LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Light & Shadow - Complete Card List  (Read 146443 times)

0 Members and 3 Guests are viewing this topic.

March 26, 2009, 05:55:50 AM
Reply #225

Aragorn_Ellessar

  • ****
  • Information Offline
  • Villager
  • Posts: 213
Re: Light & Shadow - Orc
« Reply #225 on: March 26, 2009, 05:55:50 AM »
Okay, I hear you on the Orkish Stalker - he's a bit out of place anyway and now he's changed.

And now some more "off-the-wall" support cards. The first is about emphasising the [Orc] culture's strengths at common and is a "thesaurus reprint" of Host of Thousands.

[1] Endless Host [Orc]
Event • Shadow
Play an [Orc] minion from your discard pile.
L C 110

This second is both doing what the last one did but is also a trick to use with aggressor. :up:

(0) Orkish Hunt [Orc]
Event • Response
Search.
If an [Orc] minion wins a skirmish, play a minion from your discard pile.
L U 119

Make it like, If an [Orc] wins a skirmish, exert that [Orc] minion or remove a threat to play a minion from you discard pile.

And this is a bit of a fun card I thought of which some of you may have seen in the Never-Ending DC thread... :ninja:

(0) Orkish Domain [Orc]
Condition • Support Area
Shadow: Discard an [Orc] minion to skip the maneuver and archery phases. The Free Peoples player may add a burden to prevent this. Discard this condition.
L R 117

One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 26, 2009, 12:10:29 PM
Reply #226

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Orc
« Reply #226 on: March 26, 2009, 12:10:29 PM »
Thanks guys, I haven't had so many reviews in a while! :gp: all round, for what it's worth! :mrgreen:

I think Endless Host is good at [1] (I don't want to make it [2] like the pretty useless Foul Things, I'd rather it was a strong card). So you think something a bit weaker might be better? How about:

[1] Endless Host [Orc]
Event • Shadow
Spot a minion to play an [Orc] minion from your discard pile.

Or something like "Remove a burden to play an [Orc] minion from your discard pile; its twilight cost is -1/-2." or something... Any of those good? (I want to keep it at [Orc] minion because one of the things I'm trying to do is emphasise culture not race so that I can do cunning things with it later... :hey: )

Now we've seen a couple of aggressors but very little to do with them in the [Orc] culture, so here are some (in order of ridiculousness!):

[2] Swarms of Orcs [Orc]
Event • Skirmish
Make an [Orc] minion strength +2 (or +1 for each minion you can spot if that minion is skirmishing a companion with resistance 4 or less).
L C 126

[4] Abandon Hope [Orc]
Event • Skirmish
Spot an [Orc] minion to add a burden.
L C 106

[9] The Darkness of Moria [Orc]
Event • Skirmish
This event's twilight cost is -1 for each burden.
Spot an [Orc] minion to exert each companion.
L R 109
« Last Edit: March 26, 2009, 12:12:59 PM by Thranduil »

March 26, 2009, 01:27:15 PM
Reply #227

Gerontius

  • ****
  • Information Offline
  • Horseman
  • Posts: 308
Re: Light & Shadow - Orc
« Reply #227 on: March 26, 2009, 01:27:15 PM »
[1] Endless Host [Orc]
Event • Shadow
Spot a minion to play an [Orc] minion from your discard pile.

Or something like "Remove a burden to play an [Orc] minion from your discard pile; its twilight cost is -1/-2." or something... Any of those good? (I want to keep it at [Orc] minion because one of the things I'm trying to do is emphasise culture not race so that I can do cunning things with it later... :hey: )

Fine.

Now we've seen a couple of aggressors but very little to do with them in the [Orc] culture, so here are some (in order of ridiculousness!):

[2] Swarms of Orcs [Orc]
Event • Skirmish
Make an [Orc] minion strength +2 (or +1 for each minion you can spot if that minion is skirmishing a companion with resistance 4 or less).
L C 126

Maybe [1]?

[4] Abandon Hope [Orc]
Event • Skirmish
Spot an [Orc] minion to add a burden.
L C 106

I'm not sure about this one. I would prefer something more interesting (e.g. similar to Vision From Afar, etc.).
It's probably fine though, although it might be able to use Toil 1.


[9] The Darkness of Moria [Orc]
Event • Skirmish
This event's twilight cost is -1 for each burden.
Spot an [Orc] minion to exert each companion.
L R 109

Okay, I think I see a little better what you plan to do with the high cost skirmish events. Some minions with Ambush would probably fit in with this, but be careful because this could become broken real fast!

March 27, 2009, 01:52:34 AM
Reply #228

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Orc
« Reply #228 on: March 27, 2009, 01:52:34 AM »

[1] Endless Host [Orc]
Event • Shadow
Spot a minion to play an [Orc] minion from your discard pile.

I still think its overpowered for the new orc culture. This card was all about the moria swarm, lots of cheap useless individually goblins. Any 1 of 20 orcs from the new culture are awesome and such an easy recursion splash is too good for them. I dont like this.


[2] Swarms of Orcs [Orc]
Event • Skirmish
Make an [Orc] minion strength +2 (or +1 for each minion you can spot if that minion is skirmishing a companion with resistance 4 or less).
L C 126

Sweeeeet.

[4] Abandon Hope [Orc]
Event • Skirmish
Spot an [Orc] minion to add a burden.
L C 106

Hmmm.... Not sure. Although the balance feels ok i dont know if any card should just spot a minion to add a burden like this.

[9] The Darkness of Moria [Orc]
Event • Skirmish
This event's twilight cost is -1 for each burden.
Spot an [Orc] minion to exert each companion.
L R 109

Phrase "For each burden you can spot this event's twilight cost is -1." Sorry for the pedanticness. Id feel better if this exerted an orc. All this spotting just cos of a high cost sits ill with me.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 29, 2009, 07:04:20 PM
Reply #229

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Orc
« Reply #229 on: March 29, 2009, 07:04:20 PM »
Okay, how about this build:

[1] Endless Host [Orc]
Event • Shadow
Play an [Orc] minion with strength 9 or less from your discard pile.

Or do you think it would just be fine as "Play an [Orc] Orc from your discard pile"?

Now some more burden stuff:

(0) Hopeless Dark [Orc]
Event • Shadow
Spot an [Orc] card and remove a burden to make each companion (except the Ring-bearer) resistance -2 until the regroup phase.
L U 114

[2] Torment [Orc]
Condition • Companion
To play, spot an [Orc] minion. Limit 1 per bearer.
Bearer is resistance -1 for each minion he or she is skirmishing.
Skirmish: Play this condition from hand on a companion skirmishing an [Orc] minion.
L U 127

[1] Goblin Mail [Orc]
Possession • Armor
Bearer must be an [Orc] minion.
Each time bearer loses a skirmish, you may make the Free Peoples player add [3] or a burden.
Skirmish: Exert bearer to make him strength -2.
L R 112
« Last Edit: March 30, 2009, 06:16:24 AM by Thranduil »

March 30, 2009, 12:43:40 AM
Reply #230

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Orc
« Reply #230 on: March 30, 2009, 12:43:40 AM »
Okay, how about this build:

[1] Endless Host [Orc]
Event • Shadow
Play an [Orc] minion with strength 9 or less from your discard pile.

Happier with this.

(0) Hopeless Dark [Orc]
Event • Shadow
Spot an [Orc] card and remove a burden to make each companion (except the Ring-bearer) resistance -3 until the regroup phase.
L U 114

-2 MAYBE, even then its insane, but 3 is just lethal.

[2] Torment [Orc]
Condition • Companion
Limit 1 per bearer.
Each time bearer loses a skirmish involving an [Orc] minion, add a burden.
Skirmish: Play this condition on a companion skirmishing an [Orc] minion.
L U 127

Think it should be unique.

[1] Goblin Mail [Orc]
Possession • Armor
Bearer must be an [Orc] minion.
Each time bearer loses a skirmish, you may add a burden.
Skirmish: Exert bearer to make him strength -2.
L R 112

Hmmm this seems to easy to get a burden, kinda screws the freeps as there are a few possession fetching cards and you could run this with tiny minions and im sure you could be burdened very quickly.


Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 30, 2009, 06:01:56 AM
Reply #231

Braler

  • **
  • Information Offline
  • Scout
  • Posts: 79
Re: Light & Shadow - Orc
« Reply #231 on: March 30, 2009, 06:01:56 AM »
ok lets see here:

Endless Host:  Like it now alot.

Hopeless Dark: agree with lemon, should be -2 imo

Torment:  like the style, i would prefer if the companion had to lose the skirmish like blade tip

Goblin Mail: seems kinda strong... not really sure on this one

March 30, 2009, 06:17:35 AM
Reply #232

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Orc
« Reply #232 on: March 30, 2009, 06:17:35 AM »
Okay, changed Hopeless Dark as suggested and I've done something a bit different with Torment and Goblin Mail. Let me know how they look now. :up:

Thranduil

March 30, 2009, 07:16:41 AM
Reply #233

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Orc
« Reply #233 on: March 30, 2009, 07:16:41 AM »
All better.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 30, 2009, 07:49:08 AM
Reply #234

Braler

  • **
  • Information Offline
  • Scout
  • Posts: 79
Re: Light & Shadow - Orc
« Reply #234 on: March 30, 2009, 07:49:08 AM »
Awsome, like the changes ;D

March 31, 2009, 01:06:53 PM
Reply #235

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Orc
« Reply #235 on: March 31, 2009, 01:06:53 PM »
Well, it seems like these are quite a jumble, but it turns out that they are the last [Orc] cards so I guess I may as well post them!

The first card is the [Orc] component of the cycle of 6 companion hate at common and I'm worried it might be a bit OP, but then I suppose compared to Unending Life...

I did not make up the name "Muzgash", I was desperately trying to find names of Orcs in the Lord of the Rings (basically because named characters are considerably more exciting than random unique guys like Guard Commander or Uruk Captain) and I found a whole list on the Encyclopedia of Arda of Uruks of Cirith Ungol all serving under Shagrat, none of them under Gorbag. So I just stole one and attached it to an Orc because I was quite desperate by that point!

[2] Filled with Malice [Orc]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions, each [Orc] minion is strength +1.
L C 111

[4]Ancient Chieftain, Goblin of Moria [Orc]
Minion • Orc
Str: 9
Vit: 2
Sit: 4
Each time Ancient Chieftain wins a skirmish, you may place a Shadow card from your discard pile on top of your draw deck (or 2 Shadow cards if skirmishing a companion with resistance 4 or less).
L R 107

[2]Muzgash, Orc of Cirith Ungol [Orc]
Minion • Orc
Str: 7
Vit: 2
Sit: 6
Aggressor. Traitor.
Muzgash is strength +2 for each wounded minion you can spot.
L R 115
« Last Edit: April 01, 2009, 07:13:01 AM by Thranduil »

April 01, 2009, 02:16:12 AM
Reply #236

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Orc
« Reply #236 on: April 01, 2009, 02:16:12 AM »

[2] Filled with Malice [Orc]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions, each [Orc] minion is strength +1.
L C 111

Yeah ok.

[4]Ancient Chieftain, Goblin of Moria [Orc]
Minion • Orc
Str: 11
Vit: 2
Sit: 4
Each time this minion wins a skirmish, you may place a Shadow card from your discard pile on top of your draw deck (or 2 Shadow cards if skirmishing a companion with resistance 4 or less).
L R 107

That ability is awesome, he needs 9 or 10 strength. Probably 9.

[2]Muzgash, Orc of Cirith Ungol [Orc]
Minion • Orc
Str: 7
Vit: 2
Sit: 6
Aggressor. Traitor.
Muzgash is strength +2 for each wounded minion you can spot.
L R 115

Aces.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 02, 2009, 04:15:42 AM
Reply #237

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Rohan
« Reply #237 on: April 02, 2009, 04:15:42 AM »
Well, I'm bored of Orcs now, let's get into [Rohan]!

First, the cards from the 2 main FP cycles one of which we've already seen, the other of which is new:

[1] Courage Renowned [Rohan]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Rohan] companion strength +2 and resistance +1.
L C 128

[2] Valiant Companions [Rohan]
Event • Skirmish
Spot a [Rohan] companion to make an unbound companion strength +2 (and exert a minion that companion is skirmishing if he or she has resistance 3 or more).
L U 139

And while we're in "stuff we've already seen" mode, here's a reprint:

[2] Horse of Rohan [Rohan] (reprint)
Possession • Mount
To play, spot a [Rohan] Man.
Bearer must be a Man, Elf, or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
L C 134

And finally, here's one of my favourite cards from the set:

[2]Éowyn, Warrior of Rohan [Rohan]
Companion • Man
Str: 6
Vit: 3
Res: 7
Knight. Valiant.
At the start of each skirmish involving Éowyn, you may return a [Rohan] possession to your hand to wound a minion she is skirmishing.
L R 132

April 02, 2009, 05:08:51 AM
Reply #238

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Rohan
« Reply #238 on: April 02, 2009, 05:08:51 AM »

[1] Courage Renowned [Rohan]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Rohan] companion strength +2 and resistance +1.
L C 128

Meh.

[2] Valiant Companions [Rohan]
Event • Skirmish
Spot a [Rohan] companion to make an unbound companion strength +2 (and exert a minion that companion is skirmishing if he or she has resistance 3 or more).
L U 139

Ok.

[2] Horse of Rohan [Rohan] (reprint)
Possession • Mount
To play, spot a [Rohan] Man.
Bearer must be a Man, Elf, or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
L C 134

Never liked this card but whatever.


[2]Éowyn, Warrior of Rohan [Rohan]
Companion • Man
Str: 6
Vit: 3
Res: 7
Knight. Valiant.
At the start of each skirmish involving Éowyn, you may return a [Rohan] possession to your hand to wound a minion she is skirmishing.
L R 132

I can see why you like her shes ace!

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 02, 2009, 07:58:46 AM
Reply #239

Anvar

  • ****
  • Information Offline
  • Marksman
  • Posts: 547
  • Tzeentch's Chosen
Re: Light & Shadow - Rohan
« Reply #239 on: April 02, 2009, 07:58:46 AM »
I'm sure you realise, but this Eowyn is really good with Dernhelm's Blade. Too good? Probably not since it works at the start of the skirmish and at least it gives you a good reason not to use Lady of Ithilien.

Very nice cards.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who