LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Post your Gemp-LotR bugs here  (Read 168293 times)

0 Members and 1 Guest are viewing this topic.

December 19, 2014, 09:17:45 AM
Reply #2145

Eukalyptus

  • ****
  • Information Offline
  • Bowman
  • Posts: 429
Re: Post your Gemp-LotR bugs here
« Reply #2145 on: December 19, 2014, 09:17:45 AM »
Éowyn, Lady of Rohan or Armor might be bugged.

The following occured:

Boromir with Armor and 2 vitality left skirmishes a Damage +1 minion. Boromir loses, gets a wound. In the fierce skirmish, Boromir loses again, would receive a wound which is prevented by Éowyn LoR and Armor's game text doesn't apply anymore, letting the damage+ wound through.

I think Armor works correct in this case. Or am I wrong?

December 19, 2014, 09:24:44 AM
Reply #2146

Merrick_H

  • *****
  • Information Offline
  • Marksman
  • Moderator
  • Posts: 545
Re: Post your Gemp-LotR bugs here
« Reply #2146 on: December 19, 2014, 09:24:44 AM »
Boromir didn't actually take a wound from the damage +1 minion since Eowyn prevented the wound.  Because he hasn't taken a wound yet, the Armor game text doesn't kick in and the second wound gets through.

December 20, 2014, 03:25:45 AM
Reply #2147

Eukalyptus

  • ****
  • Information Offline
  • Bowman
  • Posts: 429
Re: Post your Gemp-LotR bugs here
« Reply #2147 on: December 20, 2014, 03:25:45 AM »
Another one: Hope Comes & Glimpse of Fate.

Initiative is lost through Legolas, Fearless Marksman and 1 card remains in the FP's hand. That card is Still Needed and gets played during skirmish, prompting Hope Comes to kick in and draw 3 cards. Here, Glimpse of Fate triggers again.

Bug? If not, why?

December 20, 2014, 03:46:08 AM
Reply #2148

-Enola-

  • ****
  • Information Offline
  • Marksman
  • Posts: 588
Re: Post your Gemp-LotR bugs here
« Reply #2148 on: December 20, 2014, 03:46:08 AM »
Hobbit Draft Game : http://hobbitdraftgame.free.fr

December 20, 2014, 05:14:57 AM
Reply #2149

BigRedMF

  • **
  • Information Offline
  • Tracker
  • Posts: 114
Re: Post your Gemp-LotR bugs here
« Reply #2149 on: December 20, 2014, 05:14:57 AM »
It definitely looks like a bug to me. According to the CRD (http://lotrtcgwiki.com/rules/crd.pdf), the first step of playing a card is that it leaves your hand and enters "the void". Thus you would have 0 cards in hand as soon as you click the card to play it. The fifth step is to respond to playing the card (i.e. Hope Comes), at which point you go from 0 cards in hand to 3 cards in hand. Glimpse of Fate should not trigger because you never regain initiative.

January 04, 2015, 01:54:59 PM
Reply #2150

dmaz

  • *****
  • Information Offline
  • Marksman
  • Global Mod
  • Posts: 555
Re: Post your Gemp-LotR bugs here
« Reply #2150 on: January 04, 2015, 01:54:59 PM »
For Phial of Galadriel, Star Glass, is strength supposed to be included in game text?

For example, if I have a minion who's strength has been increased through a possession, event or other action, and then the Phial is used after the strength has been set to X, would it remove the minions strength back to base strength? I always thought strength wasn't part of game text...

January 04, 2015, 02:15:01 PM
Reply #2151

Legion

  • ****
  • Information Offline
  • Horseman
  • Posts: 343
Re: Post your Gemp-LotR bugs here
« Reply #2151 on: January 04, 2015, 02:15:01 PM »
As far as I know, your reasoning is correct.  I have had issues with that card, too which have been posted earlier (I had it remove roaming for all my minions when it was played on an Advance Scout), so it is quite possible the card is not working correctly.  Do you have a replay?

January 04, 2015, 06:34:42 PM
Reply #2152

dmaz

  • *****
  • Information Offline
  • Marksman
  • Global Mod
  • Posts: 555
Re: Post your Gemp-LotR bugs here
« Reply #2152 on: January 04, 2015, 06:34:42 PM »
Yeah here it is...check out the very end as he is at site 9.

http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$446pll0uyj9h5qs4

From what I understand IF the phial was used before he let my take any actions then everything would be fine....However, because he chose to wait to use the phial, I don't think that the phial has the ability to subtract strength, as strength, vitality, and twilight cost are not a part of game text, from what I understand...

January 04, 2015, 10:11:56 PM
Reply #2153

bibfortuna25

  • *****
  • Information Offline
  • Knight
  • Posts: 1531
Re: Post your Gemp-LotR bugs here
« Reply #2153 on: January 04, 2015, 10:11:56 PM »
The Phial should not remove the minion's strength bonuses, unless that bonus comes directly from the minion's text (e.g. Orc Swordsman).
All cards do what they say, no more, no less.

January 05, 2015, 12:34:41 PM
Reply #2154

dmaz

  • *****
  • Information Offline
  • Marksman
  • Global Mod
  • Posts: 555
Re: Post your Gemp-LotR bugs here
« Reply #2154 on: January 05, 2015, 12:34:41 PM »
The Phial should not remove the minion's strength bonuses, unless that bonus comes directly from the minion's text (e.g. Orc Swordsman).

Thanks bib! That's what I was curious about...yet one more thing to add to the list of things that need to be fixed

January 05, 2015, 06:28:04 PM
Reply #2155

BigRedMF

  • **
  • Information Offline
  • Tracker
  • Posts: 114
Re: Post your Gemp-LotR bugs here
« Reply #2155 on: January 05, 2015, 06:28:04 PM »
Hmm, yeah that seems to me like Gollum should have retained his strength. Removing his game text (aka his Skirmish ability) via Phial of Galadriel would just prevent him from doing it again. It should not negate the strength he had already gained.

January 25, 2015, 02:27:47 AM
Reply #2156

Raelag

  • *
  • Information Offline
  • Orc
  • Posts: 30
Re: Post your Gemp-LotR bugs here
« Reply #2156 on: January 25, 2015, 02:27:47 AM »
Beyond the height of men is not working with 6 comps.. This is one of the two replays I have.. http://www.gempukku.com/gemp-lotr/game.html?replayId=Raelag$11u8zuogi8cjd0jn It is still discarding only armor..

January 25, 2015, 03:03:41 AM
Reply #2157

Eukalyptus

  • ****
  • Information Offline
  • Bowman
  • Posts: 429
Re: Post your Gemp-LotR bugs here
« Reply #2157 on: January 25, 2015, 03:03:41 AM »
BTHOM is working correctly. The card doesn't get rid of every possession, just armors, helms and shields. The key here is "such" possessions. Isengard Smith on the other hand says all possessions, completely different.

January 31, 2015, 02:59:33 AM
Reply #2158

Eukalyptus

  • ****
  • Information Offline
  • Bowman
  • Posts: 429
Re: Post your Gemp-LotR bugs here
« Reply #2158 on: January 31, 2015, 02:59:33 AM »
War of the Ring block
valid sets: 11, 12, 13,
sites from block: Shadows and onwards
Ring-bearer skirmish can be cancelled: no
X-listed: none,
R-listed: Orkish Smith, Strange-looking Men,
Additional valid: none,

January 31, 2015, 03:08:34 AM
Reply #2159

Eukalyptus

  • ****
  • Information Offline
  • Bowman
  • Posts: 429
Re: Post your Gemp-LotR bugs here
« Reply #2159 on: January 31, 2015, 03:08:34 AM »
In gemp, Ring-bearer skirmishes can only be canceled in FotR, TT and TS. Otherwise it was from Reflections on.