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Author Topic: Never-Ending DC Chain!  (Read 199675 times)

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February 23, 2009, 12:45:28 PM
Reply #330

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #330 on: February 23, 2009, 12:45:28 PM »
[2] One Ring to Find Them [Sauron]
Event • Response
If the ring-bearer wears the one ring, spot a non orc [Sauron] minion to make the free people's player discard up to two artifacts from their draw deck.

February 23, 2009, 02:54:02 PM
Reply #331

GarrisonofGondor

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Re: Never-Ending DC Chain!
« Reply #331 on: February 23, 2009, 02:54:02 PM »
[2] Orc Pike [Sauron]
 Possession • Hand Weapon
 S:+3
 Bearer must be a [Sauron] Orc.
 At the start of each skirmish involving bearer, each companion must exert or add [5].
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

https://lotrtcgwiki.com/forums/index.php?topic=426.120

February 24, 2009, 08:45:25 AM
Reply #332

Braler

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Re: Never-Ending DC Chain!
« Reply #332 on: February 24, 2009, 08:45:25 AM »
[2] Head on a Pike [Rohan]
Possession • Support Area
When you play this possession, name a race.  Each time a minion of the named race is played that minion must exert.  Discard this possession in the regroup phase.

February 25, 2009, 09:07:56 AM
Reply #333

GarrisonofGondor

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Re: Never-Ending DC Chain!
« Reply #333 on: February 25, 2009, 09:07:56 AM »
 [1] Rider's Helm [Rohan]
 Posession • Helm
 V: +1
 Bearer must be a [Rohan] Man.
 Skirmish: Discard this posession to prevent all damage to bearer.
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

https://lotrtcgwiki.com/forums/index.php?topic=426.120

February 25, 2009, 10:17:16 AM
Reply #334

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #334 on: February 25, 2009, 10:17:16 AM »
[3] Rohirrim Horseman [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant. When you play this companion you may
add [2] to play a mount from your draw deck on
this companion. Mounted companions are strength +1.

February 25, 2009, 12:48:29 PM
Reply #335

Thranduil

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Re: Never-Ending DC Chain!
« Reply #335 on: February 25, 2009, 12:48:29 PM »
[3] Southron Rider [Men]
Minion • Man
Str: 8
Vit: 2
Sit: 4
Southron. Knight.
When you play this minion, you may play a mount on it from your draw deck.

February 25, 2009, 04:34:42 PM
Reply #336

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #336 on: February 25, 2009, 04:34:42 PM »
[4] Targeted [Raider]
Event • Archery
To play, spot a Southron.
Make the minion archery total +1 for each companion over 4.

February 25, 2009, 06:30:33 PM
Reply #337

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #337 on: February 25, 2009, 06:30:33 PM »
[4] No Mercy [Elven]
Event • Skirmish
To play, spot 3 [Elven] companions.
Add a threat to wound each wounded minion.
« Last Edit: February 25, 2009, 06:32:06 PM by MR. Lurtzy »

February 26, 2009, 02:32:26 PM
Reply #338

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #338 on: February 26, 2009, 02:32:26 PM »
[3] Elven Aim [Elven]
Event • Archery
Spot an elf to wound a minion
(or wound a minion twice if that elf was Legolas).

February 26, 2009, 08:13:17 PM
Reply #339

ElvenSpearman21

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Re: Never-Ending DC Chain!
« Reply #339 on: February 26, 2009, 08:13:17 PM »
 [2] Elven Spear [Elven]
 Possession • Hand Weapon
 S: +2
 Bearer must be an [Elven] Companion
 Bearer is Damge +1
 Skirmish: Exert bearer to wound a minion he is skirmishing.
With deadly precision, Elven Spearman kept the Orcs at bay.

February 26, 2009, 08:25:27 PM
Reply #340

Gerontius

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Re: Never-Ending DC Chain!
« Reply #340 on: February 26, 2009, 08:25:27 PM »
[1] Hobbit Bow [Shire]
Possession-Ranged Weapon
Vit +1
Bearer must be a hobbit ally.
Archery: Add a burden to wound a minion (Limit once per turn).
« Last Edit: February 28, 2009, 04:19:19 PM by The Old Took »

February 26, 2009, 09:24:55 PM
Reply #341

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #341 on: February 26, 2009, 09:24:55 PM »
[1] Hobbit of the Shire [Shire]
Companion • Hobbit
Strength: 2
Vitality: 4
Resistance: 8
Muster.
Reponse: If a ring-bound companion is about to be killed in a skirmish, discard this companion to prevent that.

February 27, 2009, 06:16:43 AM
Reply #342

Braler

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Re: Never-Ending DC Chain!
« Reply #342 on: February 27, 2009, 06:16:43 AM »
[1]Hobbit of Bree [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 7
Skirmish: Exert Hobbit of Bree to cancel a skirmish involving this companion. (any shadow player may remove  [2] to prevent this)

February 27, 2009, 12:47:26 PM
Reply #343

Jerba

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Re: Never-Ending DC Chain!
« Reply #343 on: February 27, 2009, 12:47:26 PM »
 [2] Bill Ferny, Of Bree [Wraith]
Follower  Man
Strength +1
Aid-  [2]
Skirmish: Exert a Nazgul bearing this follower twice to cancel a skirmish involving this follower, for the remainder of the turn this follower is strength +3 and it's bearer is fierce and may not have its skirmishes canceled.

February 27, 2009, 02:16:18 PM
Reply #344

macheteman

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Re: Never-Ending DC Chain!
« Reply #344 on: February 27, 2009, 02:16:18 PM »
[1] Beer, of Bree [Shire]
Possession • Beer
Bearer must be a companion. Bearer gains inebriated.
Discard this possession to drown a minion this companion is skirmishing.