LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: GCCG (1.2.0 "Lady Shredder" - 02/26/11)  (Read 29893 times)

0 Members and 1 Guest are viewing this topic.

March 15, 2009, 04:04:45 PM
Reply #105

Ringbearer

  • ****
  • Information Offline
  • Marksman
  • Posts: 709
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #105 on: March 15, 2009, 04:04:45 PM »
/newdeck "name"

example:
/newdeck open horn with mordor fiend

March 15, 2009, 05:10:50 PM
Reply #106

Manuel

  • **
  • Information Offline
  • Uruk-hai
  • Posts: 51
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #106 on: March 15, 2009, 05:10:50 PM »
ssshh, you're spreading the evil... ;-)

March 16, 2009, 02:37:04 AM
Reply #107

TheJord

  • League Director
  • *****
  • Information Offline
  • King
  • Posts: 2294
  • High King of Rules
    • GamesCobra
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #107 on: March 16, 2009, 02:37:04 AM »
I can do that... how do I add cards?
"The rule of Gondor is mine!"

March 16, 2009, 03:30:19 AM
Reply #108

Malachi

  • ****
  • Information Offline
  • Villager
  • Posts: 229
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #108 on: March 16, 2009, 03:30:19 AM »
You need to open the collection manager with ctrl+B and then middle-click to add cards to the deck.

But it is really easier to upload an existing Sda deck and then edit it a bit manually :P

March 16, 2009, 03:41:32 AM
Reply #109

TheJord

  • League Director
  • *****
  • Information Offline
  • King
  • Posts: 2294
  • High King of Rules
    • GamesCobra
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #109 on: March 16, 2009, 03:41:32 AM »
Didnt I mention I dont have a middle click
"The rule of Gondor is mine!"

March 16, 2009, 04:22:24 AM
Reply #110

Malachi

  • ****
  • Information Offline
  • Villager
  • Posts: 229
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #110 on: March 16, 2009, 04:22:24 AM »
Errm, right click and 'Add one to deck' then. But I don't use that myself, I just type the decks in plain .txt

March 19, 2009, 07:25:45 AM
Reply #111

Pepin The Breve

  • Well-spoken Gentlehobbit
  • ****
  • Information Offline
  • Marksman
  • Posts: 503
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #111 on: March 19, 2009, 07:25:45 AM »
  I have a friend that is trying to join gccg but he says that when he creates an account he got a message to restart it and when he enters again the program ask him to type a new account and so on in some kind of loop.

  Any clues on what he may do to solve this?

March 19, 2009, 12:12:58 PM
Reply #112

Malachi

  • ****
  • Information Offline
  • Villager
  • Posts: 229
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #112 on: March 19, 2009, 12:12:58 PM »
I had the same problem when I tried to login into metw plugin. I stopped trying after 2 or 3 itterations.

March 21, 2009, 09:32:36 AM
Reply #113

Braler

  • **
  • Information Offline
  • Scout
  • Posts: 79
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #113 on: March 21, 2009, 09:32:36 AM »
Hey guys, I was interested in trying this gccg out, ive never played LOTR TCG online before though.  I have encountered a proplem.  When i Downloaded it and installed it everything seemed fine.  But when i went to play it, there seems to be no way to size the game window and it is much too large to see on my screen, anybody have any idea how i could resize the game window?

March 21, 2009, 03:56:42 PM
Reply #114

macheteman

  • *****
  • Information Offline
  • Knight
  • Posts: 1938
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #114 on: March 21, 2009, 03:56:42 PM »
change the resolution on your monitor.

right click
select: graphics options/ graphics properties
change the resolution

:up:

March 22, 2009, 06:31:40 AM
Reply #115

Braler

  • **
  • Information Offline
  • Scout
  • Posts: 79
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #115 on: March 22, 2009, 06:31:40 AM »
thanks, i got it working now ;D

March 22, 2009, 06:44:45 AM
Reply #116

Gillian

  • ***
  • Information Offline
  • Troll
  • Posts: 152
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #116 on: March 22, 2009, 06:44:45 AM »
I have problem with cigwyn bash shell.
When I writte:
wget http://gccg.sourceforge.net/modules/gccg-core-0.9.3.tgz
 
it saiz:
bash: wget command not found

please help

March 24, 2009, 11:59:08 AM
Reply #117

wlk

  • **
  • Information Offline
  • Uruk-hai
  • Posts: 74
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #117 on: March 24, 2009, 11:59:08 AM »
I have problem with cigwyn bash shell.
When I writte:
wget http://gccg.sourceforge.net/modules/gccg-core-0.9.3.tgz
 
it saiz:
bash: wget command not found

please help

Don't use cygwin for this, use a plain DOS command.

March 25, 2009, 03:13:59 PM
Reply #118

Aragorn_Ellessar

  • ****
  • Information Offline
  • Villager
  • Posts: 213
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #118 on: March 25, 2009, 03:13:59 PM »
I downloaded GCCG and then extracted it. Then I tried to download the wgets:LotR cards, LotR, and MetW LotR (I think those are the right names) and none of them actually downloaded.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 28, 2009, 05:29:10 PM
Reply #119

Aragorn_Ellessar

  • ****
  • Information Offline
  • Villager
  • Posts: 213
Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #119 on: March 28, 2009, 05:29:10 PM »
I have now figured it out. Now worries :)
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.