Ooookay.....
I understood none of that....
Lol. Actually, on second thought, that system might not be a bad one. It wouldn't be sold, so I'm not so concerned about having similar mechanics to other RP systems. So basically...here's how it would work.
Let's say that one of your statistics lets you roll four dice. Because of one factor, these are six-sided dice. Because of another factor, your target number is three. Finally, one last factor requires you to have two successes. So you roll the dice.
You get a 5, a 4, a 2, and a 6. That's three dice that fell above a three. Three successes. Which means that you achieved your goal of two successes, and then some. So you'd succeed in whatever you were trying to do, and maybe get a bonus. So.
I'm thinking it could be something like this...
Basic Attribute: How many dice you roll.
Skill: What type of dice you roll.
Skill required for a task: What the target number is.
Effort required for a task: How many successes you need.
So let's say you have a character with the attribute "Strength 2", and the Skill "Miner (d6)". He also has a pickaxe, which increases the Skill to "Miner (d8)". He wants to try and dig through rock. The person running the game sets the difficulty at 2, but requires a good bit of effort, namely, 2. The character rolls both dice, and gets a 3 and a 1. Bad luck...the 3 passes, but the 1 doesn't, so you only get one success. He fails.
If you need me to elaborate, I can, but...wow, that actually feels like it would work.