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Author Topic: The Daily 3  (Read 15516 times)

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February 13, 2009, 06:57:22 AM
Reply #30

Anonymous Prodigy

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Re: The Daily 3
« Reply #30 on: February 13, 2009, 06:57:22 AM »
[1] Axe of Moria [Dwarven]
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf.
Each time bearer wins a skirmish, you may reinforce a [Dwarven] token or draw a card.
"‘…messages reported that Moria had been entered....'"

[1] Axe of the Lonely Mountain [Dwarven]
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf.
At the start of the assignment phase, you may add a threat to make bearer strength +1 until the regroup phase for each wounded character you can spot (limit +3).
"‘…the hearts of the Dwarves of the Lonely Mountain were troubled.'"

(0)Ring of Wisdom [Dwarven]
Artifact • Ring
Vitality +1
Bearer must be a Dwarf. Bearer is damage +1.
Skirmish: Reveal your hand and discard this artifact to make bearer strength +1 for each [Dwarven] card in your hand.
"‘Seven for the Dwarf-lords in their halls of stone....'"
« Last Edit: February 17, 2009, 08:18:19 AM by Anonymous Prodigy »

February 13, 2009, 10:31:11 AM
Reply #31

sickofpalantirs

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Re: The Daily 3
« Reply #31 on: February 13, 2009, 10:31:11 AM »
[1] Axe of Moria [Dwarven]
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf.
Each time bearer wins a skirmish, you may reinforce a [Dwarven] token or draw a card.
"‘…messages reported that Moria had been entered....'"
fine.

[2] Axe of the Lonely Mountain [Dwarven]
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf. While you can spot a [Dwarven] artifact, this possession's twilight cost is -1.
At the start of the assignment phase, you may add 2 threats to make bearer strength +1 for each wounded character you can spot.
"‘…the hearts of the Dwarves of the Lonely Mountain were troubled.'"
seems like a lot for a non unique weapon.  I'd cut the cost to one, cut the artifact ability, make it one threat with a limit of +3.

(0)Ring of Wisdom [Dwarven]
Artifact • Ring
Vitality +1
Bearer must be a Dwarf. Bearer is damage +1.
Skirmish: Discard this artifact to make bearer strength +1 for each [Dwarven] card in your hand.
"‘Seven for the Dwarf-lords in their halls of stone....'"
should be reveal your hand, discard this artifact...IMSO.
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February 14, 2009, 01:44:21 PM
Reply #32

Thranduil

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Re: The Daily 3
« Reply #32 on: February 14, 2009, 01:44:21 PM »
[1] Axe of Moria [Dwarven]
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf.
Each time bearer wins a skirmish, you may reinforce a [Dwarven] token or draw a card.
"‘…messages reported that Moria had been entered....'"
I think this is very good. Flexibility between 2 awesome effects, I think too good for [1]. I would choose one of them and lose the other.

[2] Axe of the Lonely Mountain [Dwarven]
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf. While you can spot a [Dwarven] artifact, this possession's twilight cost is -1.
At the start of the assignment phase, you may add 2 threats to make bearer strength +1 for each wounded character you can spot.
"‘…the hearts of the Dwarves of the Lonely Mountain were troubled.'"
I think I'm agreeing with SoP. And you need an "until the regroup phase" clause.

(0)Ring of Wisdom [Dwarven]
Artifact • Ring
Vitality +1
Bearer must be a Dwarf. Bearer is damage +1.
Skirmish: Discard this artifact to make bearer strength +1 for each [Dwarven] card in your hand.
"‘Seven for the Dwarf-lords in their halls of stone....'"
Again, I think I agree with SoP.

Thranduil

February 17, 2009, 08:56:38 AM
Reply #33

Anonymous Prodigy

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Re: The Daily 3
« Reply #33 on: February 17, 2009, 08:56:38 AM »
[2]Gollum, Riddling Wretch [Gollum]
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time Gollum wins a skirmish, you may remove [2] to add a burden or a threat.
"Riddles were all he could think of. Asking them, and sometimes guessing them, had been the only game he had ever played...."

[1] Throttled Them From Behind [Gollum]
Event • Assignment
Exert Gollum to make him strength +2 until the regroup phase and assign him to skirmish a companion with the highest strength. That companion loses all bonuses from possessions until the regroup phase. The Free Peoples player may discard 2 cards of that companion's culture from hand to prevent that.
"This is what he had come to find out, for he was not really very hungry at the moment, only curious; otherwise he would have grabbed first and whispered afterwards."

[2] What's It Got in Its Pocketses? [Gollum]
Event • Shadow
Spot Gollum to reveal the Free Peoples player's hand. Add [1] for each Free Peoples card revealed.
"‘Not string, precious, but not nothing.'"
« Last Edit: February 18, 2009, 06:58:33 AM by Anonymous Prodigy »

February 17, 2009, 10:35:50 AM
Reply #34

legolas3333

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Re: The Daily 3
« Reply #34 on: February 17, 2009, 10:35:50 AM »
[2]Gollum, Riddling Wretch [Gollum]
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time Gollum wins a skirmish, you may remove [2] to add a threat.
Each time Gollum wins a skirmish, you may remove [2] to add a burden (or 2 burdens if you can spot 6 companions).
"Riddles were all he could think of. Asking them, and sometimes guessing them, had been the only game he had ever played...."

I think just removing [2] to add a burden is a bit low maybe have him exert as well

[2] Throttled Them From Behind [Gollum]
Event • Assignment
Exert Gollum to make him strength +2 until the regroup phase and assign him to skirmish a companion with the highest strength. That companion loses all bonuses from possessions until the regroup phase. The Free Peoples player may discard 2 cards of that companion's culture from hand to prevent that.
"This is what he had come to find out, for he was not really very hungry at the moment, only curious; otherwise he would have grabbed first and whispered afterwards."

Good card :up:

[2] What's It Got in Its Pocketses? [Gollum]
Event • Shadow
Exert Gollum to reveal the Free Peoples player's hand. Add [1] for each Free Peoples card revealed.
"‘Not string, precious, but not nothing.'"

lower the cost, it seems like a big risk for [2].
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February 18, 2009, 05:15:18 AM
Reply #35

Thranduil

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Re: The Daily 3
« Reply #35 on: February 18, 2009, 05:15:18 AM »
[2]Gollum, Riddling Wretch [Gollum]
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time Gollum wins a skirmish, you may remove [2] to add a threat.
Each time Gollum wins a skirmish, you may remove [2] to add a burden (or 2 burdens if you can spot 6 companions).
"Riddles were all he could think of. Asking them, and sometimes guessing them, had been the only game he had ever played...."
I think removing [4] for a threat and a burden is enough and I don't think you need to make the card less elegant with parentheses. Either both abilities should add 2 if there are 6 companions, or neither should.

[2] Throttled Them From Behind [Gollum]
Event • Assignment
Exert Gollum to make him strength +2 until the regroup phase and assign him to skirmish a companion with the highest strength. That companion loses all bonuses from possessions until the regroup phase. The Free Peoples player may discard 2 cards of that companion's culture from hand to prevent that.
"This is what he had come to find out, for he was not really very hungry at the moment, only curious; otherwise he would have grabbed first and whispered afterwards."
I think discarding 2 Free Peoples cards is enough, but this is an interesting card. Perhaps could cost [1].

[2] What's It Got in Its Pocketses? [Gollum]
Event • Shadow
Exert Gollum to reveal the Free Peoples player's hand. Add [1] for each Free Peoples card revealed.
"‘Not string, precious, but not nothing.'"
Cool! I love this flavour! Could probably spot Gollum or have a slightly lower cost.

Thranduil

February 18, 2009, 06:58:56 AM
Reply #36

Anonymous Prodigy

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Re: The Daily 3
« Reply #36 on: February 18, 2009, 06:58:56 AM »
Thanks for the reviews! :up:

[7]William, Fat Fool [Orc]
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or Tom, William's twilight cost is -1.
Each time William wins a skirmish, add a threat.
Each time William loses a skirmish, exert him.
"He had already had as much supper as he could hold; also he had had lots of beer."

[7]Bert, Liar [Orc]
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
While you can spot Tom or William, Bert's twilight cost is -1.
Maneuver: Exert Bert twice to reveal the Free Peoples player's hand. Add [1] for each Free Peoples card revealed and remove [2] for each Shadow card revealed.
"‘There's more to come yet,' said Tom, ‘or I'm mighty mistook.'"

[7]Tom, Booby [Orc]
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or William, Tom's twilight cost is -1.
Response: If a Free Peoples event is played, exert Tom and remove [1] to cancel that event.
"‘That'll teach ‘em....'"

February 18, 2009, 10:43:27 AM
Reply #37

Gate Troll

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Re: The Daily 3
« Reply #37 on: February 18, 2009, 10:43:27 AM »
[7]William, Fat Fool [Orc]
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or Tom, William's twilight cost is -1.
Each time William wins a skirmish, add a threat.
Each time William loses a skirmish, exert him.
"He had already had as much supper as he could hold; also he had had lots of beer."

I like him. Nice and balanced.  :up:

[7]Bert, Liar [Orc]
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
While you can spot Tom or William, Bert's twilight cost is -1.
Maneuver: Exert Bert twice to reveal the Free Peoples player's hand. Add [1] for each Free Peoples card revealed and remove [2] for each Shadow card revealed.
"‘There's more to come yet,' said Tom, ‘or I'm mighty mistook.'"

Not sure about Bert. Doesn't seem too bad, I wouldn't think he'd get a lot of use. IDK, maybe.  :-|

[7]Tom, Booby [Orc]
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or William, Tom's twilight cost is -1.
Response: If a Free Peoples event is played, exert Tom and remove [1] to cancel that event.
"‘That'll teach ‘em....'"

Not bad.  ;D

I've always seen Bill-Bert-Tom DC's as something that should be able to survive well in a deck as the only minions.
Plenty of versatility and the ability to pack a punch. These seem like they're meant to co-exist alongside other
minions which seems to kind of kill the flavor.  ;)

February 18, 2009, 03:58:59 PM
Reply #38

Thranduil

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Re: The Daily 3
« Reply #38 on: February 18, 2009, 03:58:59 PM »
[7]William, Fat Fool [Orc]
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or Tom, William's twilight cost is -1.
Each time William wins a skirmish, add a threat.
Each time William loses a skirmish, exert him.
"He had already had as much supper as he could hold; also he had had lots of beer."
I'm not sure I understand the point of reducing his twilight cost only by 1, just seems like it should either be more or nothing.

[7]Bert, Liar [Orc]
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
While you can spot Tom or William, Bert's twilight cost is -1.
Maneuver: Exert Bert twice to reveal the Free Peoples player's hand. Add [1] for each Free Peoples card revealed and remove [2] for each Shadow card revealed.
"‘There's more to come yet,' said Tom, ‘or I'm mighty mistook.'"
His ability is bad, unfortunately. In your opponent's turn, their almost certainly going to have more Shadow cards than Free Peoples cards in their hand so your losing a lot of twilight from the pool and exerting Bert twice for the pleasure. Would be more interesting with the [1] and [2] the other way around, or if he was enduring.

[7]Tom, Booby [Orc]
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or William, Tom's twilight cost is -1.
Response: If a Free Peoples event is played, exert Tom and remove [1] to cancel that event.
"‘That'll teach ‘em....'"
Now this is exceedingly strong, I think he should remove [2]. Also, given that Bert and Tom are about twilight in the pool, it's a shame that William isn't. I think I would prefer these guys if William tied in with the theme more closely.

Thranduil