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The Last Homely House
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Middle-Earth
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Chamber of Mazarbul
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Never-Ending DC Chain!
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Topic: Never-Ending DC Chain! (Read 199656 times)
0 Members and 2 Guests are viewing this topic.
February 04, 2009, 01:40:26 PM
Reply #270
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #270 on:
February 04, 2009, 01:40:26 PM »
•
We Are A Strong People
Condition • Support-area
While you can spot Theoden or Eomer, each
villager
is strength +1 and resistance +3.
Manuever:
Exert a
villager
with resistance 8 or more to make a minion lose fierce and unable to gain fierce (limit once per a turn).
Logged
MR. Lurtzy's Tradelist
.
February 04, 2009, 02:08:17 PM
Reply #271
Braler
Information
Scout
Posts:
79
Re: Never-Ending DC Chain!
«
Reply #271 on:
February 04, 2009, 02:08:17 PM »
•
We are a Noble People
Condition • Support Area
While you can spot Aragorn or Elendil each
Knight
is Resistance +3
Maneuver:
Exert a
Knight
with Resistance 8 or more to make a minion lose fierce and unable to gain fierce (limit once per turn).
Logged
February 04, 2009, 02:28:29 PM
Reply #272
Thranduil
Information
Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #272 on:
February 04, 2009, 02:28:29 PM »
You know that allies don't have resistance right?
•
Elrond, Herald to Gil-galad
(V)
Companion • Elf
Str: 8
Vit: 4
Res: 7
Knight.
Each time Elrond wins a skirmish, you may heal a knight.
"Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior..."
Logged
Trade list
February 04, 2009, 02:35:44 PM
Reply #273
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #273 on:
February 04, 2009, 02:35:44 PM »
Who said they were allies?
Logged
MR. Lurtzy's Tradelist
.
February 04, 2009, 04:37:49 PM
Reply #274
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #274 on:
February 04, 2009, 04:37:49 PM »
•Haldir, Defender of Lorien
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Defender +1.
Skirmish:
Discard an
event from hand
to make a minion skirmishing an elf strength -3.
Logged
February 04, 2009, 08:28:13 PM
Reply #275
DáinIronfoot
Bearded Axeman
Information
Maia
Posts:
6162
Never tickle a Dwarf!
Re: Never-Ending DC Chain!
«
Reply #275 on:
February 04, 2009, 08:28:13 PM »
•
Blade of the Golden Wood
Possession • Hand Weapon
Strength +2
Bearer must be an Elf. When you play this weapon, exert bearer or add a threat.
If bearer is exhausted, he or she is
damage +1
.
If bearer is Haldir, he is
enduring
.
Logged
Best regards,
Dáin
Check out
Lasting Alliances
and
The Road Ahead
, my two completed DC sets, and also
The Way Into Mordor
(in progress), all part of my 5-set
Wars of the Ring
DC "block".
February 04, 2009, 08:50:08 PM
Reply #276
Gerontius
Information
Horseman
Posts:
308
Re: Never-Ending DC Chain!
«
Reply #276 on:
February 04, 2009, 08:50:08 PM »
Blade of Westernesse, Sword from the Barrow-Downs
Possession º Hand Weapon
Strength+2
Bearer must be a
or
Companion.
Maneuver
: If bearer is a Hobbit, discard this possession to discard the Witch King.
If bearer is a Unbound
Companion, bearer is Resistance +2.
"These blades were forged many long years ago by the men of Westernesse...."
«
Last Edit: February 05, 2009, 05:49:45 PM by The Old Took
»
Logged
February 04, 2009, 10:49:48 PM
Reply #277
GloinTheDark
Information
Scout
Posts:
86
Re: Never-Ending DC Chain!
«
Reply #277 on:
February 04, 2009, 10:49:48 PM »
Campfire
Condition • Plays on a site
To play exert a
Man. While at this site each minion skirmishing a
companion is Strength -1 (or Strength -2 if that minion is a Nazgul).
"Can't we rest for a moment?"
«
Last Edit: February 04, 2009, 10:53:11 PM by GloinTheDark
»
Logged
February 05, 2009, 06:02:48 AM
Reply #278
Braler
Information
Scout
Posts:
79
Re: Never-Ending DC Chain!
«
Reply #278 on:
February 05, 2009, 06:02:48 AM »
Kindled Hearts
Condition
Strength +2
Resistance +2
To play spot Aragorn.
Bearer must be an unbound Man. Discard this condition in the Regroup phase.
"There will be a day when the strength of men fails... but it is not this day!"
Logged
February 05, 2009, 04:37:56 PM
Reply #279
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #279 on:
February 05, 2009, 04:37:56 PM »
Very cool card Braler.
•
Left in Ruin
Condition • Site
Plays on the Fellowship's current site.
The shadow number of each battleground is +1.
Each time the Free people's player moves from this site, he or she discards a condition from their support-area.
«
Last Edit: February 05, 2009, 04:39:28 PM by MR. Lurtzy
»
Logged
MR. Lurtzy's Tradelist
.
February 06, 2009, 08:41:09 AM
Reply #280
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #280 on:
February 06, 2009, 08:41:09 AM »
•
Ruinous Hail
(V)
Condition • Support Area
Response:
Each time you play an
Engine
you may remove
to add a token here.
Skirmish:
Remove two tokens from this card to
discard a free peoples condition (or two fortifications).
Logged
February 06, 2009, 12:40:59 PM
Reply #281
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #281 on:
February 06, 2009, 12:40:59 PM »
•
Hail the Victorious Dead
Condition
Resistance +4
Bearer must be a
man.
Regroup:
Spot a companion in the dead pile and spot no minions to liberate a site and heal bearer 2 times.
Logged
MR. Lurtzy's Tradelist
.
February 06, 2009, 05:53:00 PM
Reply #282
GloinTheDark
Information
Scout
Posts:
86
Re: Never-Ending DC Chain!
«
Reply #282 on:
February 06, 2009, 05:53:00 PM »
•Guthwine
Possession • Hand Weapon
Strength: +2
Bearer must be Eomer.
Maneuver:
Exert Eomer to exert a minion.
For Guthwine!
Logged
February 06, 2009, 06:08:25 PM
Reply #283
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #283 on:
February 06, 2009, 06:08:25 PM »
Rohirrim Defenses
Condition • Support Area
Toil 2.
Each minion is strength -3 and loses all
damage
and
fierce
bonuses. Each shadow card loses all keywords and gametext.
Discard this condition at the start of the regroup phase.
Logged
February 07, 2009, 09:28:48 AM
Reply #284
Gerontius
Information
Horseman
Posts:
308
Re: Never-Ending DC Chain!
«
Reply #284 on:
February 07, 2009, 09:28:48 AM »
ºSiege-Craft of Mordor
Condition º Support Area
To play, exert 2
minions or discard a condition.
Each
minion is
enduring
.
The Free-Peoples player's companions do not gain strength bonuses from possessions.
Discard this condition at the end of the turn.
Logged
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Never-Ending DC Chain!