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Author Topic: Never-Ending DC Chain!  (Read 199531 times)

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February 04, 2009, 01:40:26 PM
Reply #270

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #270 on: February 04, 2009, 01:40:26 PM »
[2]We Are A Strong People [Rohan]
Condition • Support-area
While you can spot Theoden or Eomer, each villager is strength +1 and resistance +3.
Manuever: Exert a villager with resistance 8 or more to make a minion lose fierce and unable to gain fierce (limit once per a turn).

February 04, 2009, 02:08:17 PM
Reply #271

Braler

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Re: Never-Ending DC Chain!
« Reply #271 on: February 04, 2009, 02:08:17 PM »
 [2]We are a Noble People [Gondor]
Condition • Support Area
While you can spot Aragorn or Elendil each Knight is Resistance +3
Maneuver: Exert a Knight with Resistance 8 or more to make a minion lose fierce and unable to gain fierce (limit once per turn).

February 04, 2009, 02:28:29 PM
Reply #272

Thranduil

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Re: Never-Ending DC Chain!
« Reply #272 on: February 04, 2009, 02:28:29 PM »
You know that allies don't have resistance right?

[4]Elrond, Herald to Gil-galad (V) [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Knight.
Each time Elrond wins a skirmish, you may heal a knight.
"Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior..."

February 04, 2009, 02:35:44 PM
Reply #273

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #273 on: February 04, 2009, 02:35:44 PM »
Who said they were allies?

February 04, 2009, 04:37:49 PM
Reply #274

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #274 on: February 04, 2009, 04:37:49 PM »
[2] •Haldir, Defender of Lorien [Elven]
Companion •  Elf
Strength: 6
Vitality: 3
Resistance: 7
Defender +1.
Skirmish: Discard an [Elven] event from hand
to make a minion skirmishing an elf strength -3.

February 04, 2009, 08:28:13 PM
Reply #275

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #275 on: February 04, 2009, 08:28:13 PM »
[2]Blade of the Golden Wood [Elven]
Possession • Hand Weapon
Strength +2
Bearer must be an Elf. When you play this weapon, exert bearer or add a threat.
If bearer is exhausted, he or she is damage +1.
If bearer is Haldir, he is enduring.

Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

February 04, 2009, 08:50:08 PM
Reply #276

Gerontius

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Re: Never-Ending DC Chain!
« Reply #276 on: February 04, 2009, 08:50:08 PM »
[1] Blade of Westernesse, Sword from the Barrow-Downs[Shire]
Possession º Hand Weapon
Strength+2
Bearer must be a [Shire] or [Gondor] Companion.
Maneuver: If bearer is a Hobbit, discard this possession to discard the Witch King.
If bearer is a Unbound [Gondor] Companion, bearer is Resistance +2.
"These blades were forged many long years ago by the men of Westernesse...."
« Last Edit: February 05, 2009, 05:49:45 PM by The Old Took »

February 04, 2009, 10:49:48 PM
Reply #277

GloinTheDark

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Re: Never-Ending DC Chain!
« Reply #277 on: February 04, 2009, 10:49:48 PM »
[1] Campfire [Gondor]
Condition • Plays on a site
To play exert a [Gondor] Man.  While at this site each minion skirmishing a [Shire] companion is Strength -1 (or Strength -2 if that minion is a Nazgul).
"Can't we rest for a moment?"
« Last Edit: February 04, 2009, 10:53:11 PM by GloinTheDark »

February 05, 2009, 06:02:48 AM
Reply #278

Braler

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Re: Never-Ending DC Chain!
« Reply #278 on: February 05, 2009, 06:02:48 AM »
[2]Kindled Hearts [Gondor]
Condition
Strength +2
Resistance +2
To play spot Aragorn.
Bearer must be an unbound Man. Discard this condition in the Regroup phase.
"There will be a day when the strength of men fails... but it is not this day!"

February 05, 2009, 04:37:56 PM
Reply #279

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #279 on: February 05, 2009, 04:37:56 PM »
Very cool card Braler. :gp:

[3]Left in Ruin [Orc]
Condition • Site
Plays on the Fellowship's current site.
The shadow number of each battleground is +1.
Each time the Free people's player moves from this site, he or she discards a condition from their support-area.
« Last Edit: February 05, 2009, 04:39:28 PM by MR. Lurtzy »

February 06, 2009, 08:41:09 AM
Reply #280

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #280 on: February 06, 2009, 08:41:09 AM »
[2]Ruinous Hail (V) [Sauron]
Condition • Support Area
Response: Each time you play an Engine
you may remove [1] to add a token here.
Skirmish: Remove two tokens from this card to
discard a free peoples condition (or two fortifications).

February 06, 2009, 12:40:59 PM
Reply #281

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #281 on: February 06, 2009, 12:40:59 PM »
[2]Hail the Victorious Dead [Rohan]
Condition
Resistance +4
Bearer must be a [Rohan] man.
Regroup: Spot a companion in the dead pile and spot no minions to liberate a site and heal bearer 2 times.

February 06, 2009, 05:53:00 PM
Reply #282

GloinTheDark

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Re: Never-Ending DC Chain!
« Reply #282 on: February 06, 2009, 05:53:00 PM »
[1] •Guthwine [Rohan]
Possession • Hand Weapon
Strength: +2
Bearer must be Eomer.
Maneuver: Exert Eomer to exert a minion.
For Guthwine!

February 06, 2009, 06:08:25 PM
Reply #283

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #283 on: February 06, 2009, 06:08:25 PM »
[6] Rohirrim Defenses [Rohan]
Condition • Support Area
Toil 2.
Each minion is strength -3 and loses all damage and fierce
bonuses. Each shadow card loses all keywords and gametext.
Discard this condition at the start of the regroup phase.

February 07, 2009, 09:28:48 AM
Reply #284

Gerontius

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Re: Never-Ending DC Chain!
« Reply #284 on: February 07, 2009, 09:28:48 AM »
[3]ºSiege-Craft of Mordor [Sauron]
Condition º Support Area
To play, exert 2 [Sauron] minions or discard a condition.
Each [Sauron] minion is enduring.
The Free-Peoples player's companions do not gain strength bonuses from possessions.
Discard this condition at the end of the turn.