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The Last Homely House
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Middle-Earth
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Chamber of Mazarbul
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Never-Ending DC Chain!
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Topic: Never-Ending DC Chain! (Read 199643 times)
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February 12, 2009, 01:53:38 PM
Reply #300
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #300 on:
February 12, 2009, 01:53:38 PM »
Udun Scout
Minion • Orc
Strength: 5
Vitality: 2
Site: 6
Scout 1.
(When you play this minion you
may play or replace the next site on the site path)
Shadow:
Exert this minion to reveal your opponent's
hand. Add
for each free people's card revealed.
Logged
February 12, 2009, 03:56:33 PM
Reply #301
Anonymous Prodigy
Information
Wizard
Posts:
4318
Former Moderator
Re: Never-Ending DC Chain!
«
Reply #301 on:
February 12, 2009, 03:56:33 PM »
• Elf Scout
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
To play, spot an
Elf.
Regroup:
Exert this companion twice to play the fellowship's next site (and remove
if you can spot 2 forest sites).
"They went along many paths and climbed many stairs...."
Logged
February 13, 2009, 11:23:14 AM
Reply #302
Jerba
Information
Villager
Posts:
243
Re: Never-Ending DC Chain!
«
Reply #302 on:
February 13, 2009, 11:23:14 AM »
Shortcut to Mushrooms
Event
Response: If opponent just played or replaced a site using a
scout
exert your hobbit to replace it with your site or remove
.
A Hobbit's plan can always change when a meal is offered... or uncovered.
Logged
February 13, 2009, 01:52:25 PM
Reply #303
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #303 on:
February 13, 2009, 01:52:25 PM »
Mushrooms
Possession • Support Area
When you play this condition add 4 tokens to it.
Fellowship:
Remove a token and remove
to
heal a hobbit.
Logged
February 13, 2009, 10:58:17 PM
Reply #304
GloinTheDark
Information
Scout
Posts:
86
Re: Never-Ending DC Chain!
«
Reply #304 on:
February 13, 2009, 10:58:17 PM »
Call of the Ring
Event • Maneuver
Exert a minion to exert the ring-bearer. The free peoples player may wound a companion to prevent this.
Logged
February 14, 2009, 01:45:42 PM
Reply #305
Thranduil
Information
Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #305 on:
February 14, 2009, 01:45:42 PM »
Deadly Voices
Event • Maneuver
Spell. Twilight.
Exert a Nazgûl to exert the Ring-bearer. If the Ring-bearer is then exhausted, he or she puts on The One Ring until the regroup phase.
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February 14, 2009, 02:03:45 PM
Reply #306
Braler
Information
Scout
Posts:
79
Re: Never-Ending DC Chain!
«
Reply #306 on:
February 14, 2009, 02:03:45 PM »
Ignite
Event • Skirmish
Spell.
Spot Gandalf to wound a wounded minion.
Logged
February 14, 2009, 06:00:07 PM
Reply #307
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #307 on:
February 14, 2009, 06:00:07 PM »
•
Gandalf, Charismatic Leader
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Ring-bound.
Leadership 2
(
While every companion has the same resistance as this character, each minion is strength -2.
)
Fellowship:
Exert Gandalf to make him gain the culture of the ring-bearer.
«
Last Edit: February 14, 2009, 09:22:33 PM by MR. Lurtzy
»
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.
February 15, 2009, 07:05:44 PM
Reply #308
Thranduil
Information
Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #308 on:
February 15, 2009, 07:05:44 PM »
•
Glorfindel, Lord of the Noldor
Companion • Elf
Str: 9
Vit: 3
Res: 7
Ranger. Unyielding
(Glorfindel's resistance is not modified by the number of burdens)
.
While Glorfindel is assigned to a skirmish, each other companion with resistance 7 or more is strength +2.
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February 16, 2009, 12:23:42 PM
Reply #309
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #309 on:
February 16, 2009, 12:23:42 PM »
•
Glorfindel,
Elven Scout
Companion • Elf
Strength: 9
Vitality: 3
Resistance: 6
Scout 3.
While Glorfindel is in a Fierce skirmish, each minion in that skirmish is strength -4.
«
Last Edit: February 16, 2009, 02:57:54 PM by Gate Troll
»
Logged
February 16, 2009, 02:58:05 PM
Reply #310
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #310 on:
February 16, 2009, 02:58:05 PM »
Goblins of the Mountain
Minion • Goblin
Strength: 10
Vitality: 2
Site: 4
Muster.
While at a mountain or underground site, this minion is twilight cost -2.
During a fierce skirmish involving this minion, it is strength +8.
«
Last Edit: February 16, 2009, 03:00:23 PM by MR. Lurtzy
»
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February 17, 2009, 11:04:13 AM
Reply #311
legolas3333
Information
King
Posts:
2152
Re: Never-Ending DC Chain!
«
Reply #311 on:
February 17, 2009, 11:04:13 AM »
(5)
Sauron, The Great Eye
Minion
Strength: 0
Vitality:1
Site: 2
To Play spot 3 Minions.
Sauron cannot take wounds
Spot 3
Minions and remove (1) to exert a companion
Spot 3
Minions and remove (2) to wound a companion
Spot 3
Minions and remove (3) to add a burden
Logged
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February 17, 2009, 02:04:09 PM
Reply #312
Jerba
Information
Villager
Posts:
243
Re: Never-Ending DC Chain!
«
Reply #312 on:
February 17, 2009, 02:04:09 PM »
Eye See's You
Condition Support Area
Spell.
To play spot your twilight
minion.
Response:
If your opponent's spell was just played
or the ring-bearer just put on the One Ring exert your
twilight minion and remove
to add a burden.
Logged
February 17, 2009, 02:05:11 PM
Reply #313
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #313 on:
February 17, 2009, 02:05:11 PM »
Threat of the Eye
Event • Skirmish
Make a
minion strength +5.
If that minion wins its skirmish discard
4 cards from the top of each free people
players draw deck.
Logged
February 18, 2009, 07:22:46 AM
Reply #314
Jerba
Information
Villager
Posts:
243
Re: Never-Ending DC Chain!
«
Reply #314 on:
February 18, 2009, 07:22:46 AM »
Threat of Rhun
Event - Skirmish
Make an Easterling strength +3. If that
Easterling wins this skirmish exert an Easterling
to add a burden, if not discard this minion.
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Never-Ending DC Chain!