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The Lord of the Rings TCG Wiki: Eregion's Trails (1C104)

Eregion's Trails (1C104)

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Eregion's Trails (1C104) Card Image

Set: The Fellowship of the Ring
Kind: Free People
Culture: Gondor
Twilight: 1
Card Type: Event
Game Text: Maneuver: Exert a ranger to make each roaming minion strength -3 until the regroup phase.
Lore: “Guided by Aragorn they struck a good path. It looked to Frodo like the remains of an ancient road, that had once been broad and well planned….”
Rarity: C

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Eregion's Trails (1C104) Wiki

General Strategy

A fringe strategy against Sauron or Isengard Uruk-Hai minions in the Fellowship of the Ring block, Eregion's Trails has some use early in a game while the Free Peoples player is setting up his or her Fellowship. For the cost of exerting a ranger during the maneuver phase, each roaming minion loses -3 strength through the regroup phase. When caught without a Ranger's Sword or Blade of Gondor early in the game, Eregion's Trails can make the difference between a win and a lost skirmish; however, the card becomes useless as soon as a minion is no longer roaming. Against Nazgul or Dunland, this can mean a dead card in a difficult match-up, making traditional skirmish pumps like Swordsman of the Northern Kingdom or War and Valor more traditional choices for strength modifiers.

Eregion's Trails received a bit of a boost with the Return of the King base set, as Second Level and Gondorian Merchant allowed the Free Peoples player to make a minion roaming during the maneuver phase. Fellowship Block cards like What Are They? and Eregion's Trails revived these somewhat forgotten cards.

Strengths and Weaknesses

Strong Versus...

Weak Versus...

Rules and Clarifications


This page has been moved, the new location is Eregion's Trails (1C104).
lotr01104wiki.txt · Last modified: 2015/12/08 10:01 (external edit)

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