 06:23:10 AM »
Log in and... oh. False alarm, it's only the all-powerful, immortal and endlessly dozing wigy.

February 22, 2009, 07:31:49 PM
Reply #92

FM

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #92 on: February 22, 2009, 07:31:49 PM »
Ok, I'm interested in using GCCG, specially for playing Magic WHILE allowing spectators. How is the MtG interface working? Anyone tested it yet? Also, how often are the cardlists updated?

February 23, 2009, 03:52:43 AM
Reply #93

wlk

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #93 on: February 23, 2009, 03:52:43 AM »
Ok, I'm interested in using GCCG, specially for playing Magic WHILE allowing spectators. How is the MtG interface working? Anyone tested it yet? Also, how often are the cardlists updated?

The MtG client is using the same interface.
I'm not tracking MtG changes so I can't tell if it is up to date, but I know a lot of cards have been updated recently.

You can just install the MTG module with images and check it right now.

February 23, 2009, 06:26:34 AM
Reply #94

FM

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #94 on: February 23, 2009, 06:26:34 AM »
I'm having a couple of problems. Mainly, the cards are too small and I can't actually read them, which is quite annoying, is there a way around this? Second, do I HAVE to import a deck from a collection manager? Can't I build a deck WITHIN the program?

February 23, 2009, 07:23:32 AM
Reply #95

FM

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #95 on: February 23, 2009, 07:23:32 AM »
Ok, figured Deckbuilding out. I think, however, that GCCG should have not only players selling cards, but an "Official Online Store". The store would buy up any cards players were willing to sell, although at a lower price, and offer them back. This way, if I need to make money to buy something, I could sell a card that no one wants for now, it'd STILL be available for purchase later (even by myself, for instance), and you'd add in yet another way to make some money. Don't know if this is at all possible, of course, but just an idea I think is nice. Also, if it IS possible, the "Store" could check peoples Want lists, and adjust prices accordingly, so if EVERYONE wants GATS, and the store have it, the price would go up. So on, so forth. That'd create a "pseudo-market" if TLHH starts running tournaments, so if suddenly Fellowship Block Pauper tournament is up (no rares), then the price of certain cards would go up. If we're playing only Movie Block, post-shadows prices would go down. So on, so forth.

February 23, 2009, 10:18:37 AM
Reply #96

wlk

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #96 on: February 23, 2009, 10:18:37 AM »
I think, however, that GCCG should have not only players selling cards, but an "Official Online Store". The store would buy up any cards players were willing to sell, although at a lower price, and offer them back. This way, if I need to make money to buy something, I could sell a card that no one wants for now, it'd STILL be available for purchase later (even by myself, for instance), and you'd add in yet another way to make some money. Don't know if this is at all possible, of course, but just an idea I think is nice. Also, if it IS possible, the "Store" could check peoples Want lists, and adjust prices accordingly, so if EVERYONE wants GATS, and the store have it, the price would go up. So on, so forth. That'd create a "pseudo-market" if TLHH starts running tournaments, so if suddenly Fellowship Block Pauper tournament is up (no rares), then the price of certain cards would go up. If we're playing only Movie Block, post-shadows prices would go down. So on, so forth.

Well, there is such an online shop. The products are now unlimited, but could be limited and price increased when restocked. Also single cards can be made available for sale.

But selling your own cards to the "online shop" is not possible for now :)

February 23, 2009, 03:50:30 PM
Reply #97

Kralik

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #97 on: February 23, 2009, 03:50:30 PM »
I'm having a couple of problems. Mainly, the cards are too small and I can't actually read them, which is quite annoying, is there a way around this

Yes, of course! Hold down SHIFT when hovering the mouse over a card to see it full size.

February 28, 2009, 06:08:35 PM
Reply #98

FM

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #98 on: February 28, 2009, 06:08:35 PM »
Is there a way to change your screen name?

February 28, 2009, 11:23:17 PM
Reply #99

wlk

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #99 on: February 28, 2009, 11:23:17 PM »
Is there a way to change your screen name?

Nop.
I fear you would have to create a new user, then you loose your collection, cash and games history.

March 02, 2009, 06:02:35 PM
Reply #100

FM

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #100 on: March 02, 2009, 06:02:35 PM »
How can I prioce my cards lower than the outrageous price I see stuff going for? When I put something for sale, it promptly puts it slightly above the price set by other users!

March 02, 2009, 07:50:16 PM
Reply #101

Pepin The Breve

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #101 on: March 02, 2009, 07:50:16 PM »
How can I prioce my cards lower than the outrageous price I see stuff going for? When I put something for sale, it promptly puts it slightly above the price set by other users!

  Put the mouse cursor over the card you want to change the price, type the prize and then enter and voilà!

March 02, 2009, 07:53:22 PM
Reply #102

MR. Lurtzy

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #102 on: March 02, 2009, 07:53:22 PM »
A useful feature may be to have the ability to close spectators in your game. Is there any way that that could be updated in?

March 05, 2009, 11:09:22 AM
Reply #103

macheteman

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #103 on: March 05, 2009, 11:09:22 AM »
ok, how do i create a new account?

EDIT: nevermind, i talked to some people in the know, and they set me up...
« Last Edit: March 05, 2009, 11:49:15 AM by macheteman »

March 15, 2009, 01:03:27 PM
Reply #104

TheJord

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #104 on: March 15, 2009, 01:03:27 PM »
How do I create a deck without a middle click option?
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