Okay, I think I've finally got this figured out.
I have decided to turn
berserker into a keyword similar to
hunter. It will be incremental, meaning it will work like this:
Berserker X. (This character is strength +X for each wound on each character in its skirmish.)In most cases, it will be simply
berserker 1 (including for these actual Berserkers), though there will be a small handful of exceptions...like the
Rampaging Berserker in the last post!

The beauty of this is that now, not only can I spot berserkers without having to say "minion with Berserk or Berserker in its title", but I can make a minion a
berserker without having to actually give them berserker text. Why is this important? Because I want to integrate the old-school Berserkers like
Berserk Slayer and
Berserk Butcher and
Uruk-hai Berserker, so I want to give them the keyword
berserker...WITHOUT inadvertantly doubling their wounds-for-strength abilities. If
berserker with no numbers at the end triggered the strength-boosting text, then giving, say,
Berserk Rager the keyword
berserker would essentially be changing its current "
Berserk Rager is strength +1 for each wound on a character in its skirmish" to "
Berserk Rager is strength
+2 for each wound on a character in its skirmish". Oops.
But of course,
berseker as a
hunter-like keyword doesn't work that way. Giving a minion
berserker 1 would do what I described with the Rager, but giving it simply
berserker adds no additional abilities/text, yet still makes that minion spottable as a berserker.
Now that I have likely melted your brains by overcomplicating that which is very simple, let's get to a couple new cards.
Berserker Cleaver ![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Possession • Hand Weapon
Strength +3
Bearer must be an Uruk with Berserk or Berserker in its title.
Bearer is a
berserker.
Each time bearer wins a skirmish, you may exert a character.
Wrought of solid iron, these massive, spiked blades were able to clear a wide space around their wielder, devestating any unfortunate victim that got in its way.If you don't recall what this weapon is, just click
here for a reminder.

This blade serves two purposes. First, it's a method of bringing the old Berserkers up to date by giving them the new keyword. But mainly, it serves to turn your berserker beatsticks into TRUE terrors.
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•
Bloodlust ![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Condition • Support Area
Each time a Free Peoples character is killed or a follower is discarded, you may exert an Uruk-hai to place an
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
token here.
Skirmish: Discard this condition or remove an
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
token from here to make a berserker strength +2 (or +3 if that minion is a berserker).
The more enemies that fell before the Berserkers, the fiercer they became.Working with the dead pile again--a mini-theme for
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
in this set--but mainly working with berserkers.

(Oh, and yes, I have gone back through this thread and added the new keyword to my Berserkers, as well as subbing the long "with Berserk or Berserker in its title" for simply "berserker" wherever that appeared. So this keyword is fully integrated now.

)