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Author Topic: Post your Gemp-LotR bugs here  (Read 382611 times)

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November 27, 2016, 10:54:46 AM
Reply #2280

mardukra

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Re: Post your Gemp-LotR bugs here
« Reply #2280 on: November 27, 2016, 10:54:46 AM »
Foul Creation reads, "...reveal an opponent's hand.", same as Sting, but merely 'looks at opponent's hand.'   
Upon revealing an opponent's hand the contents would be published to the chat log, same as Sting.  Looking at an opponent's hand would not publish the contents but this is not how Foul Creation is worded.

December 08, 2016, 09:57:24 PM
Reply #2281

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #2281 on: December 08, 2016, 09:57:24 PM »
Wielder of the Flame is bugged. When my opponent played it, the game did not give an indication which companion he intended to make defender +1. In all "do X to prevent Y" situations in this game, Y is chosen before the other player is given the option to do X. For example, when Hate is played, the companion is chosen before the FP is given the option to play Intimidate.
« Last Edit: December 08, 2016, 09:59:15 PM by bibfortuna25 »
All cards do what they say, no more, no less.

January 02, 2017, 02:32:11 PM
Reply #2282

dmaz

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Re: Post your Gemp-LotR bugs here
« Reply #2282 on: January 02, 2017, 02:32:11 PM »
Wielder of the Flame is bugged. When my opponent played it, the game did not give an indication which companion he intended to make defender +1. In all "do X to prevent Y" situations in this game, Y is chosen before the other player is given the option to do X. For example, when Hate is played, the companion is chosen before the FP is given the option to play Intimidate.

Good catch, Bib, thanks. I just checked out the coding and have an idea of what might be wrong.
Using an event or active condition/possession/artifact to prevent a wound would be bound to the global coding, and follows the correct sequence.

In the coding for Wielder, the preventative action is built into the card, and it looks like its placement calls for the opponent to prevent before targeting. Subtle, but could make all the difference depending on who they choose!

I'm adding this to my working list. The ones I can't make pull requests to fix, I'll get Phallen's help with :)

January 21, 2017, 10:39:19 AM
Reply #2283

Valtor

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Re: Post your Gemp-LotR bugs here
« Reply #2283 on: January 21, 2017, 10:39:19 AM »
If there are no burdens and only 1 threat, Nine-Fingered Frodo and the Ring of Doom has no effect - is that correct?

January 22, 2017, 05:05:07 PM
Reply #2284

Dictionary

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Re: Post your Gemp-LotR bugs here
« Reply #2284 on: January 22, 2017, 05:05:07 PM »
I don't believe so. NfFatRoD should remove the threat because it is the action you can most fully complete. If there had been a burden then that would have to be removed instead. But with no burdens removing the threat should be fine.
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January 23, 2017, 01:36:10 PM
Reply #2285

Ringbearer

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Re: Post your Gemp-LotR bugs here
« Reply #2285 on: January 23, 2017, 01:36:10 PM »
If there wasnt an effect that prevents threats from being removed. A link is prolly needed.

January 23, 2017, 03:11:11 PM
Reply #2286

Legion

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Re: Post your Gemp-LotR bugs here
« Reply #2286 on: January 23, 2017, 03:11:11 PM »
I've raised this one before. I personally think this is a bug as one out of two threats seems closer to doing "as much as you can" than none out of one burdens.

March 11, 2017, 05:50:07 PM
Reply #2287

Tonio

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Re: Post your Gemp-LotR bugs here
« Reply #2287 on: March 11, 2017, 05:50:07 PM »
Regardless, there is still a bug with WK Deathless Lord

I agree, and the bug is still there 2 years later... The Wk Deathless Lord doesn't allow me to wound an ally because this ally has only one vitality left... So he forces me to exert a companion!

This is really ugly during movie block sealed, where the WK Deathless Lord is your best card in the packs....

Replay example : http://www.gempukku.com/gemp-lotr/game.html?gameId=78912

March 12, 2017, 11:32:31 PM
Reply #2288

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #2288 on: March 12, 2017, 11:32:31 PM »
If you have a companion that is capable of being exerted, you have to choose that option if you don't have any allies that have at least 2 vitality remaining.

However, if every companion is exhausted, the WK should allow you to wound an ally even if that ally is exhausted.
All cards do what they say, no more, no less.

March 13, 2017, 08:07:47 AM
Reply #2289

Durin's Heir

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Re: Post your Gemp-LotR bugs here
« Reply #2289 on: March 13, 2017, 08:07:47 AM »
But if every companion is exhausted, and there is an exhausted ally and another one with vitality 2+, you're forced to wound twice the non-exhausted ally. You cannot put 2 wound tokens on an exhausted ally, so the rules prefer the other option (which can be fully completed).

Deathless Lord is very tricky, you must consider all those conditions. Acts just like Nine Fingered Frodo and the Ring of Doom. Still, he gives you a bonus when killing a companion and that's (almost) always better than nothing!
“If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing.”  - Malcolm X

March 13, 2017, 12:04:05 PM
Reply #2290

Tonio

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Re: Post your Gemp-LotR bugs here
« Reply #2290 on: March 13, 2017, 12:04:05 PM »
Yes, I have read after posting that everyone thinks this is the way Deathless Lord works, and that there is no bug...

This sounds very strange to me, but maybe you're right, seeing what's written in Comprehensive Rule Book...

Deathless Lord was allready a bad card, now it becomes even worse :)

thanks

March 13, 2017, 03:00:58 PM
Reply #2291

Durin's Heir

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Re: Post your Gemp-LotR bugs here
« Reply #2291 on: March 13, 2017, 03:00:58 PM »
It could have been written in a different, clearer way: "Each time a companion is killed in a skirmish involving a Nazgul, you may spot a Free Peoples character. If is an ally, wound him or her twice. If is a companion, exert him or her." But no, they made it the Decipher way!

Still, pair Deathless Lord with Drawn to its Power and you'll get more benefits. Or with exerting cards (Southron archers) or damage bonuses (Nazgul Sword, Dark Whispers, Stooping to the Kill, LHDWT), or direct assignment (Bill Ferny, Toldea MoM, Between Nazgul and Prey) to get easier kills. With some effort and thinking outside the box, one can create a good Deathless Lord deck!
“If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing.”  - Malcolm X

March 17, 2017, 08:02:54 AM
Reply #2292

Tonio

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Re: Post your Gemp-LotR bugs here
« Reply #2292 on: March 17, 2017, 08:02:54 AM »
Making a good WK Deathless Lord deck is indeed a challenge!

I must confess I only played him in Movie Block sealed because other minions were even worse :)

May 19, 2017, 08:31:42 AM
Reply #2293

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #2293 on: May 19, 2017, 08:31:42 AM »
When my opponent was at site 7, I wasn't able to play Lurtz's Battle Cry. I had no Uruks in play, but LBC doesn't require you to spot an Uruk. You should always be able to play pumps even if a valid target isn't in play (e.g., playing Defiance with no Elves has always worked on Gemp).

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$howjteqkxerhqadh
All cards do what they say, no more, no less.

July 07, 2017, 06:14:42 AM
Reply #2294

Phallen Cassidy

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Re: Post your Gemp-LotR bugs here
« Reply #2294 on: July 07, 2017, 06:14:42 AM »
When my opponent was at site 7, I wasn't able to play Lurtz's Battle Cry. I had no Uruks in play, but LBC doesn't require you to spot an Uruk. You should always be able to play pumps even if a valid target isn't in play (e.g., playing Defiance with no Elves has always worked on Gemp).

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$howjteqkxerhqadh

Should be fixed as of May 19th