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Author Topic: Post your Gemp-LotR bugs here  (Read 378236 times)

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October 18, 2012, 10:25:42 AM
Reply #1230

hsiale

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Re: Post your Gemp-LotR bugs here
« Reply #1230 on: October 18, 2012, 10:25:42 AM »
You can transfer possessions and artifacts from allies to companions or the other way round only if the fellowship is at allies' home site.

October 20, 2012, 10:06:45 PM
Reply #1231

Gerontius

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Re: Post your Gemp-LotR bugs here
« Reply #1231 on: October 20, 2012, 10:06:45 PM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=Gerontius$f858lxff8haf1qa3
At site 8, I use Bilbo's effect to play NFFatRoD during the regroup phase. I know this issue has been discussed before (http://lotrtcgwiki.com/forums/index.php/topic,4703.0.html), so is this a bug?

October 21, 2012, 06:41:55 AM
Reply #1232

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #1232 on: October 21, 2012, 06:41:55 AM »
Today I noticed that if I look at my ring-bearer's stats while it is the opponent's turn, it displays the opponent's remaining resistance instead of my own remaining resistance. Not sure if this can be corrected or not.
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October 22, 2012, 01:10:06 AM
Reply #1233

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1233 on: October 22, 2012, 01:10:06 AM »
Harrowdale still doesn't work right. Its text shouldn't be active unless the FP has reached that site. If it is ahead of the current FP player, it still makes minions lose fierce even though FP hasn't reached that site yet.

To reiterate, Harrowdale should only be in effect if:

The current Free Peoples player is at that site (even if the site was replaced later on in the turn)
or
The current Free Peoples player began their turn at that site and has moved on to the next site.
« Last Edit: October 23, 2012, 06:10:41 AM by bibfortuna25 »
All cards do what they say, no more, no less.

October 23, 2012, 04:21:40 AM
Reply #1234

MADG0BLIN

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Re: Post your Gemp-LotR bugs here
« Reply #1234 on: October 23, 2012, 04:21:40 AM »
Banner of westernesse won't let you heal if there is more then one companinion with wounds, it let's you click it but no one will get healed.

And also I noticed something that is not right I think.
I had a Morgul Ambusher in play with 5 threats. That is +2 archery. Next to that I had a Southron Marksmen. I exerted him twice so that is +2. With his own archer ability it should have been 5 archery in my opinion. It was 4 and it cost me the game. ;)

October 23, 2012, 07:10:02 AM
Reply #1235

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1235 on: October 23, 2012, 07:10:02 AM »
Another issue with Harrowdale:

Harrowdale was site 3. I was at site 2, which prevented minions at site 2 from being fierce. The site's text should not have been active as I hadn't reached that site yet.
I did some more changes to Harrowdale. It's such a problematic card...
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October 23, 2012, 08:00:12 AM
Reply #1236

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1236 on: October 23, 2012, 08:00:12 AM »
If I return merry swordthain to hand and I play brego back from the discard pile it also attaches to enemies if I cannot attach to another character.
Funny, but I couldn't find anywhere in Comprehensive rules, that you can play possession only on your character, and Brego can be played on Man or Wizard, both character races are present in Shadow as well...

"Most possessions tell you who their bearer can be, which is the kind of character you can play them on."
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October 23, 2012, 08:16:52 AM
Reply #1237

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1237 on: October 23, 2012, 08:16:52 AM »
Any chance that the muster rules will be fixed soon? It's caused a lot of games to be won that shouldn't have been.
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October 23, 2012, 08:29:12 AM
Reply #1238

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1238 on: October 23, 2012, 08:29:12 AM »
Muster doesn't work correctly on Gemp. Players are given the option to use Muster on one character, discard one and draw one, then they get the option to use Muster on a different character.

The rules state that you must use Muster all at once; if you have 3 guys with Muster, you choose to use Muster 0, 1, 2 or 3 times, and then discard that number to draw that same amount. After that, you're done using Muster for that regroup phase.
Changed (after restart):
- Changed how Muster works now. At the start of the regroup phase, one of your muster cards will light up (unfortunately all optional effects have to be used via cards). If you want to use Muster, just click the card (right-click to be sure what effect you're using). Then you choose which cards you want to discard, up to the number of Muster cards you have. All cards are discarded and then you draw an equal number of cards.
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October 23, 2012, 08:37:18 AM
Reply #1239

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1239 on: October 23, 2012, 08:37:18 AM »
Had a game today where Arwen's Fate was played, but Aragorn was exhausted and shouldn't have been able to exert.
Fixed (after restart):
- "Arwen's Fate" now can't be played if you don't control exertable Aragorn or Arwen.
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October 23, 2012, 08:41:41 AM
Reply #1240

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1240 on: October 23, 2012, 08:41:41 AM »
I wonder where MarcinS has been. There have been a lot of bugs reported recently, and no resolution on them yet.
I was indeed at PT Seattle. I'm back now, but will be out to GP Philadelphia this weekend and GP Lyon a week after. But I'll try to catch up on all the bugs before that.
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October 23, 2012, 08:44:23 AM
Reply #1241

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1241 on: October 23, 2012, 08:44:23 AM »
I noticed that not all cards that modify the move limit modify it until the end of the turn.

Example: The Number Must Be Few
If there are 7 companions, and then 1 of them dies during the turn, The Number Must Be Few stops modifying the move limit.
That's a bit confusing. The card states "While you can spot ..." rather than "If you can spot..." While made me think the move limit change works only while the condition is true. Does that mean that all move limit modifiers are until end of turn?
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October 23, 2012, 08:46:00 AM
Reply #1242

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1242 on: October 23, 2012, 08:46:00 AM »
When a card prevend the discard from another card, the effect still accours.
Examples:

Corsair Marauder (8R57) renforce tokens even if the FP have prevented the discard of the chosen possession like using Scouring of the shire

Same for Clever Hobbits 7U54 prevented from Deceit 18R29
This was fixed on September 20th, are you sure it's still happening, here is the change log:
- All of the cost-to-effect actions, when cost was prevented, should now stop the "effect" part, i.e. Corsair Marauder
if the discarding of possession was prevented, will not reinforce token.
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October 23, 2012, 08:48:54 AM
Reply #1243

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1243 on: October 23, 2012, 08:48:54 AM »
I noticed that not all cards that modify the move limit modify it until the end of the turn.

Example: The Number Must Be Few
If there are 7 companions, and then 1 of them dies during the turn, The Number Must Be Few stops modifying the move limit.
That's a bit confusing. The card states "While you can spot ..." rather than "If you can spot..." While made me think the move limit change works only while the condition is true. Does that mean that all move limit modifiers are until end of turn?

From the rules:

"If the move limit is modified for a turn, then that
modification is in effect for the whole turn, even
if the conditions for the modification change."
All cards do what they say, no more, no less.

October 23, 2012, 08:57:49 AM
Reply #1244

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1244 on: October 23, 2012, 08:57:49 AM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=Gerontius$f858lxff8haf1qa3
At site 8, I use Bilbo's effect to play NFFatRoD during the regroup phase. I know this issue has been discussed before (http://lotrtcgwiki.com/forums/index.php/topic,4703.0.html), so is this a bug?
Fixed (after restart):
- "Bilbo, Bearer of Things Burgled" can now only play either non-events or Regroup events (not Skirmish events and thee like).
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