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Author Topic: New Players comittee  (Read 30475 times)

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May 28, 2009, 02:56:19 AM
Reply #30

Thranduil

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Re: New Players comittee
« Reply #30 on: May 28, 2009, 02:56:19 AM »
Sorry for not seeing this sooner, this is what I get for not looking at the Bag End forum most of the time! #-o

I definitely want this to happen, and I'm very happy to be involved. What I think is most important for this to work is the TLHH admin to be directly involved, because this is the most authority that it looks like we're going to get.

Also, if it's going to truly be a "forum effort", I think that the whole forum should be able to get involved and that the positions should probably elected (in an election run by the admin).

I really hope this finally happens [-o<, and thank you Smeagollum for bringing this up! =D>

Thranduil

May 28, 2009, 03:02:02 AM
Reply #31

Smeagollum

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Re: New Players comittee
« Reply #31 on: May 28, 2009, 03:02:02 AM »
Like Socrates I naturally distrust anyone that calls him self wise.....:D

Totally oftopic!! But like Gil I studied History as well... He finnished.. I did not ](*,)

Hey Gil, who was the man again who said to Alexander the great:  you are standing in my light

May 28, 2009, 03:09:23 AM
Reply #32

Smeagollum

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Re: New Players comittee
« Reply #32 on: May 28, 2009, 03:09:23 AM »
Sorry for not seeing this sooner, this is what I get for not looking at the Bag End forum most of the time! #-o

I definitely want this to happen, and I'm very happy to be involved. What I think is most important for this to work is the TLHH admin to be directly involved, because this is the most authority that it looks like we're going to get.

Also, if it's going to truly be a "forum effort", I think that the whole forum should be able to get involved and that the positions should probably elected (in an election run by the admin).

I really hope this finally happens [-o<, and thank you Smeagollum for bringing this up! =D>

Thranduil

You're welcome Mr T ;)

As you can see I'm making teams and from there I want to have a representative in the council. In the long term people should vote for them. But to get things started I have some names in my head for some of the positions. Like you I want to have as much people from the forum involved. The can come into specific teams.
To get this pc realised I'll pronounced myself as a temp steward. I'll quit the job after it has been setup. From then people should be able to condidate themself for an election.

I hope and think you agree how I'm doing so far?

May 28, 2009, 03:25:28 AM
Reply #33

Legosmurf

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Re: New Players comittee
« Reply #33 on: May 28, 2009, 03:25:28 AM »
Hi JW (Smeagollum) and all the others,

I worked with the Star Wars Graphics and design team for a while and designed quite a bit of their virtual sets, packages etc. I also designed several "New" cards which I would like to see in print (Even send a few to Brad the Fruiter; fat load of good that did me...Grump!).

I would be willing to assist the counsil in that capacity again (I used to be a Graphic Designer and I like the work) but due to work/ home considerations I have limited time.

Let me know what you need/ think.
"There is no problem that can't be solved by a disciplined Cardassian mind....or a firing squad!"

May 28, 2009, 03:35:01 AM
Reply #34

Smeagollum

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Re: New Players comittee
« Reply #34 on: May 28, 2009, 03:35:01 AM »
Hi JW (Smeagollum) and all the others,

I worked with the Star Wars Graphics and design team for a while and designed quite a bit of their virtual sets, packages etc. I also designed several "New" cards which I would like to see in print (Even send a few to Brad the Fruiter; fat load of good that did me...Grump!).

I would be willing to assist the counsil in that capacity again (I used to be a Graphic Designer and I like the work) but due to work/ home considerations I have limited time.

Let me know what you need/ think.

Hi People this guy is Henk Maul. He's very appreciated friend of mine! I really want him in the team I've put him so far (which I will ask him this weekend personally during a match with Star Wars mini's  :)

Oh can someone please get this topic sticked?

May 28, 2009, 05:14:30 AM
Reply #35

Smeagollum

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Re: New Players comittee
« Reply #35 on: May 28, 2009, 05:14:30 AM »
I know, but we have started several ones... like the white council etc...

Does anyone know contact adresses or homepages of Chinese or japanese playerships? They should be know too about our discussions.

It always have to start with a small group. As soon as we are organized we can offer other playergroups to jump in.

First: Organize
Second: Vision
Third: How can we achieve in a specific period of time
Fourth: Ask commitment other playergroups
Five: When everything is set and we have commitment we need to contact Deciphet, New Line cinema and the heirs of Tolkien. We've to ask their permission to become official. If they don't respond (we write an official letter to them. Telling who we are, what we do, wich commitments we have and what we want from them and we ask them to anwser with a specific short time otherwise we concider it as that they agree) then we concider it as not a denial and we become official. If there's objection then we stay officious.

May 28, 2009, 08:59:16 AM
Reply #36

Legosmurf

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Re: New Players comittee
« Reply #36 on: May 28, 2009, 08:59:16 AM »
Thanks for the vote of confidence!

I personally think we're making this way too complicated. Informing Decipher that we would like to alter the text of existing cards in nice but there is very little they can do about it as long as we clearly state that we're in no way affiliated with D.

Making new cards and possibly new images, now that's a completely new bowl of wax and requires lots of licenses which I assume will be too costly for a fanbased initiative.

If we look at the SW thing however, the PC could keep operating even though WotC has the SW license as long as they left the images alone. Since the first objective of the PC is to clarify existing cards and/ or make old cards playable again, I don't see a problem yet.

If later on there is so much of a fanbase because of this effort that new cards ar in order, then we could always look into the licensing options again.

I suggest first tackling the daunting task of making existing cards playable again and then look for the production of new cards.
"There is no problem that can't be solved by a disciplined Cardassian mind....or a firing squad!"

May 28, 2009, 09:03:57 AM
Reply #37

FingolfinFinwe

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Re: New Players comittee
« Reply #37 on: May 28, 2009, 09:03:57 AM »
Right on Legosmurf.  One step at a time.  The main thing right now should be working on TLHH standard format, which can include x-list, restrict-list, and errata'd cards.

May 28, 2009, 09:10:29 AM
Reply #38

Jerba

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Re: New Players comittee
« Reply #38 on: May 28, 2009, 09:10:29 AM »
I concur with legosmurf. Lets not worry about being official in the eyes of decipher, new line or whoever. Not important at this point. As long as we don't touch the images we'll be fine for now. Honestly, if we did mess with images I doubt it would matter. Lets start with getting the environment stablized and maybe get out a small 10 card set of virtual cards of existing, easy to get cards.

May 28, 2009, 10:15:19 AM
Reply #39

Legosmurf

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Re: New Players comittee
« Reply #39 on: May 28, 2009, 10:15:19 AM »
As Far as images go, I think we can get away with old cards with new culture symbols (Old sauron/ dunland etc) or else we can solve this in text by stating that card x can be played in an y culture deck (with the necessary errata of course!)

I think that with that we'll have our hands full. As I said before I think I can come up with appropriate templates for these "Virtual" cards.
"There is no problem that can't be solved by a disciplined Cardassian mind....or a firing squad!"

May 28, 2009, 11:26:57 AM
Reply #40

Jerba

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Re: New Players comittee
« Reply #40 on: May 28, 2009, 11:26:57 AM »
As Far as images go, I think we can get away with old cards with new culture symbols (Old sauron/ dunland etc) or else we can solve this in text by stating that card x can be played in an y culture deck (with the necessary errata of course!)

I think that with that we'll have our hands full. As I said before I think I can come up with appropriate templates for these "Virtual" cards.

Adapting the new cultures to the old cultures would be a wonderful virtual card function. Not to do away with the new cultures or to even mingle them, but to add possibilites to the old cultures that haven't seen a card in ages. Dunland, Moria, and Sauron come to mind. I really don't think anyone will come after us for adjusting the existing templates for use as virtual cards.

May 28, 2009, 11:43:09 AM
Reply #41

BattleWarg

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Re: New Players comittee
« Reply #41 on: May 28, 2009, 11:43:09 AM »
Just saw my name up here - sounds like a great idea, and I hope it will be able to work.  I've seen some that seem to.

As for the cultures...  Honestly, my thought is to keep the cultures as they are (if possible, although cards that need errata anyway could have their culture re-examined) and have the cultures gain support through Development's sets when we're ready to do that.

That said, I personally have Lackey and GCCG, but no other program.  Obviously, Lackey would be incredibly easy to modify - it's designed to do so, after all.  GCCG, on the other hand, in any case would need us to know who uses the Virtual Cards and who doesn't - in order to play with the people that don't fairly.
What I'd do, at least if/until an official update is put into it, is have two folders for images - one with the virtual cards and one with the original version of those cards.  The player would simply have to replace when they switch to playing with/without virtual cards.

Personally, my goal would be to remove the X-list for every format.  I'm not including the set-wide bans, but to errata the cards that have been banned (as well as some that are simply way too weak - TWoaL, O Elbereth! Gilthoniel! thanks to alternate RBs are my main thoughts in that area).  I know it may not be possible, but I'd try to give it a fair shot.
« Last Edit: May 28, 2009, 12:40:02 PM by BattleWarg »

May 28, 2009, 12:11:19 PM
Reply #42

Jerba

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Re: New Players comittee
« Reply #42 on: May 28, 2009, 12:11:19 PM »

As for the cultures...  Honestly, my thought is to keep the cultures as they are (if possible, although cards that need errata anyway could have their culture re-examined) and have the cultures gain support through Development's sets when we're ready to do that.

I agree leaving them as is. With virtualization we can add cards to the old cultures and bring them up to speed with the new cultures too.

May 28, 2009, 03:40:58 PM
Reply #43

Gerontius

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Re: New Players comittee
« Reply #43 on: May 28, 2009, 03:40:58 PM »
I'm sorry, but I really don't want old cultures being brought "up to speed." Keep the new cultures as the powerful ones that have to face things like Gil-Galad, HKotN. I would still like new [Sauron], [Moria], and [Isengard] cards, but I would much rather have these cards stay in the same power range as cards from the first few sets. In other words, I wouldn't like to see the old cultures mixed with the new, or made as powerful as the new, but rather just introduce some more cards and strategies that can be played in fellowship block, towers block, etc. without completely paving over fellowships.

May 28, 2009, 04:16:48 PM
Reply #44

Jerba

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Re: New Players comittee
« Reply #44 on: May 28, 2009, 04:16:48 PM »
I can see your argument. However, I think rotations will determine if they need be brought up to speed or not. If the rotations are kept the same then you're probably right. However, if set rotations change then cards might have to be changed...