Wielder of the Flame is bugged. When my opponent played it, the game did not give an indication which companion he intended to make defender +1. In all "do X to prevent Y" situations in this game, Y is chosen before the other player is given the option to do X. For example, when Hate is played, the companion is chosen before the FP is given the option to play Intimidate.
Good catch, Bib, thanks. I just checked out the coding and have an idea of what might be wrong.
Using an event or active condition/possession/artifact to prevent a wound would be bound to the global coding, and follows the correct sequence.
In the coding for Wielder, the preventative action is built into the card, and it looks like its placement calls for the opponent to prevent before targeting. Subtle, but could make all the difference depending on who they choose!
I'm adding this to my working list. The ones I can't make pull requests to fix, I'll get Phallen's help with
