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Author Topic: Never-Ending DC Chain!  (Read 199739 times)

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July 02, 2008, 08:57:10 PM
Reply #120

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #120 on: July 02, 2008, 08:57:10 PM »
[3] Unexpected Guests[Gandalf]
Condition
Bearer must be a mounted man.
If bearer is not mounted, discard this condition.
Skirmish:Exert bearer or discard this condition to discard all cards borne by all minions bearer is skirmishing.

July 04, 2008, 06:04:31 AM
Reply #121

Thranduil

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Re: Never-Ending DC Chain!
« Reply #121 on: July 04, 2008, 06:04:31 AM »
[2]Celeborn, Lord of Lórien (V) [Elven]
Follower
Aid - discard an [Elven] card from hand.
Maneuver, Archery or Skirmish: Exert bearer to transfer an [Elven] follower from your support area to another companion.
"They were clad wholly in white... and the hair of Lord Celeborn was of silver long and bright..."
1 V 34

EDIT: Sorry, I obviously didn't see the last card, only a few cards beforehand! I was never here... :ninja:
« Last Edit: July 04, 2008, 09:49:55 AM by Thranduil »

July 04, 2008, 09:36:16 AM
Reply #122

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #122 on: July 04, 2008, 09:36:16 AM »
[3] •Celeborn, Silver-Tree [Elven]
Companion - Elf
Strength 6
Vitality 3
Resistance 7
To play, spot 2 Elves.
Each companion with resistance 7 or more is strength +2.
Fellowship: Exert Celeborn to make an unbound companion resistance +2 until the regroup phase.
The Lord of Lorien was one of the great hidden powers in Middle-Earth.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

July 05, 2008, 11:48:52 PM
Reply #123

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #123 on: July 05, 2008, 11:48:52 PM »
(0)Smeagol, Treacherously Helpful [Gollum]
Companion
Strength:0
Vitality:1
Resistance:5
This companion is played to the support area and may not be assigned to skirmish. Smeagol may not take archery wounds.
When you play Smeagol, remove [1] for each burden. Each time the fellowship moves, add [2] for each burden.
« Last Edit: July 05, 2008, 11:59:09 PM by MR. Lurtzy »

July 06, 2008, 03:44:18 AM
Reply #124

Thranduil

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Re: Never-Ending DC Chain!
« Reply #124 on: July 06, 2008, 03:44:18 AM »
(0) Treacherous Quest [Shire]
Condition
Bearer must be a [Shire] Ring-bearer.
To play, remove 2 burdens.
Each time the fellowship moves, add a burden or wound bearer twice.
At the end of the turn, if there are no characters other than [Shire] characters in play, remove this condition from the game.

July 08, 2008, 08:52:22 PM
Reply #125

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #125 on: July 08, 2008, 08:52:22 PM »
[9]Easterling Commander [Men]
Minion • Man
Strength: 10
Vitality: 2
Site Number: 5
Fierce.
While you cannot spot a [Shire] companion, each character is vitality -1.

July 08, 2008, 09:27:11 PM
Reply #126

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #126 on: July 08, 2008, 09:27:11 PM »
[6] •Easterling Seige Officer [Raider]
Minion - Man
Str 10
Vit 3
Site4
Easterling.
Shadow:
Exert Easterling Seige Officer to play an Easterling minion. That minion is Toil X, where X is the number of burdens you can spot.
Regroup: If you cannot spot three burdens, exert Easterling Seige Officer to add a burden.
The commanders of the East were well-trained in the arts of war and seige.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

July 10, 2008, 11:26:54 PM
Reply #127

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #127 on: July 10, 2008, 11:26:54 PM »
[5]The Siege of Gondor [Sauron]
Condition • Support-area
This condition may not be discarded by free people's cards.
If you cannot spot a [Gondor] card, discard this condition.
Manuever: Exert a [Sauron] minion twice to discard a free people's condition (or all conditions if you can only spot [Gondor] conditions).

July 11, 2008, 08:35:40 AM
Reply #128

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #128 on: July 11, 2008, 08:35:40 AM »
[3]Grond, Great Battering-Ram [Sauron]
Possession • Support Area
Engine.
To play, spot 2 [Sauron] besiegers or a [Sauron] Troll.
Shadow: Exert 2 [Sauron] besiegers and remove a threat to discard a fortification or take control of a site.
"‘Grond! Grond! Grond!'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 11, 2008, 03:31:06 PM
Reply #129

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #129 on: July 11, 2008, 03:31:06 PM »
[4] •Grond, Wolf-Head [Sauron]
Possession • Support Area
Engine.
To play, exert 2 [Sauron] minions.
When you play Grond, add a [Sauron] token here for each threat you can spot.
Regroup: Discard a minion to reinforce a [Sauron] token here.
Response: If a [Sauron] minion wins a skirmish, remove a token here and a threat to make the Free Peoples player wound a companion.
The sight of the fiery wolf struck terror into the hearts of Men.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

July 11, 2008, 08:12:01 PM
Reply #130

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #130 on: July 11, 2008, 08:12:01 PM »
[1] Siege Ladder [Isengard]
Possession • Support-area
Engine.
Shadow: Play a non unique minion at twilight cost - [X] where X is the amount of engines you can spot.
Manuever: Wound a minion to make that minion strength -2 and damage +2.

Edited so the [Isengard] icon appeared correctly --AD
« Last Edit: July 11, 2008, 08:47:22 PM by AgentDrake »

July 19, 2008, 04:13:59 PM
Reply #131

Thranduil

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Re: Never-Ending DC Chain!
« Reply #131 on: July 19, 2008, 04:13:59 PM »
You do realise that [Sauron] had all the engines and [Isengard] had all the machines?

[1] Fires of Industry [Isengard]
Condition • Support Area
Shadow: Exert a [Sauron] minion to play a machine from your draw deck.
Shadow: Exert an [Isengard] minion to play an engine from your draw deck.
Regroup: Discard this condition to play a machine and engine from your discard pile.

July 19, 2008, 04:41:39 PM
Reply #132

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #132 on: July 19, 2008, 04:41:39 PM »
[2] •Forests Shall Burn [Isengard]
Condition - Support Area
To play, spot Saruman or two [Isengard] minions.
When you play this condition, place X [Isengard] tokens here, where X is the number of sites less than nine on the adventure path.
Each time the fellowship moves, remove a token from this condition.
Each of your [Isengard] minions is strength +1 for each token here.
"'The World is changing....'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

July 19, 2008, 05:11:40 PM
Reply #133

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #133 on: July 19, 2008, 05:11:40 PM »
You do realise that [Sauron] had all the engines and [Isengard] had all the machines?
Yes, I do.

[2]Slight Miscalculation [Gandalf]
Condition
Strength: +2
Bearer must be an ent.
Bearer is Hasty. (Skirmishes involving hasty characters must be resolved before any others.)
At the start of each skirmish envolving bearer, each minion assigned to a skirmish must exert.

August 01, 2008, 07:03:26 AM
Reply #134

Thranduil

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Re: Never-Ending DC Chain!
« Reply #134 on: August 01, 2008, 07:03:26 AM »

[2]Arwen, Elven Rider (V) [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
While mounted, at the start of each skirmish involving Arwen, each minion she is skirmishing must exert.
Skirmish: Add a threat to make a minion skirmishing Arwen strength -1 for each wound on them.
"'If I can cross the river, the power of my people will protect him.'"
3 V 7