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Author Topic: Never-Ending DC Chain!  (Read 199622 times)

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February 07, 2009, 01:55:37 PM
Reply #285

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #285 on: February 07, 2009, 01:55:37 PM »
[3]Loyalty Splintered [Isengard]
Condition • Support-area
Each time an [Isengard] Man loses a skirmish involving a [Rohan] Man, add a threat.
Skirmish: Discard this condition to make each [Isengard] Man strength +4 and damage +1.

February 07, 2009, 06:10:51 PM
Reply #286

Gerontius

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Re: Never-Ending DC Chain!
« Reply #286 on: February 07, 2009, 06:10:51 PM »
[2] ºGollum, Treacherous Companion [Gollum]
Minion
Strength 5
Vitality 4
Site 3
Maneuver: Exert Gollum to wound a Ring-Bound Hobbit (limit once per turn). The Free Peoples player may return and unbound companion to hand to prevent this.
Skirmish: Discard Gollum to have Shelob replace him in a skirmish.
"Trust Smeagol now?

February 07, 2009, 09:49:27 PM
Reply #287

GloinTheDark

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Re: Never-Ending DC Chain!
« Reply #287 on: February 07, 2009, 09:49:27 PM »
(0) • Smeagol, Searching for Redemption [Gollum]
Companion
Strength: 3
Vitality: 4
Resistance: 7
Ring-bound.
To play add a burden. 
While you can only spot ring-bound companions Smeagol cannot be overwhelmed unless his strength is tripled. 
Each time Smeagol wins a skirmish heal a ring-bound hobbit.
See I told you!

February 09, 2009, 09:31:19 AM
Reply #288

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #288 on: February 09, 2009, 09:31:19 AM »
[6]Orkish Trainer [Orc]
Minion • Orc
Strength: 8
Vitality: 4
Site: 6
Shadow: Exert this minion to make an [Orc] orc minion strength +2.
Maneuver: Exert this minion to make [Orc] orc minion damage +1.
Skirmish: Exert this minion to exert a companion skirmishing a [Orc] orc.

February 09, 2009, 09:58:36 AM
Reply #289

Thranduil

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Re: Never-Ending DC Chain!
« Reply #289 on: February 09, 2009, 09:58:36 AM »
[5]Gorbag, Quarrelsome Captain [Orc]
Minion • Orc
Str: 11
Vit: 3
Sit: 4
Skirmish: Exert Gorbag to play a minion from your hand; that minion comes into play exhausted and is fierce until the regroup phase.

February 09, 2009, 10:39:35 AM
Reply #290

GloinTheDark

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Re: Never-Ending DC Chain!
« Reply #290 on: February 09, 2009, 10:39:35 AM »
[8] Troll of Minas Morgul [Wraith]
minion • troll
Strength: 16
Vitality: 3
Site: 4
Fierce.
Shadow:  Exert Troll of Minas Morgul to play a [Wraith] orc.  That orc's twilight cost is -3.

February 09, 2009, 01:03:02 PM
Reply #291

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #291 on: February 09, 2009, 01:03:02 PM »
[3]Denethor, Crazed Steward [Sauron]
Follower
Strength +3
Aid- remove a burden.
This card may not be spotted as a follower
Skirmish: Each time bearer is assigned to skirmish a [Gondor] man, you may play a [Wraith] minion from your draw deck.
« Last Edit: February 09, 2009, 04:47:32 PM by MR. Lurtzy »

February 11, 2009, 05:09:07 PM
Reply #292

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #292 on: February 11, 2009, 05:09:07 PM »
[3] • Denethor, Mad Steward [Men]
Minion - Man
Strength 7
Vitality 3
Site 4
Corrupted (This minion may be played regardless of unique Free Peoples cards.) Muster.
Each time a corrupted minion wins a skirmish, you may add a threat.
Regroup: Exert Denethor and remove a threat to add a burden.
"'A mighty gift....'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

February 11, 2009, 08:09:12 PM
Reply #293

Gerontius

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Re: Never-Ending DC Chain!
« Reply #293 on: February 11, 2009, 08:09:12 PM »
[4] ºMouth of Sauron, Black Numenorean[Men]
Minion - Man
Str: 9
Vit: 3
Site: 4
Corrupted.
Each time a corrupted minion loses a skirmish, you may exert a X companions, where X is the number of threats you can spot.
« Last Edit: February 11, 2009, 08:12:19 PM by The Old Took »

February 12, 2009, 08:34:13 AM
Reply #294

Anonymous Prodigy

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Re: Never-Ending DC Chain!
« Reply #294 on: February 12, 2009, 08:34:13 AM »
[4]Sauron, The Necromancer (G)
Minion • Maia
Strength: 8
Vitality: 5
Site Number: 6
Damage +1. Lurker.
Sauron cannot take wounds during the archery phase and cannot be assigned to a skirmish.
The twilight cost of each Free Peoples event is +1.
Shadow: Exert Sauron twice to spot an unbound companion. That companion is strength -2 and resistance -2 until the regroup phase. The Free Peoples player may add a burden and a threat to prevent this.
"‘How he got there I don't know, but I found him a prisoner in the dungeons of the Necromancer.'"

February 12, 2009, 08:50:50 AM
Reply #295

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #295 on: February 12, 2009, 08:50:50 AM »
[2] Mirkwood Sentinel (G)
Companion • Elf
Strength: 5
Vitality: 3
Scout 1. (When you play this companion you
may play or replace the next site on the site path)

While this companion is at a Forest site it is Hunter 3.

February 12, 2009, 10:16:11 AM
Reply #296

Braler

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Re: Never-Ending DC Chain!
« Reply #296 on: February 12, 2009, 10:16:11 AM »
[6] Enchanted River Site 7
Site
Forest. When the fellowship moves to Enchanted River, exhaust the companion with the lowest resistance. (If there are more than one, the free peoples player may choose one to exhaust.)

February 12, 2009, 11:48:47 AM
Reply #297

Thranduil

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Re: Never-Ending DC Chain!
« Reply #297 on: February 12, 2009, 11:48:47 AM »
(0)Sceptre of the Dark Lord, Weapon of Despair [Sauron]
Artifact • Support Area
Each time you play a unique minion, you may add a [Sauron] token here.
Any phase: Remove X tokens from here to make a companion (except the Ring-bearer) resistance -X.
L R 142

February 12, 2009, 11:50:45 AM
Reply #298

Anonymous Prodigy

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Re: Never-Ending DC Chain!
« Reply #298 on: February 12, 2009, 11:50:45 AM »
[2](0)Morgoth, Master of the Fates of Arda [Sauron]
Minion • Vala
Strength: 26
Vitality: 5
Site Number: 5
Damage +2. Enduring. Fierce.
Morgoth's twilight cost is -1 for each burden you can spot.
When you play Morgoth, you may exert him and remove [X] to reveal the top [X] cards of the Free Peoples player's draw deck. Replace the revealed cards in any order.
"‘Therefore with my eyes you shall see, and with my ears you shall hear, and nothing shall be hidden from you.'"

February 12, 2009, 11:52:32 AM
Reply #299

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #299 on: February 12, 2009, 11:52:32 AM »
[4] To the Ruin of All [Sauron]
Event • Skirmish
Exert a [Sauron] minion to make the Free People's Player discard two possessions or conditions that a companion is bearing.