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Author Topic: GCCG (1.2.0 "Lady Shredder" - 02/26/11)  (Read 29895 times)

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June 16, 2010, 01:24:34 PM
Reply #180

hrcho

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Re: GCCG (1.1 release; 10/18/09)
« Reply #180 on: June 16, 2010, 01:24:34 PM »
http://gccg.sourceforge.net/

Here you'll find everything you need, including instructions. On the left side of the page go to How-to-install and pick your OS. Download. Extract. Install. Install card images. Update Everything.

Once you are done, star the game. It will take some time once you get used to the program, but it's not difficult and you may ask anyone there to help you if need help.

The game is indeed free. There is virtual money, but it's for fun only. You can use ALL cards to build your decks and you don't have to "own" them. Collecting cards and earning money is for fun only.
« Last Edit: June 16, 2010, 01:26:26 PM by hrcho »
Some days you're the statue, and some days you're the pigeon.

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June 16, 2010, 03:07:29 PM
Reply #181

Cluanar

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Re: GCCG (1.1 release; 10/18/09)
« Reply #181 on: June 16, 2010, 03:07:29 PM »
Is this possible to play as a lan game between friends?

June 16, 2010, 05:28:08 PM
Reply #182

hrcho

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Re: GCCG (1.1 release; 10/18/09)
« Reply #182 on: June 16, 2010, 05:28:08 PM »
Not through LAN, but you can play as long as all computers have internet access and if you have LAN you can make all computers have internet access. Just install it on all computers. If you are bandwidth limited, download it once and copy/paste through LAN or memory stick.
Some days you're the statue, and some days you're the pigeon.

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June 16, 2010, 09:04:35 PM
Reply #183

Kralik

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Re: GCCG (1.1 release; 10/18/09)
« Reply #183 on: June 16, 2010, 09:04:35 PM »
SdA or LackeyCCG might suit your LAN needs, but the beauty of GCCG is that its playerbase means it almost always possible to find a game with someone when you want one. :)

June 17, 2010, 09:17:14 AM
Reply #184

Cluanar

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Re: GCCG (1.1 release; 10/18/09)
« Reply #184 on: June 17, 2010, 09:17:14 AM »
I t seemed that on gccg it allowed the source download which i assumed was the ability to run a server. I was hoping if that were true then the board size/layout could be altered and maybe the card graphics made a bit better. Watching a few games I found it very hard to keep focused with all the blurred cards and over lapping going on.

June 17, 2010, 10:54:50 AM
Reply #185

hrcho

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Re: GCCG (1.1 release; 10/18/09)
« Reply #185 on: June 17, 2010, 10:54:50 AM »
I think you have a problem with graphics which is not GCCG generic. No cards are blurred and no overlapping should be happening. It's true that cards are small, but they are big enough to play without any problems and if you needed to see a certain card better, just press SHIFT over it.
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June 18, 2010, 10:31:15 AM
Reply #186

Kralik

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Re: GCCG (1.1 release; 10/18/09)
« Reply #186 on: June 18, 2010, 10:31:15 AM »
Cluanar, could you give more details? I don't see blurred cards either.
As for the board size/layout, that can be altered without having to run a new server. A while back I was pushing to have the cards be slightly smaller (say, 80%), but wlk veto'ed the idea vehemently. :P

July 10, 2010, 08:38:08 AM
Reply #187

Imrahil

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Re: GCCG (1.1 release; 10/18/09)
« Reply #187 on: July 10, 2010, 08:38:08 AM »
Well, I would love to play online, but I own a Mac and the steps to installation look way too complicated for me to figure out.  Does anybody know if it's actually as complicated as it looks, or am I just being too easily frightened?
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July 10, 2010, 08:47:15 AM
Reply #188

Kralik

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Re: GCCG (1.1 release; 10/18/09)
« Reply #188 on: July 10, 2010, 08:47:15 AM »
Does anybody know if it's actually as complicated as it looks, or am I just being too easily frightened?

It is. :(
It's been done, but requires some tech knowledge (and, I think, Mac < 10.6)

September 22, 2010, 03:19:42 AM
Reply #189

omateos

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Re: GCCG (1.1 release; 10/18/09)
« Reply #189 on: September 22, 2010, 03:19:42 AM »
Hi all, i'd like to play with GCCG and when i click in Install LOTR.bat (Windows Platform), a DOS window appears and say this.

Fetching module list [1] http://gccg.sourceforge.net/modules/available.xml
--12:17:12--  http://gccg.sourceforge.net/modules/available.xml
           => `available.xml'
Resolving gccg.sourceforge.net... done.
Connecting to gccg.sourceforge.net[216.34.181.96]:80... failed: Bad file descriptor.Retrying.

This error is because i bellow a firewall connection?

Thx a lot

September 22, 2010, 06:29:44 AM
Reply #190

Kralik

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Re: GCCG (1.1 release; 10/18/09)
« Reply #190 on: September 22, 2010, 06:29:44 AM »
Quite possibly it is a firewall issue. You have to let it run the installer and download the necessary files needed for the game.

November 01, 2010, 02:12:16 PM
Reply #191

RohanJon

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Re: GCCG (1.1 release; 10/18/09)
« Reply #191 on: November 01, 2010, 02:12:16 PM »
I installed it on my net book. but when I click lotr.bat the game is to big for my laptop screen. And when I click full screen on both my laptop and p.c (which broke) It says no suitable video mode found requires 16bp or something like that. anyone no how to fix it
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November 02, 2010, 05:18:10 AM
Reply #192

wlk

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Re: GCCG (1.1 release; 10/18/09)
« Reply #192 on: November 02, 2010, 05:18:10 AM »
I installed it on my net book. but when I click lotr.bat the game is to big for my laptop screen. And when I click full screen on both my laptop and p.c (which broke) It says no suitable video mode found requires 16bp or something like that. anyone no how to fix it

Check the FAQ:
Quote
1.2.4. I can't resize the window?
The application is not yet very easily resizeable. You can add parameter --geometry 800x600 to get 800x600 screen for example. Follow instructions in 1.2.3. replacing the parameter --full with your desired geometry setting.

November 23, 2010, 06:26:50 AM
Reply #193

Shelobplayer

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Re: GCCG (1.1 release; 10/18/09)
« Reply #193 on: November 23, 2010, 06:26:50 AM »
Yesterday I played my first game on GCCG, and I hope that I get to play with most of you guys soon ;). Also I think that some of my friends will start using the program in some weeks, so expect 2-3 new players. (I'll play on the name B0r0m1r)

B.

December 22, 2010, 10:19:32 PM
Reply #194

Yussuff_87

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Re: GCCG (1.1 release; 10/18/09)
« Reply #194 on: December 22, 2010, 10:19:32 PM »
hey,
i'm new here and try to use Gccg but have still several problems! First i guess i have to switch my user-name cause i just chosed 'myname' as in the tutorial above but its not working, so not connecting to the server! furthermore, i have no idea how to build decks with this program....thanks for help
regards