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Author Topic: Never-Ending DC Chain!  (Read 200069 times)

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May 09, 2009, 04:50:06 PM
Reply #435

BattleWarg

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Re: Never-Ending DC Chain!
« Reply #435 on: May 09, 2009, 04:50:06 PM »
[3] Ancient Treasure-hold [Dwarven]
Condition • Support Area
While there are 5 or less [Dwarven] counters on Ancient Treasure-hold, the fellowship's current site is underground.
Each time a Dwarf companion wins a skirmish, you may put a [Dwarven] counter on Ancient Treasure-hold.
Each time a minion with strength 16 or greater loses a skirmish against a Dwarf, you may put a [Dwarven] counter on Ancient Treasure-hold.
Fellowship or Regroup:  If there are 6 or more counters on Ancient Treasure-hold, draw 4 cards.  Discard this condition.

May 10, 2009, 12:08:21 PM
Reply #436

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #436 on: May 10, 2009, 12:08:21 PM »
[5] Dwarven Armaments [Dwarven]
Artifact • Hand Weapon/Armor
Strength +3
Vitality + 1
Bearer must be a dwarf.
Bearer is damage +1 and defender +1.
The shadow archery total is -2. All minions skirmishing
bearer lose and main not gain damage bonuses.
"Now the dwarves took down mail and weapons from 
the walls, and armed themselves."

May 10, 2009, 01:35:24 PM
Reply #437

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #437 on: May 10, 2009, 01:35:24 PM »
[Site] The Lonely Mountain [3]
Battleground. Mountain
When the fellowship moves to this site, the free people's player may place a [Dwarven] condition from their discard pile on top of their draw deck.
« Last Edit: September 06, 2009, 02:28:58 AM by MR. Lurtzy »

May 12, 2009, 08:08:31 AM
Reply #438

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #438 on: May 12, 2009, 08:08:31 AM »
[2]Quest of Erebor [Dwarven]
Condition • Support Area
Tale. To play, spot 3 Dwarves and another Free Peoples race (except Elf).
Each time a Dwarf companion moves to a mountain or underground site, you may remove [1] (limit [4]).
"‘I do not suppose that when it started Thorin had any real hope of destroying Smaug. There was no hope. Yet it happened.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 12, 2009, 11:43:12 AM
Reply #439

Thranduil

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Re: Never-Ending DC Chain!
« Reply #439 on: May 12, 2009, 11:43:12 AM »
[2] Raven of Erebor [Dwarven]
Follower
Str: +1
Aid - add a threat.
To play, spot a Dwarf.
Each time this follower is transferred to a Dwarf, you may make an opponent choose to discard 2 cards from their hand or 3 cards from the top of their draw deck.
"'There used to be great friendship between [the ravens] and the people of Thrór...'"

May 12, 2009, 08:06:10 PM
Reply #440

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #440 on: May 12, 2009, 08:06:10 PM »
[3]In the Shadow of the Mountain [Gandalf]
Condition • Support-area
To Play, spot 3 [Gandalf] men.
While at a river site, each [Gandalf] man is strength +2.
Skirmish: Discard this condition to discard a minion skirmishing a [Gandalf] man with less strength than that man.
« Last Edit: July 28, 2009, 03:40:18 PM by MR. Lurtzy »

May 26, 2009, 09:28:28 AM
Reply #441

Jerba

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Re: Never-Ending DC Chain!
« Reply #441 on: May 26, 2009, 09:28:28 AM »
 [2] *Tildran, River Tradesman  [Gandalf]
Companion * Man
Strength 5
Vitality 3
While bearing a boat possession this companion is strength +2.
If bearing a boat possession and the fellowship is at a river site the move limit is +1.
"Yo ho, yo ho, a pirate's life for me!"

May 26, 2009, 09:33:38 AM
Reply #442

Foresight

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Re: Never-Ending DC Chain!
« Reply #442 on: May 26, 2009, 09:33:38 AM »
[1] Fishing Rod [Gollum]
Possession • Rod
Bearer must be Sméagol.
Each time you reinforce a [Gollum] token, heal Sméagol.
Like a force of nature, the Uruks are Unstoppable. [Uruk]

May 28, 2009, 09:29:12 AM
Reply #443

Jerba

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Re: Never-Ending DC Chain!
« Reply #443 on: May 28, 2009, 09:29:12 AM »
 [5] • Lakemen Fishing Boat  [Gandalf]
Possession-Boat  •  Support Area
Toil 1 (For each [Gandalf] man you exert when you
play this possession its twilight cost is -1)
Fellowship: Add [1] to place a fish token here.
Archery: Discard 4 fish tokens from this possession
to add 2 to the fellowship archery total. Discard this possession.

Throw fish at orcs, what fun!

May 30, 2009, 10:40:13 PM
Reply #444

Elessar's Socks

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Re: Never-Ending DC Chain!
« Reply #444 on: May 30, 2009, 10:40:13 PM »
[4]Gandalf, Stormcrow (V) [Gandalf]
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
At the start of each fellowship phase, you may exert Gandalf to play a companion or ally whose culture you cannot spot from your draw deck.
"'You are not without allies, even if you know them not.'"
« Last Edit: May 30, 2009, 10:59:38 PM by Elessar's Socks »

May 31, 2009, 06:42:51 AM
Reply #445

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #445 on: May 31, 2009, 06:42:51 AM »
[2] Elven Spear [Elven]
Possession*Hand Weapon
Str +1
Bearer must be an Elf. Bearer is damage +1.
Each mounted minion skirmishing bearer must exert.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

May 31, 2009, 01:00:19 PM
Reply #446

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #446 on: May 31, 2009, 01:00:19 PM »
[8] Elven Trails [Elven]
Event • Fellowship
At the end of the Fellowship
phase, the fellowship moves twice.


May 31, 2009, 01:09:42 PM
Reply #447

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #447 on: May 31, 2009, 01:09:42 PM »
Hmmm, that doesn't really make sense. :-k

[5] Mountain Uruk [Uruk]
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 7
Damage +1.
Shadow: Exert this minion and remove [4] to make this minion strength +3 and the current site gain mountain.
Each time the fellowship moves during the regroup phase from a mountain site, you may exert this minion to wound an unbound companion.

May 31, 2009, 01:42:28 PM
Reply #448

Foresight

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Re: Never-Ending DC Chain!
« Reply #448 on: May 31, 2009, 01:42:28 PM »
[6] Shelob, 8-Legged Terror [Gollum]
Minion • Spider
Strength: 8
Vitality: 8
Site: 8
Enduring. Fierce.
Skirmish:  Remove 6 threats to exhaust Shelob.
Regroup:  Discard Gollum from play to play the fellowship's next site (it must be a mountain site).
Like a force of nature, the Uruks are Unstoppable. [Uruk]

May 31, 2009, 02:10:27 PM
Reply #449

Elessar's Socks

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Re: Never-Ending DC Chain!
« Reply #449 on: May 31, 2009, 02:10:27 PM »
[2]Webs of Shadows [Gollum] (Shadow)
Possession • Support Area
Shelob is ambush [5].
While you can spot Shelob, discard all other minions.
Regroup: Discard this possession.
"...for all living things were her food, and her vomit darkness."