Hello People. I´m really out of the Dream-card stuff but i may risk some considerations...
First of all i think we have to consider what i call "culture biases" that is nothing more than say that each culture have their strong and weak points, things that they master and thing that they are unable (or almost) to do.
For example,
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
culture is usually good at skirmishing/healing / or even archery but they can´t remove burdens or conditions directly, and so on...
That said if you think about mixing these new cards with old
![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
cards (which is one i like most) you have to stick think wisely to not create OP combinations. I really loved cards like Hillman Savage, Hillman Rampager and Evils and Follies, but i agree with EL when he states that events that reduce strenght of characters could be really OP in a deck that is known for throwing out a bunch of high strenght minions at one time... to not speak about the possibilty of "site 3 massive pain" (you play one st10 fierce minion with a
War Club with some events at hand and watch the the freeps die painfully

). It get´s worse if you control 2 sites... play
Dunlending Elder and watch him bring down the freeps with reduction strenght + pump events.
That´s just my toughts... i really like most of the cards here but i think we have to deal with this "culture bias" aproach or we risk to make OP decks.
Cheers!