NazgulsAs a general review, I don't know what's the dynamics you want to have here: to beatdown by fierce skirmishes, or by overwhelming. If is by overwhelming, the cost of
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
minions and/or tricks must be higher.
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Dol Guldur Blade: 
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Ulaire Enquea: I have the feeling this one will cause great problems due to his huge potential. I mean, if you return an Orc and play it for free again (with Toldea, Witch King, Attea; or
Goblin Runner by itself), you can repeat this skill with ease.
3 times means +6 strength to everyone, which is too much (Witch-King with strength 20, fierce!). And Cantea shares the same trigger, so it is up to +8 to everyone!

Compare it to
Ulaire Nertea, Ninth of the Nine Riders (with 6 comps): only +2 strength to everyone,
and disapears if he's killed. Those Nazguls are meant to beatdown by fierce skirmishes (not by overwhelming).
What if Cantea gives +1 to everyone, and Enquea gives +2 to only 1 you choose? And a limit like "(limit once per Nazgul)" to avoid a fierce Ringwraith from overwhelming too easily. That is up to +2 to everyone with Cantea, and up to +2 to 3 different guys with Enquea... the maximum a single guy will get is +4. Which seems fine to me; much better than +8 to everyone. And Toldea, Attea and
Dol Guldur Blade will add even more strength to that bonus.
"Each time an Orc returns into your hand, you may exert Ulaire Enquea to make
each a ![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
minion strength +2 until the regroup phase
(limit once per Nazgul)." And keep Cantea the way he currently is.
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Ulaire Nelya: I like this one. What about taking to hand a
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
card? If Danger Wrapped In Shadows gets counter-drafted, you will be able to get back Sauron or the
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
Ring of Thrór with this minion (or both if you wait a bit more). Diversification is a good thing against counter-drafting.
"
Shadow: Exert Ulaire Nelya and return an Orc to your hand to take a
or
card from your draw deck or discard pile into
your hand."
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"While you cannot spot an Orc, the twilight cost of your Orcs is -3." for
The Witch-King, Attea & Toldea: This addition is a very creative way of reducing the cost of having multiple Nazgul on the board. But there are broad chances of abusing the skills of some Orcs (as long as your Nazguls can return them to hand):
- Goblin Footman can pull each
Dol Guldur Blade from discard.
-
Watchful Orc can add all possible site keywords.
- Orkish Marauder (with 4
![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
followers) can exhaust each Dwarf companion.
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Goblin Runner can add
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
too many times.
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Goblin Sneak can put each Orc in discard pile at the bottom of the deck.
- The Wolves Army can play any
![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
card you need from deck or discard.
Besides, at the end you can discard the Orc with He Is Summoning His Servants to get another Nazgul at -
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
. So an option may be to make those Orcs lose their gametext: "While you cannot spot
2 Orcs, the twilight cost of your Orcs is -3
and you cannot use their game text." I don't like it too much, because Goblin Footman is very important to get those
Dol Guldur Blades back...

Another option is this: "
Shadow: If you cannot spot an Orc,
exert a Nazgul to play an Orc at twilight cost -3." That way the loop will be optional and will have a cost. Attea, Toldea and the Witch King have abundant spare vitality as they don't have skills to exert. Goblin Footman, Runner, Sneak, The Wolves Army,
Watchful Orc, Orkish Marauder... all will be playable by either an exetion or their normal twilight cost. And as a Shadow ability the cost reduction won't be accumulable by having 2 of these big Nazguls in play. I like this option much better.
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Ulaire Ostea: I don't know if adding
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
for each
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
and
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
minion is a good idea. I mean, with the reduction of 3 offered by the Witchie/Attea/Toldea, and the cost reduction provided by He Is Summoning His Servants, having many Nazguls at the same time won't be really hard,
and this Nazgul can exert twice to get a big lot of twilight each time. I'd prefer "add
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
and
draw a card" for each
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
and
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
minion you spot. A mechanism to draw cards can be very good to set up faster, to get more resources like
Anger or Hatred Rekindled, and to use that twilight with more Orcs.
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Ulaire Nertea: This one seems fine. Can work well to get one of those 3 big Nazgul earlier and use their cost reduction line. But given all that twilight addition and cost reduction, "-6" might be a bit overkill. Playtesting will tell us.
Other cards:-
Sauron: 
Great!
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Danger Wrapped in Shadows: 
"an Orc or
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
minion" is much better than "another minion (except Smaug and Gollum)".
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Vicious Warg: I know Goblin Footman can play the Savage
Warg on himself, and it's ok to make that combo cost
![6 [6]](https://lotrtcgdb.com/forums/Smileys/classic/6.png)
, because triggers Azog the Defiler's dreadful grinding skill. But for a 2-cards combo minion costing
![6 [6]](https://lotrtcgdb.com/forums/Smileys/classic/6.png)
, I'd make it str 11 vit 2 fierce instead of str 10 vit 2 fierce. That is, I'd make the Savage
Warg add +3 strength instead of +2.
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Dwarven Song: There are 2 strong differences I see between Dwarven Song (Draft format) and
AWINL,
Simbelmyne or
SftF (constructed). First is the format (constructed allows you to add many copies of both the target cards and the set up tricks), and second is the possible targets.
There are few different
![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
possession to pick with Dwarven Song (
only 2 in Throin's Pack), while
SftF,
AWINL and
Simbelmyne can grab a wide variety of cards. Also, you can add many copies of
AWINL /
Simbelmyne /
SftF to increase the chances of a desired card, but in the HDG you can add at most 2 copies of Dwarven Song, which means you will have much higher chances of getting it late in HDG than in LOTR TCG.
So will be useful to add another option in case it comes late. The twilight cost
![X [X]](https://lotrtcgdb.com/forums/Smileys/classic/x.png)
of the discarded follower sets the limit X of the effect. Only Bombur costs
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
, while only Bofur and Thrain cost
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
.
The rest (Bifur, Ori, Óin, Dori and Röac) will give you only 1 possession. Or "remove
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
" or "draw 1 card" in case you add any of my proposals. Or even "draw 1 card and remove
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
" if you add both... doesn't seem too much. And is those are very simple additions, don't make the card intricate at all.
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Battle Ram: I agree that this card was overpowered. Now seems more equilibrated. But for
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
should do
a bit more. I mean, it lost 1 strength and 1 vitality bonus. Seems well, but I feel the base strength isn't enough to counter the Boxing Dwarves problem, which the previous version corrected so efficiently (and
Dwarven Axe costs 1 less). I'd add a strength bonus to the skirmish skill: "
Skirmish: Exert bearer to make him or her
strength +2 or damage +1." Or even "
strength +1 and damage +1", though I like the previous better. That way bearer will have more chances of winning skirmishes (which is what a weapon does to the "Boxing Dwarves problem"), but not without a cost.
NOTE: I'll be editing this post to add reviews to more cards, mostly Nazguls. No more additions needed.