I haven't really developed the outlaw theme very much, but I hope to eventually do so. Meanwhile....
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Aragorn, Son of Arathorn Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.When you play Aragorn (except in your starting fellowship), you may play an artifact or possession on him from your draw deck or discard pile.
Assignment: Exert Aragorn twice to spot a minion. That minion cannot be assigned to a skirmish until the end of the turn unless that minion's owner pays its twilight cost again.
"‘But I am Aragorn, and those verses go with that name.' He drew out his sword, and they saw that the blade was indeed broken a foot below the hilt." •
Aragorn's Bow, Longbow of the North Possession • Ranged Weapon
Bearer must be Aragorn. He is an
archer.Archery: Exert Aragorn to make a Shadow player choose 3 minions. Other minions cannot take archery wounds until the regroup phase.
"‘…and though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish.'" •
Andúril, Renowned Blade Artifact • Hand Weapon
Strength +2
Vitality +1
Bearer must be Aragorn or Elendil. Bearer gains
damage +1 and
hunter 1.Maneuver: Exert bearer to take a
event from your discard pile into hand (limit once per phase).
"Very bright was that sword when it was made whole again; the light of the sun shone redly in it...."