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February 25, 2009, 08:04:32 AM
Reply #165

Thranduil

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Re: Light & Shadow - Gondor
« Reply #165 on: February 25, 2009, 08:04:32 AM »
I'm not completely sold on that Boromir though, i think i might like it better if it was worded like this:

While the Ring-bearer is wearing The One Ring, Boromir loses Unyielding and all defender bonuses.
I see your point. I was thinking down 1 of 2 avenues: either some trigger makes Boromir corrupted, but I thought then it might be too good because he's still defender +1 and corrupted doesn't have any rules in itself; or some trigger makes Boromir lose all his game text keywords like you say, but this doesn't use a flashy game word and perhaps doesn't capture the flavour as much. So I went to a sort of halfway point.

The original text was more like:

"While you can spot X burdens, Boromir is corrupted" so that his resistance isn't modified by the number of burdens, until it hits a threshold and it all goes away, but I wasn't sure about this either (evidently, because I changed it!).

What are people's thoughts?

Thranduil

February 27, 2009, 06:22:12 AM
Reply #166

Thranduil

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Re: Light & Shadow - Gondor
« Reply #166 on: February 27, 2009, 06:22:12 AM »
No new opinions? In 2 days? Where is everybody? ???

Thranduil

February 27, 2009, 06:55:23 AM
Reply #167

lem0nhead

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Re: Light & Shadow - Gondor
« Reply #167 on: February 27, 2009, 06:55:23 AM »
Sorry Thran, missed this because it was on a new page.


[3]Faramir, Captain of Minas Tirith [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 7
Knight. Unyielding. Valiant
Skirmish: Exert Faramir twice to make another companion strength +X, where X is Faramir's resistance.
L R 72

I think hes cool but has too many keywords, if you chop one he becomes just right.

[3]Boromir, Valiant Man of the Company [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 7
Defender +1. Ranger. Unyielding. Valiant.
While the Ring-bearer is wearing The One Ring, Boromir is corrupted (he is resistance 0) and loses all defender bonuses.
L R 69

Erm he seems ok, but not amazing,

Thranduil

The flavour seems good, but the balance of use for Boromir isnt great compared to Fazza.
« Last Edit: February 27, 2009, 07:06:30 AM by lem0nhead »
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February 28, 2009, 08:03:24 AM
Reply #168

Elf_Lvr

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Re: Light & Shadow - Gondor
« Reply #168 on: February 28, 2009, 08:03:24 AM »
I agree with lem0n, here. That Boromir is pretty intense. Not a lot of people deal with Boromir's resistance "issues." Maybe give him one less base resistance, because, well, it's Boromir. I'm sure you have some way to increase it, besides just giving him Ranger's Cloak.
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March 01, 2009, 05:06:42 AM
Reply #169

Thranduil

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Re: Light & Shadow - Gondor
« Reply #169 on: March 01, 2009, 05:06:42 AM »
Okay, I've changed Boromir so that he has his normal resistance but loses all his keywords when the Ring-bearer wears the ring instead of being corrupted.

Now for some other [Gondor] cards. As I said, one of the things this set is doing is reinforcing a culture's strengths, especially at the common level. This is why I thought this reprint was quite important.

(0) Elendil's Valor [Gondor] (reprint)
Event • Maneuver
Make a [Gondor] companion defender +1 until the regroup phase.
L C 71

And here are 2 different expressions of [Gondor]'s strengths:

(0) Elendil! Elendil! [Gondor]
Event • Maneuver
Tale.
Exert a [Gondor] Man with resistance 5 or more to remove all game text keywords and special abilities on a minion until the regroup phase.
L U 70

(0) Moving Swiftly [Gondor]
Event • Regroup
Stealth
Exert a [Gondor] Man to foresee 3 (look at the top 3 cards of your draw deck; place any number of them on top of or beneath your draw deck). For each Free Peoples card you foresee, you may reveal it to remove [2].
L C 74
« Last Edit: March 01, 2009, 04:33:07 PM by Thranduil »

March 01, 2009, 03:58:15 PM
Reply #170

Gerontius

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Re: Light & Shadow - Gondor
« Reply #170 on: March 01, 2009, 03:58:15 PM »
 Moving Swiftly seems awfully overpowered to me. Maybe remove [1] for each Free peoples card? Just being able to look at the top 3 is pretty good....

March 01, 2009, 04:48:53 PM
Reply #171

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Re: Light & Shadow - Gondor
« Reply #171 on: March 01, 2009, 04:48:53 PM »
Okay, changed it to exert. :gp: Good?

Thranduil

March 02, 2009, 12:44:58 AM
Reply #172

lem0nhead

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Re: Light & Shadow - Gondor
« Reply #172 on: March 02, 2009, 12:44:58 AM »
Okay, I've changed Boromir so that he has his normal resistance but loses all his keywords when the Ring-bearer wears the ring instead of being corrupted.

Much prefer that!

(0) Elendil! Elendil! [Gondor]
Event • Maneuver
Tale.
Exert a [Gondor] Man with resistance 5 or more to remove all game text keywords and special abilities on a minion until the regroup phase.
L U 70

Seems a bit powerful tbh. Might have to cost 1 at least even with the exertion.

(0) Moving Swiftly [Gondor]
Event • Regroup
Stealth
Exert a [Gondor] Man to foresee 3 (look at the top 3 cards of your draw deck; place any number of them on top of or beneath your draw deck). For each Free Peoples card you foresee, you may reveal it to remove [2].
L C 74

Ok, dunno if id ever use it though.

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March 02, 2009, 08:30:52 AM
Reply #173

Braler

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Re: Light & Shadow - Gondor
« Reply #173 on: March 02, 2009, 08:30:52 AM »
(0) Elendil's Valor [Gondor] (reprint)
Event • Maneuver
Make a [Gondor] companion defender +1 until the regroup phase.
L C 71

And here are 2 different expressions of [Gondor]'s strengths:

(0) Elendil! Elendil! [Gondor]
Event • Maneuver
Tale.
Exert a [Gondor] Man with resistance 5 or more to remove all game text keywords and special abilities on a minion until the regroup phase.
L U 70
I think i like this one, seems pretty good so you might consider upping the twilight just a bit.

(0) Moving Swiftly [Gondor]
Event • Regroup
Stealth
Exert a [Gondor] Man to foresee 3 (look at the top 3 cards of your draw deck; place any number of them on top of or beneath your draw deck). For each Free Peoples card you foresee, you may reveal it to remove [2].
L C 74
This is good, it reinforces the ranger type deck build.

March 02, 2009, 09:06:14 AM
Reply #174

Thranduil

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Re: Light & Shadow - Gondor
« Reply #174 on: March 02, 2009, 09:06:14 AM »
Okay, thanks guys! I'm quite happy with those cards I think and I'm happy that the first one is above the curve and the second is below. So, now to finish the [Gondor] culture.

One of the things I thought was important was for most cultures to have a possession at common. Unfortunately, I had a problem choosing a design for [Gondor] swords and I'm wondering if you guys could help me out.

One of my main problems is title. There are so many [Gondor] hand weapons all with similar names (Blade of Gondor, Sword of Gondor, Gondorian Sword, Gondorian Blade) and it's actually really confusing, so in order to think of a new title, I'll certainly be stepping on the toes of numerous others.

An obvious solution would be to reprint one of those swords, but none of them are actually dealing with the themes of this set (ie. resistance, foreseeing, wearing the ring) and so they would all be out of place (my reprint of choice would be Gondorian Blade but this set doesn't deal with the adventure path particularly).

One build I was thinking about was some kind of Ranger's Blade (I know it's a lot like Ranger's Sword :roll: ) but the title would only make sense to me if it was to be born by any ranger (either "Bearer must be a ranger" or "Bearer must be a [Gondor] Man or ranger"). This seems fair enough, but I'm trying to construct this set with the possibility of drafting it, in which case I'm stepping on the toes of the Elven Sword reprint meaning that there are 2 hand weapons to choose from in the set for many Elves (a lot of them are also rangers). One solution might be to print Elven Bow instead, but I'm not sure about that either.

So what do you guys think? Do I really have a problem here or am I just making mountains out of molehills? ;)

Anyway, the result of that complicated preamble is that I don't have a sword to show you but I will once people give me their input on what they think should be done. And so, on with the other cards. Apparently, the [Gondor] culture is the only one that's allowed interesting and/or decent shields (apart from Erkenbrand's Shield, I suppose) and in that vein here is one:

[1] Sword of Minas Tirith [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a [Gondor] companion.
Each time bearer wins a skirmish, you may exert him or her to heal another companion with resistance 5 or more.
L C 77

[1] Shield of Minas Tirith [Gondor]
Possession • Shield
Res: +1
Bearer must be a [Gondor] companion.
Bearer wins draws in skirmishes.
L U 76

And this is the [Gondor] component of the pump condition cycle:

(0) Valour Renowned [Gondor]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Gondor] companion strength and resistance +1.
L C 78
« Last Edit: March 02, 2009, 10:20:03 AM by Thranduil »

March 02, 2009, 09:18:09 AM
Reply #175

Braler

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Re: Light & Shadow - Gondor
« Reply #175 on: March 02, 2009, 09:18:09 AM »
Ok, how about this for a Gondor sword?  I think it sort of fits the theme of this set, with the resistance enforcement as well as the simple design.

[1] Sword of Minas Tirith [Gondor]
Possession • Hand Weapon
Str: 2
Bearer must be a [Gondor] companion.
While bearer has resistance of 7 or more, bearer is Damage +1.

I will keep thinking on it and perhaps post something else if you still need help.

March 02, 2009, 09:48:51 AM
Reply #176

Thranduil

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Re: Light & Shadow - Gondor
« Reply #176 on: March 02, 2009, 09:48:51 AM »
Ok, how about this for a Gondor sword?  I think it sort of fits the theme of this set, with the resistance enforcement as well as the simple design.

[1] Sword of Minas Tirith [Gondor]
Possession • Hand Weapon
Str: 2
Bearer must be a [Gondor] companion.
While bearer has resistance of 7 or more, bearer is Damage +1.

I will keep thinking on it and perhaps post something else if you still need help.
Of course! :gp: I feel pretty dumb now; after making a Shield of Minas Tirith, I still didn't think to make a Sword of Minas Tirith! ](*,)

Okay, post above updated with a sword.

Thranduil

March 02, 2009, 10:16:03 AM
Reply #177

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Re: Light & Shadow - Gondor
« Reply #177 on: March 02, 2009, 10:16:03 AM »
I can't even begin to review the shield, in some ways its just like strength +1...but it feels more powerful than that.  like your fundamentally changing a tenet of the game.

IDK, but it gives me the willies ;)

swords OP.  no reason to use any other except for ithilien blade.  maybe make it give another comp a resistance boost until regroup, or foresee 1 or something.
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March 02, 2009, 10:22:25 AM
Reply #178

Thranduil

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Re: Light & Shadow - Gondor
« Reply #178 on: March 02, 2009, 10:22:25 AM »
I can't even begin to review the shield, in some ways its just like strength +1...but it feels more powerful than that.  like your fundamentally changing a tenet of the game.
Actually, I think it's straight worse than strength +1 because it doesn't prevent you from being overwhelmed. And I think fundamentally changing a tenet of the game is fine and makes fun games - Magic does it all the time and it's one of the reasons I think it's such a fantastic game.

swords OP.  no reason to use any other except for ithilien blade.  maybe make it give another comp a resistance boost until regroup, or foresee 1 or something.
Changed it so that it's significantly more modest! I wanted to reinforce the ability of [Gondor] to heal, so now it's slightly different. Thanks. :gp:

Thranduil

March 03, 2009, 02:10:56 AM
Reply #179

lem0nhead

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Re: Light & Shadow - Gondor
« Reply #179 on: March 03, 2009, 02:10:56 AM »

[1] Sword of Minas Tirith [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a [Gondor] companion.
Each time bearer wins a skirmish, you may exert him or her to heal another companion with resistance 5 or more.
L C 77

Meh. Thats all there is to say.

[1] Shield of Minas Tirith [Gondor]
Possession • Shield
Res: +1
Bearer must be a [Gondor] companion.
Bearer wins draws in skirmishes.
L U 76

Argh! Urgh! Bleh! No. Lovely idea but its just so wrong i cant state it! Id kill to use it but i feel it goes against all that is LOTR TCG! If you kept it id clear the wording up like "Bearer wins ties in strength during skrimishes."

(0) Valour Renowned [Gondor]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Gondor] companion strength and resistance +1.
L C 78

Ok.

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