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Author Topic: Never-Ending DC Chain!  (Read 199724 times)

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June 18, 2008, 03:37:37 PM
Reply #105

Thranduil

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Re: Never-Ending DC Chain!
« Reply #105 on: June 18, 2008, 03:37:37 PM »
[2] In Twilight (V) [Wraith]
Condition
Bearer must be a Nazgûl. Unless that Nazgûl is fierce, this condition is twilight cost -2.
Bearer gains twilight.
Maneuver: Discard a Nazgûl or [Wraith] artifact from hand to exert the Ring-bearer.

June 19, 2008, 04:09:57 PM
Reply #106

Anvar

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Re: Never-Ending DC Chain!
« Reply #106 on: June 19, 2008, 04:09:57 PM »
[0] Darkness United [Sauron]
Condition
To play spot a [Sauron] minion. Bearer must be a minion.
When you play this condition, choose an unloaded keyword. Bearer gains that keyword.
None can stand before the union of the two towers.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

June 19, 2008, 05:51:52 PM
Reply #107

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #107 on: June 19, 2008, 05:51:52 PM »
[3]The Two Towers [Isengard]
Condition • Support Area
To play, spot an [Isengard] minion and a [Sauron] minion.
Each time a [Sauron] event or condition adds X threats, you may exert an [Isengard] minion to add X threats.
Each time an [Isengard] event or condition adds [X], you may exert a [Sauron] minion to add [X].
"‘The world is changing. Who now has the strength to stand against the armies of Isengard and Mordor?'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 19, 2008, 06:00:37 PM
Reply #108

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #108 on: June 19, 2008, 06:00:37 PM »
[3] •World is Changing [Sauron]
Condition - Support Area
To play, remove two threats.
When you play this condition, you may place a [Sauron] token here for each Shadow culture you can spot.
Maneuver: Discard a Shadow condition to reinforce X tokens here, where X is that condition's twilight cost.
Skirmish: Remove three tokens here to make a minion damage +1 or gain fierce.
"'Who now has the strength to stand against the armies of Isengard and Mordor?' ... 'The time of the Orc has come.'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

June 19, 2008, 07:46:54 PM
Reply #109

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #109 on: June 19, 2008, 07:46:54 PM »
[2]The Enemy is On Your Doorstep [Sauron]
Condition
Resistance: -3
Bearer must be Denethor.
Bearer may not be assigned to skirmish.
Manuever: Exert 2 [Sauron] minions to transfer this condition to Denethor.
« Last Edit: February 09, 2009, 04:21:40 PM by MR. Lurtzy »

June 20, 2008, 12:07:03 PM
Reply #110

Thranduil

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Re: Never-Ending DC Chain!
« Reply #110 on: June 20, 2008, 12:07:03 PM »
(0) Such A Little Thing (V) [Moria]
Condition • Support Area
Res: -1
Response: If a burden or threat is added, spot 2 [Moria] minions to transfer this condition to a companion.
Limit 1 per bearer.
Bearer loses all damage and defender bonuses.
"'Boromir... give the Ring to Frodo.'"
3 V 80

June 20, 2008, 01:36:38 PM
Reply #111

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #111 on: June 20, 2008, 01:36:38 PM »
[2]Boromir, Poisoned by the Ring [Sauron]
Follower
Resistance -2
Aid- Remove 2 burdens. (At the start of the manuever phase, you may remove 2 burdens to tranfer this to a companion.)
Skirmish: Discard 3 [Sauron] cards from hand to exhaust bearer.
« Last Edit: September 05, 2010, 05:43:34 PM by MR. Lurtzy »

June 20, 2008, 02:51:33 PM
Reply #112

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #112 on: June 20, 2008, 02:51:33 PM »
[4] •Boromir, Defender of the Halflings [Gondor]
Companion - Man
Strength 7
Vitality 3
Resistance 5
Defender +1
Boromir is twilight cost -1 for each unbound hobbit you can spot.
Skirmish: Exert Boromir to make him strength +1 for each unbound hobbit you can spot (or +1 for each minion if you can spot more minions than companions.)
"'They took the little ones! ...Frodo! Where is Frodo?'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

June 21, 2008, 03:38:14 PM
Reply #113

Thranduil

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Re: Never-Ending DC Chain!
« Reply #113 on: June 21, 2008, 03:38:14 PM »
[3] Rage of the White Hand [Uruk]
Event • Skirmish
Make an Uruk-hai strength +1 for each minion you can spot.
"'We'll feast on horseflesh yet, or something better.'"

June 21, 2008, 06:36:50 PM
Reply #114

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #114 on: June 21, 2008, 06:36:50 PM »
[2] Uruk-hai Pike [Isengard]
Possession • Hand Weapon
Strength +1
Pike. Bearer must be an Uruk-hai. Bearer is damage +1 (or damage +2 if at a battleground).
While bearer is skirmishing a mounted character, bearer is strength +1.
Skirmish: Exert bearer and discard this possession to discard a mount borne by a character skirmishing bearer.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 21, 2008, 08:16:45 PM
Reply #115

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #115 on: June 21, 2008, 08:16:45 PM »
[3]His Retribution Swift [Sauron]
Condition • Support-Area
Each time an [Isengard] or [Sauron] minion is discarded, add a token here.
Manuever: Remove 2 tokens from here or discard this condition to discard a free people's condition.
« Last Edit: February 09, 2009, 04:22:06 PM by MR. Lurtzy »

June 28, 2008, 06:32:49 PM
Reply #116

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #116 on: June 28, 2008, 06:32:49 PM »
It's been long enough. :-X :P

[5] The Ring's Power [Sauron]
Condition • Support Area
Tokens on this condition may not be reinforced.
If the ring-bearer has put on the one ring at least once this turn, add a token here.
If you can spot three tokens here, the ring-bearer is corrupted.
If the ring-bearer did not put on the one ring this turn, discard this condition.

June 29, 2008, 12:00:13 PM
Reply #117

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #117 on: June 29, 2008, 12:00:13 PM »
[4] •Power and Might [Isengard]
Condition - Support Area
To play, spot Saruman.
When you play this condition, place 4 [Isengard] tokens here.
While you can spot five threats, each Uruk-Hai is damage +1.
Maneuver: Remove an [Isengard] token from here to make the Free Peoples player add a threat.
Skirmish:Discard this condition to make an Uruk-Hai strength +X, where X is the number of tokens on this condition.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

July 01, 2008, 06:21:46 PM
Reply #118

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #118 on: July 01, 2008, 06:21:46 PM »
[4] Underestimated [Gandalf]
Condition
Strength +5
Vitality -1
Bearer must be an ent.
While you can spot Saruman or an [Isengard] orc, bearer is damage +1.

July 01, 2008, 06:27:07 PM
Reply #119

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #119 on: July 01, 2008, 06:27:07 PM »
[2] Swift Estimates [Rohan]
Event - Fellowship
Exert Theoden to play a [Rohan] companion or follower from your draw deck.
If that card is a follower, that follower loses all aid costs until the regroup phase.
If that card is a companion, he or she is strength +2 until the regroup phase.
"'Ten thousand spears....'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....