I find it odd that the maneuver skill can be used without using Gimli himself. Exert someone else to heal someone else. Are there other examples of companions with skills that exert anyone to heal anyone? It seems that at least one part should link to Gimli. Or am i reading too much into this?
No you're quite right. It does make a lot more sense for his ability to be "Exert Gimli and add
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
to heal another
![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
companion."
If Gimli himself can become
culture it seems useful, but perhaps powerful? Normally one of the challenges of designing a multi-culture deck is balancing the cards that only work with some companions in your deck. Gimli will be able to use all Dwarf cards, and some Elf cards. This opens up deck design. Perhaps if he can change culture, his deploy cost should rise above 2?
There is also a timing issue with Alliance? Can you trigger it anytime? For example, during a skirmish involving Gimli, can i play
and
events by switching his culture mid-skirmish? If order of events, actions is important, can i switch his culture multiple times?
It is probably easy enough to answer these questions. But with all the possible broken combos that may arise perhaps it is better to leave the culture of the card unchanged.
Currently it's any time. The way I see it is: you play a card or use an ability that checks for Gimli's culture. At that time, once the ability or card has been activated but before it has resolved, you choose what culture Gimli will be for that snapshot. He may be a different culture in a later snapshot, even one directly following. But at any one time, he is only 1 culture – in no particular snapshot can he count as both a
![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
and
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
companion.
The reason I think it would work this way is because it seems to me that this is also the way it works in game text: when you activate the ability, but before it has resolved, you choose which cultures the culture symbols involved match to.
Now this may be too powerful, but I'm not so sure it is. Certainly, because we have the power which cards we make with an alliance and which we don't, we can fix the power level of alliance cards so that their abilities/attributes/costs are slightly under the power curve to make up for the flexibility.
Hopefully I've made myself clear on what a vision of this version of alliance would be. I'm not saying this is the version we should definitely run with, but that's what it looks like in this case.
Thranduil