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Author Topic: Never-Ending DC Chain!  (Read 199767 times)

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February 12, 2009, 01:53:38 PM
Reply #300

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #300 on: February 12, 2009, 01:53:38 PM »
[2] Udun Scout [Sauron]
Minion • Orc
Strength: 5
Vitality: 2
Site: 6
Scout 1. (When you play this minion you
may play or replace the next site on the site path)

Shadow: Exert this minion to reveal your opponent's
hand. Add [1] for each free people's card revealed.

February 12, 2009, 03:56:33 PM
Reply #301

Anonymous Prodigy

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Re: Never-Ending DC Chain!
« Reply #301 on: February 12, 2009, 03:56:33 PM »
[2] • Elf Scout [Elven]
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1. To play, spot an [Elven] Elf.
Regroup: Exert this companion twice to play the fellowship's next site (and remove [2] if you can spot 2 forest sites).
"They went along many paths and climbed many stairs...."

February 13, 2009, 11:23:14 AM
Reply #302

Jerba

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Re: Never-Ending DC Chain!
« Reply #302 on: February 13, 2009, 11:23:14 AM »
 [1] Shortcut to Mushrooms [Shire]
Event
Response: If opponent just played or replaced a site using a scout
exert your hobbit to replace it with your site or remove [3].

A Hobbit's plan can always change when a meal is offered... or uncovered.


February 13, 2009, 01:52:25 PM
Reply #303

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #303 on: February 13, 2009, 01:52:25 PM »
[2] Mushrooms [Shire]
Possession • Support Area
When you play this condition add 4 tokens to it.
Fellowship: Remove a token and remove [1] to
heal a hobbit. 

February 13, 2009, 10:58:17 PM
Reply #304

GloinTheDark

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Re: Never-Ending DC Chain!
« Reply #304 on: February 13, 2009, 10:58:17 PM »
(0) Call of the Ring [Sauron]
Event • Maneuver
Exert a minion to exert the ring-bearer.  The free peoples player may wound a companion to prevent this. 

February 14, 2009, 01:45:42 PM
Reply #305

Thranduil

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Re: Never-Ending DC Chain!
« Reply #305 on: February 14, 2009, 01:45:42 PM »
[1] Deadly Voices [Wraith]
Event • Maneuver
Spell. Twilight.
Exert a Nazgûl to exert the Ring-bearer. If the Ring-bearer is then exhausted, he or she puts on The One Ring until the regroup phase.

February 14, 2009, 02:03:45 PM
Reply #306

Braler

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Re: Never-Ending DC Chain!
« Reply #306 on: February 14, 2009, 02:03:45 PM »
[2]Ignite [Gandalf]
Event • Skirmish
Spell.
Spot Gandalf to wound a wounded minion.

February 14, 2009, 06:00:07 PM
Reply #307

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #307 on: February 14, 2009, 06:00:07 PM »
[4]Gandalf, Charismatic Leader [Gandalf]
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Ring-bound. Leadership 2 (While every companion has the same resistance as this character, each minion is strength -2.)
Fellowship: Exert Gandalf to make him gain the culture of the ring-bearer.
« Last Edit: February 14, 2009, 09:22:33 PM by MR. Lurtzy »

February 15, 2009, 07:05:44 PM
Reply #308

Thranduil

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Re: Never-Ending DC Chain!
« Reply #308 on: February 15, 2009, 07:05:44 PM »
[4]Glorfindel, Lord of the Noldor [Elven]
Companion • Elf
Str: 9
Vit: 3
Res: 7
Ranger. Unyielding (Glorfindel's resistance is not modified by the number of burdens).
While Glorfindel is assigned to a skirmish, each other companion with resistance 7 or more is strength +2.

February 16, 2009, 12:23:42 PM
Reply #309

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #309 on: February 16, 2009, 12:23:42 PM »
[4]Glorfindel, Elven Scout [Elven]
Companion • Elf
Strength: 9
Vitality: 3
Resistance: 6
Scout 3.
While Glorfindel is in a Fierce skirmish, each minion in that skirmish is strength -4.
« Last Edit: February 16, 2009, 02:57:54 PM by Gate Troll »

February 16, 2009, 02:58:05 PM
Reply #310

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #310 on: February 16, 2009, 02:58:05 PM »
[4] Goblins of the Mountain [Moria]
Minion • Goblin
Strength: 10
Vitality: 2
Site: 4
Muster.
While at a mountain or underground site, this minion is twilight cost -2.
During a fierce skirmish involving this minion, it is strength +8.
« Last Edit: February 16, 2009, 03:00:23 PM by MR. Lurtzy »

February 17, 2009, 11:04:13 AM
Reply #311

legolas3333

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Re: Never-Ending DC Chain!
« Reply #311 on: February 17, 2009, 11:04:13 AM »
(5)Sauron, The Great Eye [Sauron]
Minion
Strength: 0
Vitality:1
Site: 2
To Play spot 3 Minions.
Sauron cannot take wounds
Spot 3 [Men] Minions and remove (1) to exert a companion
Spot 3 [Orc] Minions and remove (2) to wound a companion
Spot 3  [Wraith] Minions and remove (3) to add a burden
A Promo Saved is a Promo Earned

February 17, 2009, 02:04:09 PM
Reply #312

Jerba

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Re: Never-Ending DC Chain!
« Reply #312 on: February 17, 2009, 02:04:09 PM »
 [1] Eye See's You [Wraith]
Condition Support Area
Spell.
To play spot your twilight [Wraith] minion.
Response: If your opponent's spell was just played
or the ring-bearer just put on the One Ring exert your
twilight minion and remove [1] to add a burden.

February 17, 2009, 02:05:11 PM
Reply #313

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #313 on: February 17, 2009, 02:05:11 PM »
[3] Threat of the Eye [Sauron]
Event • Skirmish
Make a [Sauron] minion strength +5.
If that minion wins its skirmish discard
4 cards from the top of each free people
players draw deck.

February 18, 2009, 07:22:46 AM
Reply #314

Jerba

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Re: Never-Ending DC Chain!
« Reply #314 on: February 18, 2009, 07:22:46 AM »
 [2]Threat of Rhun [Raider]
Event - Skirmish
Make an Easterling strength +3. If that
Easterling wins this skirmish exert an Easterling
to add a burden, if not discard this minion.