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Author Topic: Triumph and menace remix  (Read 18597 times)

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May 29, 2010, 02:21:14 PM
Reply #15

jdizzy001

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Re: Triumph and menace remix
« Reply #15 on: May 29, 2010, 02:21:14 PM »
I'm finished.  All the slip-in sleeves of the Triumph and Menace remix are complete.  It may as well be renamed the initiative remix.  In the end, i largely replaced the T&M mechanic with the initiative mechanic.  This way the card is still "random."  Sadly, due to the programs I have available, I couldn't match the text fonts used by Big D.  I did my best though.
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May 29, 2010, 02:24:06 PM
Reply #16

ket_the_jet

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Re: Triumph and menace remix
« Reply #16 on: May 29, 2010, 02:24:06 PM »
I don't think I would use any of them (not good enough) with one exception. The new, strongest Aragorn card in the game.
-wtk

May 29, 2010, 02:25:33 PM
Reply #17

ket_the_jet

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Re: Triumph and menace remix
« Reply #17 on: May 29, 2010, 02:25:33 PM »
In fact, I think all of the cards are terribly over-priced (or under-powered) with the exception of Aragorn, who is universally fantastic.

And why isn't Legolas an archer? I guess he is pretty strong if he is, but basically you are trading any Legolas who is an archer with game text for one who may add one to the archery total. Weak sauce.
-wtk

May 29, 2010, 02:45:14 PM
Reply #18

jdizzy001

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Re: Triumph and menace remix
« Reply #18 on: May 29, 2010, 02:45:14 PM »
Ha Ha, good catch.  I didn't realize i had forgotten to give legolas the archer keyword.  yes, he is supposed to be an archer.  As far as aragorn is concerned, you still have to have initiative to make him work, otherwise he has no text.
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May 29, 2010, 02:56:29 PM
Reply #19

ket_the_jet

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Re: Triumph and menace remix
« Reply #19 on: May 29, 2010, 02:56:29 PM »
It's not hard to have the initiative at the start of the maneuver phase. I would suggest that nearly 80% of the time, I have the initiative at the start of the maneuver phase.
-wtk

May 29, 2010, 03:02:13 PM
Reply #20

jdizzy001

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Re: Triumph and menace remix
« Reply #20 on: May 29, 2010, 03:02:13 PM »
do you think exerting a minion would be better?  i personally like it as is, but I want to know what others think.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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May 29, 2010, 03:44:26 PM
Reply #21

Cw0rk

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Re: Triumph and menace remix
« Reply #21 on: May 29, 2010, 03:44:26 PM »
I prefer 'exert a minion'. By the way, I'm saddened by the fact that your Army of Sauron only gains strength +5.

May 29, 2010, 04:05:20 PM
Reply #22

jdizzy001

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Re: Triumph and menace remix
« Reply #22 on: May 29, 2010, 04:05:20 PM »
I am too, but a str 27 minion seemed really outrageous.  22 is still very formitable. On account of his cost, would it be better if his bonus lasted as long as the shadow has initiative instead of until the regroup phase? If you want to see the final product send me a PM.  This goes for anyone.  Want to see them? PM me.
« Last Edit: May 29, 2010, 04:09:41 PM by jdizzy001 »
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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May 29, 2010, 04:18:49 PM
Reply #23

Cw0rk

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Re: Triumph and menace remix
« Reply #23 on: May 29, 2010, 04:18:49 PM »
I am too, but a str 27 minion seemed really outrageous.  22 is still very formitable. On account of his cost, would it be better if his bonus lasted as long as the shadow has initiative instead of until the regroup phase? If you want to see the final product send me a PM.  This goes for anyone.  Want to see them? PM me.
Your minion isn't automatically strength 22, it is strength 17 and it isn't that good if you consider Siege Troop. For one less twilight, you have a 20 strength minion that doesn't require spotting an orc, doesn't need initiative to be good, and also has a nice little gametext.

May 29, 2010, 05:48:27 PM
Reply #24

ket_the_jet

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Re: Triumph and menace remix
« Reply #24 on: May 29, 2010, 05:48:27 PM »
I think you need for the card to be at least strength 25 if you ever want it to see play. Granted there are some good ways to gain initiative in the [Sauron] culture.
-wtk

May 29, 2010, 06:38:34 PM
Reply #25

MR. Lurtzy

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Re: Triumph and menace remix
« Reply #25 on: May 29, 2010, 06:38:34 PM »
I am too, but a str 27 minion seemed really outrageous.  22 is still very formitable. On account of his cost, would it be better if his bonus lasted as long as the shadow has initiative instead of until the regroup phase? If you want to see the final product send me a PM.  This goes for anyone.  Want to see them? PM me.

I'm interested in seeing this.

May 30, 2010, 03:53:25 PM
Reply #26

Cw0rk

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Re: Triumph and menace remix
« Reply #26 on: May 30, 2010, 03:53:25 PM »
What about strength +5 and fierce?

May 31, 2010, 01:14:46 AM
Reply #27

jdizzy001

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Re: Triumph and menace remix
« Reply #27 on: May 31, 2010, 01:14:46 AM »
not a bad idea.  I was saving fierce for the uruk, but fierce may strngthen the minion without sending it to the broken pile.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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May 31, 2010, 07:48:30 PM
Reply #28

jdizzy001

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Re: Triumph and menace remix
« Reply #28 on: May 31, 2010, 07:48:30 PM »
well, I made some "final" changes.  I feel very good about how these cards turned out.  I'm just sad they'll never see play.  At least anywhere official.  Nevertheless, thanks to everyone for their input, advice, and thoughts.  If any more occur to you, please let me know.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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June 02, 2010, 11:43:47 AM
Reply #29

Aragorn_Ellessar

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Re: Triumph and menace remix
« Reply #29 on: June 02, 2010, 11:43:47 AM »
10] •Army of Moria [Moria]
Minion • Orc
Str: 17
Vit: 3
Site: 4
To play, spot a Moria orc.
When you play this minion, you may exert it twice to draw 3 cards.

Review on this card:

I think that it might be a little too expensive. See Host of Moria.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.