High Terrace of Thangorodrim.
Site
Mountain.
When the Fellowship moves to here the Free Peoples player must add 2 Burdens or choose an opponent who may take control of a site.
I like this one. I think with adventure path manipulation, you might want to stick with 1 burden, but otherwise nice card.

The Void
Site
Void
At the start of the manouver phase the Free Peoples player may wound the Ringbearer to place a non-unique minion from the discardpile out of play. The Shadow Player may remove
to prevent this.
Now I don't get this. I understand the concept of the Void in Tolkien mythology, but no one can actually
go there and so it seems to make little sense as a site in the game. You could make a
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
card that represents Morgoth manipulating Middle Earth from his
exile in the Void, or an
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
card which represents sending minions to the Void, but I think a site is pushing it.
• Snaga
Minion • Orc
9
3
4
Hunter 3. The roaming penalty for each
minion you play is -1. Response: Exert this minion to prevent a controlled site from being liberated.
Is Snaga a named character from the film? I say that because I know snaga as a general term for lesser Orcs. As a unique guy though, this one is cool. I think
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
might be a more appropriate cost, but it is a solid card.
Goblin Spider ![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Possesion • Mount
4
1
4
Skirmish. Exert bearer to prevent The Free People Player using a skirmish event during this skirmish.
Presumably the site number modification is not supposed to be there? Good, but I would word that as a response, so "
Response: If a Free Peoples event is played during a skirmish involving bearer, exert bearer to cancel that event."
The One Ring, Inherent Corruption Of Madness.
Str: +2
Vit: +2
Res: +2
Each time the Fellowship moves during the Regroup phase add a burden.
Skirmish: Exert the Ringbearer to wear The One Ring until the regroup phase.
Response: If the Ring-bearer is about to take a wound, add 2 burdens instead.
While wearing The One Ring, the Ring-bearer gains hunter 1, and each time a companion is about to be killed in a skirmish, wound the Ringbearer instead.
Regroup: Place an unbound companion from your dead pile out of play to remove a burden.
I think you might want a smaller subtitle. Maybe "Inherent Corrupter" or "Corrupter of Hearts" or something like that. Come to think of it, you could also lose some game text from the Ring, there's way too much going on there for me to fully comprehend the card.
Stat bonus + adding a burden for moving seems a strong and novel idea.
The response ability is misleading though because you don't need to be wearing The Ring, whereas on all others you do.
I've never understood the flavour of hunter on
the Ring of Doom, and I think here it's a bit much, and so is saving all companions that are about to die, because that is quite insane.
Regroup ability very interesting.
Essentially, I think this card is doing far far too much. I like the stat bonus with the penalty for moving and I like taking 2 burdens instead of wounds when wearing the Ring, though exerting as well as all that to wear it might be a bit much. And, that could leave room for another minor ability, but I think it's better to leave it as simple as possible.
I think you might be pushed to fit that much text on a card, but I'd probably think it was still reasonably balanced if it had your regroup action as well, which I quite like. However, I'd prefer to see a simpler Ring and that regroup ability on another card instead.
Thranduil