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Author Topic: Never-Ending DC Chain!  (Read 199720 times)

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May 31, 2009, 03:32:22 PM
Reply #450

Gil-Estel

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Re: Never-Ending DC Chain!
« Reply #450 on: May 31, 2009, 03:32:22 PM »
 [2]Juicy food
Possession • Support Area
Stack [X] Orcs on a possession to make Shelob twilight cost - [X]
"...the longer she waited, the juicier they got..."
« Last Edit: June 02, 2009, 03:35:11 AM by Gil-Estel »
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

June 01, 2009, 01:20:42 PM
Reply #451

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #451 on: June 01, 2009, 01:20:42 PM »
I think you forgot a few fundamental stats, Mr Jedi Frog.  ;)

June 01, 2009, 09:08:11 PM
Reply #452

Elessar's Socks

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Re: Never-Ending DC Chain!
« Reply #452 on: June 01, 2009, 09:08:11 PM »
Continuing the Shelob love:

[1] Lost Hope [Gollum] (Shadow)
Condition • Support Area
Maneuver: If you cannot spot 2 threats, exert Shelob to add a threat.
Skirmish: Discard this condition to make Shelob strength +2.

June 02, 2009, 06:29:48 AM
Reply #453

Thranduil

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Re: Never-Ending DC Chain!
« Reply #453 on: June 02, 2009, 06:29:48 AM »
While on the subject of Spiders...

[3] Mirkwood Hunter [Sauron]
Minion • Spider
Str: 9
Vit: 2
Sit: 6
Skirmish: Remove a threat to make another Spider strength +2 (or +3 at a forest site).
"... at once the whole lot of them came hurrying after the hobbit... hairy legs waving, nippers and spinners snapping, eyes popping, full of froth and rage."

June 02, 2009, 06:40:38 AM
Reply #454

Gil-Estel

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Re: Never-Ending DC Chain!
« Reply #454 on: June 02, 2009, 06:40:38 AM »
I think you forgot a few fundamental stats, Mr Jedi Frog.  ;)

Fixed
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

June 02, 2009, 06:43:26 AM
Reply #455

Gil-Estel

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Re: Never-Ending DC Chain!
« Reply #455 on: June 02, 2009, 06:43:26 AM »
[5]Mirkwood Madness [Gollum]
condition - support area
Exert a spider to play a spider. It's twilight cost is - [2] while on a forest site.
"...The spiders drove them mad..."
« Last Edit: June 02, 2009, 01:36:05 PM by Gil-Estel »
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

June 02, 2009, 07:56:21 AM
Reply #456

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #456 on: June 02, 2009, 07:56:21 AM »
[1] Spiderling [Gollum]
Minion*Spider
Str:5
Vit:2
SN:6
To play spot a spider. While you can spot a dwarf, this minion is strength +3.
« Last Edit: June 03, 2009, 06:33:50 AM by Aragorn_Ellessar »
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

June 02, 2009, 11:45:29 AM
Reply #457

Jerba

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Re: Never-Ending DC Chain!
« Reply #457 on: June 02, 2009, 11:45:29 AM »
Guys, don't forget the culture on the DC's. :)

June 02, 2009, 01:10:48 PM
Reply #458

Foresight

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Re: Never-Ending DC Chain!
« Reply #458 on: June 02, 2009, 01:10:48 PM »
[2] Enraged Dwarf [Dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
While this companion is wounded, he is damage +1 and strength +2.
Battle wounds served only to fuel the dwarf's rage.
Like a force of nature, the Uruks are Unstoppable. [Uruk]

June 02, 2009, 02:13:22 PM
Reply #459

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #459 on: June 02, 2009, 02:13:22 PM »
[1]Goblin Ransacker [Moria]
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
When you play this minion, add [1] for each [Dwarven] companion you can spot.

June 02, 2009, 05:08:44 PM
Reply #460

Thranduil

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Re: Never-Ending DC Chain!
« Reply #460 on: June 02, 2009, 05:08:44 PM »
(0) Ancient Grudges [Dwarven]
Event • Skirmish
Tale.
Make a [Dwarven] companion strength +2 (or strength +4 and damage +1 if skirmishing an [Orc] or [Moria] minion).

June 02, 2009, 07:49:44 PM
Reply #461

Foresight

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Re: Never-Ending DC Chain!
« Reply #461 on: June 02, 2009, 07:49:44 PM »
[1][2]Cave Troll of Moria, Lumbering Titan [Moria]
Minion • Troll
Strength: 15
Vitality: 4
Site Number: 4
Damage +1.  Fierce.  Toil 2.  To play, spot a [Moria] Orc.
If you played this minion at twilight cost -6 or more, place a [Moria] card from your discard pile on top of your draw deck.
Like a force of nature, the Uruks are Unstoppable. [Uruk]

June 03, 2009, 01:52:14 AM
Reply #462

Elessar's Socks

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Re: Never-Ending DC Chain!
« Reply #462 on: June 03, 2009, 01:52:14 AM »
[1] Iron Guidance [Moria]
Condition • Support Area
At the start of each assignment phase, you may spot X [Moria] Orcs. Cave Troll of Moria cannot be assigned to skirmish the Ring-bearer or companions of vitality X or less until the end of its skirmish phase.

June 03, 2009, 06:36:46 AM
Reply #463

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #463 on: June 03, 2009, 06:36:46 AM »
[3] *Cave Troll's Hammer, Weapon of Choice [Moria]
Possession*Hand Weapon
Str+3
Bearer must be the Cave Troll.
If the bearer is the Cave Troll, then he is Fierce
Skirmish: Exert the Cave Troll to make him Damage +1.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

June 03, 2009, 09:42:17 AM
Reply #464

Gil-Estel

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Re: Never-Ending DC Chain!
« Reply #464 on: June 03, 2009, 09:42:17 AM »
He is the only one who can bear this weapon, so the second line: if the bearer...is kinda useless ;)

[2] Mithril Armor [Dwarven]
possession - armor
To play, exert a Dwarf. If bearer is about to take a wound, exert another Dwarf instead.
"...real craftsmen they were, once, under the Mountain..."
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...