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April 29, 2009, 10:35:42 AM
Reply #300

sickofpalantirs

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Re: Light & Shadow - Shire
« Reply #300 on: April 29, 2009, 10:35:42 AM »
what were their express reasons for banning canceling RB skirmishes? it'd be interesting to see what they said.
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April 29, 2009, 10:59:25 AM
Reply #301

Thranduil

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Re: Light & Shadow - Uruk
« Reply #301 on: April 29, 2009, 10:59:25 AM »
Well, I've had enough of the [Shire] culture. I'll announce the reprint when we have a clear winner - right now it's looking like NFFatRoD.

And so moving on in my list, I find that [Uruk] is the next culture (weird, them being next in the alphabet and all that... :roll: ) And so, I thought I'd throw some minions down. The herald is part of a Shadow cycle of heralds that reveal the top card of your draw deck. Lugdush is the name of a random uruk in Uglúk's patrol, which I got from the Encyclopedia of Arda.

[3] Isengard Pathfinder [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Aggressor. Damage +1. Tracker (for each aggressor assigned to a skirmish, the twilight cost of each Shadow card is -1).
When you play this minion, you may spot a companion with resistance 3 or less to draw a card.
L C 172

[3] Isengard Herald [Uruk]
Minion • Uruk-hai
Str: 8
Vit: 3
Sit: 5
Damage +1.
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is an [Uruk] card, you may exert this minion to exert a companion it is skirmishing.
L U 170

[2]Lugdush, Servant of Saruman [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
Response: If a tracker wins a skirmish, play Lugdush from your hand; he is strength +3 and fierce until the regroup phase.
L R 174
« Last Edit: May 01, 2009, 11:22:19 AM by Thranduil »

April 29, 2009, 11:08:43 AM
Reply #302

DáinIronfoot

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Re: Light & Shadow - Uruk
« Reply #302 on: April 29, 2009, 11:08:43 AM »
Quote from: Thranduil
[3] Isengard Pathfinder [Uruk]
Minion • Uruk-hai
Str: 8
Vit: 2
Sit: 5
Aggressor. Damage +1. Tracker (for each aggressor assigned to a skirmish, the twilight cost of each Shadow card is -1).
When you play this minion, you may spot a companion with resistance 3 or less to draw a card.
L C 172
I don't recall seeing aggressor before, but I think it could get pretty crazy. I'd throw in some cultural enforcement to it, like "for each [culture] aggressor assigned to a skirmish, the twilight cost of each [culture] card is -1". That helps keep it from getting too wild.

The rest seems okay. Brownie points for bringing back tracker!

Quote from: Thranduil
[3] Isengard Herald [Uruk]
Minion • Uruk-hai
Str: 8
Vit: 3
Sit: 5
Damage +1.
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is an [Uruk] card, you may exert this minion to exert a companion it is skirmishing.
L U 170
Seems alright to me.

Quote from: Thranduil
[2]Lugdush, Servant of Saruman [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
Response: If a companion loses a skirmish, play Lugdush from your hand; he is strength +3 and fierce until the regroup phase.
L R 174
I think [3] would be a more appropriate cost. Either that or build in some additional cost to playing him with the response action. Oh, and make sure to limit it to skirmishes lost that involve trackers, or at least [Uruk] minions. Otherwise you'll see him tossed into all MANNER of Shadow decks.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

April 29, 2009, 11:21:07 AM
Reply #303

Thranduil

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Re: Light & Shadow - Uruk
« Reply #303 on: April 29, 2009, 11:21:07 AM »
I don't recall seeing aggressor before, but I think it could get pretty crazy. I'd throw in some cultural enforcement to it, like "for each [culture] aggressor assigned to a skirmish, the twilight cost of each [culture] card is -1". That helps keep it from getting too wild.

I think [3] would be a more appropriate cost. Either that or build in some additional cost to playing him with the response action. Oh, and make sure to limit it to skirmishes lost that involve trackers, or at least [Uruk] minions. Otherwise you'll see him tossed into all MANNER of Shadow decks.
Yes, you can toss him in any Shadow deck. That's kind of the point... I've very recently been converted to the opinion that there is far too much cultural enforcement in LotR, and this limits your deckbuilding far too much, and this is especially true for the Shadow side. MTG, for example, you have so much more freedom to mix colours and come up with new and fun decks, a possibility that I really don't think exists in LotR. To have an LotR strategy, most of the time the cards need to spoonfeed you (classic example, [Men] support area possession stacking). I say, why does it have to be like that? So I'm just making cards, sometimes without specific strategies in mind, and letting the player put them into decks. I think aggressor lets people do just that - they can throw synergistic cards together without having to limit themselves to a single culture. Aggressor is not a mechanic that every deck will want, which is why I think it's probably alright. However, it could be that I'm not costing it high enough.

Brownie points for bringing back tracker!
That's another of my points that I'm trying to get across with this set, which also ties into my culture argument. While keywords like valiant, knight, ranger, engine, machine, warg-rider, southron etc. are attached only to 1 culture, in my opinion they're completely useless - they're just an unnecessary limit to deckbuilding. Once you start throwing them everywhere the flavour makes sense, they become interesting, and more importantly, breed interesting and fun decks - it's a different way to approach deckbuilding. Instead of building a [Rohan] deck, I can now build a valiant deck. Instead of making an [Uruk] Shadow side, I can make a tracker Shadow side that features minions from across cultures, and these keywords become like creature types in MTG. So, while I'm currently hardly referencing any of these keywords at all, I'm just throwing them around.

I hope you understand what I'm trying to do here. If you have any questions or comments, tell me. I realise that you missed some of this preamble when you were AWOL, and I hadn't really taken that into account.

Thranduil

April 29, 2009, 11:34:24 AM
Reply #304

DáinIronfoot

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Re: Light & Shadow - Uruk
« Reply #304 on: April 29, 2009, 11:34:24 AM »
Quote from: Thranduil
Quote from: DáinIronfoot
I don't recall seeing aggressor before, but I think it could get pretty crazy. I'd throw in some cultural enforcement to it, like "for each [culture] aggressor assigned to a skirmish, the twilight cost of each [culture] card is -1". That helps keep it from getting too wild.

I think [3] would be a more appropriate cost. Either that or build in some additional cost to playing him with the response action. Oh, and make sure to limit it to skirmishes lost that involve trackers, or at least [Uruk] minions. Otherwise you'll see him tossed into all MANNER of Shadow decks.
Yes, you can toss him in any Shadow deck. That's kind of the point... I've very recently been converted to the opinion that there is far too much cultural enforcement in LotR, and this limits your deckbuilding far too much, and this is especially true for the Shadow side. MTG, for example, you have so much more freedom to mix colours and come up with new and fun decks, a possibility that I really don't think exists in LotR. To have an LotR strategy, most of the time the cards need to spoonfeed you (classic example, [Men] support area possession stacking). I say, why does it have to be like that? So I'm just making cards, sometimes without specific strategies in mind, and letting the player put them into decks. I think aggressor lets people do just that - they can throw synergistic cards together without having to limit themselves to a single culture. Aggressor is not a mechanic that every deck will want, which is why I think it's probably alright. However, it could be that I'm not costing it high enough.
I'm reluctantly okay with this then. I would just strongly advise not making a bunch of cheap aggressors, lest a Shadow player just load up with them and create the most ridiculous swarm deck of all time. I think this guy, with his stats and cost, is about the lowest you should go with them. I'm all for mixing Shadow cultures--which I also think is a fun idea that Decipher could have run with but mostly squashed--but only if it's done intelligently. It has to make sense, you know? I trust you to be selective with which cultures get aggressors and what those minions look like...but I'll pay close attention in the future. Cool beans?

Quote from: Thranduil
Quote from: DáinIronfoot
Brownie points for bringing back tracker!
That's another of my points that I'm trying to get across with this set, which also ties into my culture argument. While keywords like valiant, knight, ranger, engine, machine, warg-rider, southron etc. are attached only to 1 culture, in my opinion they're completely useless - they're just an unnecessary limit to deckbuilding. Once you start throwing them everywhere the flavour makes sense, they become interesting, and more importantly, breed interesting and fun decks - it's a different way to approach deckbuilding. Instead of building a [Rohan] deck, I can now build a valiant deck. Instead of making an [Uruk] Shadow side, I can make a tracker Shadow side that features minions from across cultures, and these keywords become like creature types in MTG. So, while I'm currently hardly referencing any of these keywords at all, I'm just throwing them around.
I agree with you again...to an extent. I like the idea of mixing valiant into other cultures (I'm doing a little of that in The Way Into Mordor, if you remember), and having a few non-Gondorian knights and rangers, engines and machines showing up in odd cultures here and there...all of that. But again, it has to make sense. I still don't think I agree with a valiant Pippin or Sam, for example, but I can live with that. A [Dwarven] knight or [Rohan] ranger or something just to make a formerly unbound keyword work (I presume you're redefining them as you did valiant, but correct me if I'm wrong...as you said, I'm a little behind the curve after two months away)...something like that I would have a major beef with.

DCs are, in my opinion, only half about whether or not they actually work and are balanced. The other half is flavor. I think spreading around certain keywords into certain places would absolutely destroy the flavor.

So, I'm on board for now. I'm just very curious to see what extent this blending will go to.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

April 29, 2009, 11:45:46 AM
Reply #305

Thranduil

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Re: Light & Shadow - Uruk
« Reply #305 on: April 29, 2009, 11:45:46 AM »
I'm reluctantly okay with this then. I would just strongly advise not making a bunch of cheap aggressors, lest a Shadow player just load up with them and create the most ridiculous swarm deck of all time. I think this guy, with his stats and cost, is about the lowest you should go with them. I'm all for mixing Shadow cultures--which I also think is a fun idea that Decipher could have run with but mostly squashed--but only if it's done intelligently. It has to make sense, you know? I trust you to be selective with which cultures get aggressors and what those minions look like...but I'll pay close attention in the future. Cool beans?
Yeah, I've lowered the guy's strength by 1 and raised Lugdush's cost - I think you're probably right that I wasn't costing them high enough. I don't really think that there are any 2 (or more) Shadow cultures that don't make sense together - Orcs, Uruks, Men and Nazgûl have all been in the same army after all. But yes, of course it's got to be intelligent. Aggressor is capturing the flavour of being aggressive and fearsome, and I don't think it's too broken because it also requires you to have the Shadow cards to play in the skirmish phase. But yes, please do keep an eye out - I may well go overboard! ;)

I agree with you again...to an extent. I like the idea of mixing valiant into other cultures (I'm doing a little of that in The Way Into Mordor, if you remember), and having a few non-Gondorian knights and rangers, engines and machines showing up in odd cultures here and there...all of that. But again, it has to make sense. I still don't think I agree with a valiant Pippin or Sam, for example, but I can live with that. A [Dwarven] knight or [Rohan] ranger or something just to make a formerly unbound keyword work (I presume you're redefining them as you did valiant, but correct me if I'm wrong...as you said, I'm a little behind the curve after two months away)...something like that I would have a major beef with.

DCs are, in my opinion, only half about whether or not they actually work and are balanced. The other half is flavor. I think spreading around certain keywords into certain places would absolutely destroy the flavor.
Yeah, a Dwarf knight doesn't quite fit, I agree - I don't plan to make one - but a valiant Dwarf sure does, as do [Rohan] knights, bounders could be [Shire] rangers, [Dwarven] fortifications, [Elven] spells etc. In short, I agree flavour is paramount, which is why I'm putting the keywords only where the flavour makes sense. Obviously we seem to have a slightly different opinion on that, but that's cool too. :) I might actually change that Pippin to a knight just because he is of [Gondor] and it's a shame not to have that keyword.

I definitely want you to keep on watching out for brokenness and flavour issues - that's why I post these cards, after all! :gp:

Thranduil

April 29, 2009, 11:51:43 AM
Reply #306

DáinIronfoot

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Re: Light & Shadow - Uruk
« Reply #306 on: April 29, 2009, 11:51:43 AM »
Quote from: Thranduil
Quote from: DáinIronfoot
I'm reluctantly okay with this then. I would just strongly advise not making a bunch of cheap aggressors, lest a Shadow player just load up with them and create the most ridiculous swarm deck of all time. I think this guy, with his stats and cost, is about the lowest you should go with them. I'm all for mixing Shadow cultures--which I also think is a fun idea that Decipher could have run with but mostly squashed--but only if it's done intelligently. It has to make sense, you know? I trust you to be selective with which cultures get aggressors and what those minions look like...but I'll pay close attention in the future. Cool beans?
Yeah, I've lowered the guy's strength by 1 and raised Lugdush's cost - I think you're probably right that I wasn't costing them high enough. I don't really think that there are any 2 (or more) Shadow cultures that don't make sense together - Orcs, Uruks, Men and Nazgûl have all been in the same army after all. But yes, of course it's got to be intelligent. Aggressor is capturing the flavour of being aggressive and fearsome, and I don't think it's too broken because it also requires you to have the Shadow cards to play in the skirmish phase. But yes, please do keep an eye out - I may well go overboard! ;)
Cool by me, my friend. :up:

Quote from: Thranduil
Quote from: DáinIronfoot
I agree with you again...to an extent. I like the idea of mixing valiant into other cultures (I'm doing a little of that in The Way Into Mordor, if you remember), and having a few non-Gondorian knights and rangers, engines and machines showing up in odd cultures here and there...all of that. But again, it has to make sense. I still don't think I agree with a valiant Pippin or Sam, for example, but I can live with that. A [Dwarven] knight or [Rohan] ranger or something just to make a formerly unbound keyword work (I presume you're redefining them as you did valiant, but correct me if I'm wrong...as you said, I'm a little behind the curve after two months away)...something like that I would have a major beef with.

DCs are, in my opinion, only half about whether or not they actually work and are balanced. The other half is flavor. I think spreading around certain keywords into certain places would absolutely destroy the flavor.
Yeah, a Dwarf knight doesn't quite fit, I agree - I don't plan to make one - but a valiant Dwarf sure does, as do [Rohan] knights, bounders could be [Shire] rangers, [Dwarven] fortifications, [Elven] spells etc. In short, I agree flavour is paramount, which is why I'm putting the keywords only where the flavour makes sense. Obviously we seem to have a slightly different opinion on that, but that's cool too. :) I might actually change that Pippin to a knight just because he is of [Gondor] and it's a shame not to have that keyword.
I can see all of those, yes, and in fact have at least one valiant Dwarf, [Rohan] knight, [Dwarven] fortification, and [Elven] spell mixed throughout my sets as well. I think our opinions might be closer in line than either of us thought. :P But only time will tell, I suppose. Because...

Quote from: Thranduil
I definitely want you to keep on watching out for brokenness and flavour issues - that's why I post these cards, after all! :gp:
...I've got my eye on you. :suspect: And not just because I work for the government. ;)
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

April 29, 2009, 02:20:55 PM
Reply #307

Thranduil

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Re: Light & Shadow - Uruk
« Reply #307 on: April 29, 2009, 02:20:55 PM »
I've changed my mind again about Lugdush, put his cost back and made him a tracker card. I decided this was going to be one of those rare occasions in this set when I actually refer to unloaded keywords. Good change?

Thranduil

April 30, 2009, 10:43:23 AM
Reply #308

Anvar

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Re: Light & Shadow - Uruk
« Reply #308 on: April 30, 2009, 10:43:23 AM »
[2]Lugdush, Servant of Saruman [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
Response: If a companion loses a skirmish involving a tracker, play Lugdush from your hand; he is strength +3 and fierce until the regroup phase.
L R 174


Nice cards, but why doesn't Lugdush say "if a tracker wins a skirmish"?
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

April 30, 2009, 11:12:19 AM
Reply #309

Thranduil

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Re: Light & Shadow - Uruk
« Reply #309 on: April 30, 2009, 11:12:19 AM »
Nice cards, but why doesn't Lugdush say "if a tracker wins a skirmish"?
I was under the impression that that was a bit of an ambiguous wording - I'm pretty sure that losing a skirmish is better defined within the rules than winning.

Thranduil

April 30, 2009, 12:36:24 PM
Reply #310

sickofpalantirs

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Re: Light & Shadow - Uruk
« Reply #310 on: April 30, 2009, 12:36:24 PM »
I JUST got the usefulness of aggressor. *facepalm*
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May 01, 2009, 02:11:55 AM
Reply #311

Thranduil

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Re: Light & Shadow - Uruk
« Reply #311 on: May 01, 2009, 02:11:55 AM »
Okay, let's have some Shadow cycles now. The first is a cycle of 6-companion hate conditions. The second is a cycle of resistance lowering conditions. The third is a cycle of massive rare events.

[1] Hard Pressed [Uruk]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions, each wounded companion skirmishing an [Uruk] minion is strength -1.
L C 168

[2] Exhaustion [Uruk]
Condition • Unbound Companion
To play, spot an [Uruk] minion.
Bearer is resistance -1 for each wound on him or her.
Skirmish: Play this condition from your hand.
L U 165

[5] Ruination [Uruk]
Event • Skirmish
Search.
This event's twilight cost is -1 for each companion with resistance 3 or less.
Discard each Free Peoples card borne by characters in a skirmish involving an [Uruk] minion.
L R 176
« Last Edit: May 06, 2009, 07:47:30 AM by Thranduil »

May 01, 2009, 02:16:47 AM
Reply #312

lem0nhead

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Re: Light & Shadow - Uruk
« Reply #312 on: May 01, 2009, 02:16:47 AM »

[3] Isengard Pathfinder [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Aggressor. Damage +1. Tracker (for each aggressor assigned to a skirmish, the twilight cost of each Shadow card is -1).
When you play this minion, you may spot a companion with resistance 3 or less to draw a card.
L C 172

Solid.

[3] Isengard Herald [Uruk]
Minion • Uruk-hai
Str: 8
Vit: 3
Sit: 5
Damage +1.
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is an [Uruk] card, you may exert this minion to exert a companion it is skirmishing.
L U 170

Alright, im teetering on saying wound nto exert.

[2]Lugdush, Servant of Saruman [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
Response: If a companion loses a skirmish involving a tracker, play Lugdush from your hand; he is strength +3 and fierce until the regroup phase.
L R 174

Meh, hes ok, id make him twilight cost -2 if played from hand as well.

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May 01, 2009, 02:17:01 AM
Reply #313

lem0nhead

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Re: Light & Shadow - Uruk
« Reply #313 on: May 01, 2009, 02:17:01 AM »
Im just reviewing the last ones as you post more!

Okay, let's have some Shadow cycles now. The first is a cycle of 6-companion hate conditions. The second is a cycle of resistance lowering conditions. The third is a cycle of massive rare events.

[1] Hard Pressed [Uruk]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions and an [Uruk] minion, each wounded companion is strength -1.
L C 168

Fine, though could be an issue being non unique.

[2] Exhaustion [Uruk]
Condition • Unbound Companion
To play, spot an [Uruk] minion.
Bearer is resistance -1 for each wound on him or her.
Skirmish: Play this condition from your hand.
L U 165

Ok...

[5] Ruination [Uruk]
Event • Skirmish
Search.
This event's twilight cost is -1 for each companion with resistance 3 or less.
Discard each Free Peoples card borne by characters in a skirmish involving an [Uruk] minion.
L R 176

Urgh, evil.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 01, 2009, 08:17:57 AM
Reply #314

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Re: Light & Shadow - Uruk
« Reply #314 on: May 01, 2009, 08:17:57 AM »
Nice cards, but why doesn't Lugdush say "if a tracker wins a skirmish"?
I was under the impression that that was a bit of an ambiguous wording - I'm pretty sure that losing a skirmish is better defined within the rules than winning.

Thranduil

Nope, I'm fairly sure that winning a skirmish is clearly defined as well. Eg. Kings' Legacy.

Anvar
« Last Edit: May 01, 2009, 09:30:26 AM by Thranduil »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who