LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: The Way Into Mordor - Dunland (12/2: A Conscript and More Plunder)  (Read 43619 times)

0 Members and 1 Guest are viewing this topic.

October 28, 2008, 06:12:50 PM
Reply #45

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: The Way Into Mordor - Dunland (10/28: Wormtongue the Dunlending?)
« Reply #45 on: October 28, 2008, 06:12:50 PM »

[2] Hillman Brigand [Dunland]
Minion • Man
Strength: 7
Vitality: 1
Site: 3
At the start of each skirmish involving this minion, return a possession borne by a character in that skirmish to its owner's hand.
Little remained after a raid by the wild men.

It would be cool if it were 8/1/3


(0) Hear Their Voices [Dunland]
Event • Skirmish
Make a [Dunland] Man strength +2 and return a possession borne by a character in that Man's skirmish to its owner's hand.
"‘I know that tongue. It is an ancient speech of men, and once was spoken in many western valleys of the Mark.'"

Seems okay.

[2]Evils and Follies [Dunland]
Condition • Support Area
To play, spot a [Dunland] minion.
Each time the Free Peoples player plays a possession or artifact, add a [Dunland] token here.
Each time a [Dunland] minion wins a skirmish, you may remove a [Dunland] token from here to exert an ally or unbound companion.
"‘...they were conquered in their weakness by the wild men.'"

Ah, nice. Certainly makes the first two worth playing.



Slightly odd, seems okay though.

October 30, 2008, 07:51:07 AM
Reply #46

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Just a couple of simple strength pumps today, one of which ties in very nicely with Uruks. Enjoy!

(0) They Will Not Give Way [Dunland]
Event • Skirmish
Spot an Uruk-hai to make a [Dunland] Man strength +3 (and damage +1 if at a battleground or plains site).
"‘But these creatures of Isengard...that the foul craft of Saruman has bred, they will not quail at the sun. And neither will the wild men of the hills.'"

[1] Tall and Grim [Dunland]
Event • Skirmish
Make an unbound companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a Hobbit or Dwarf).
"‘...I looked on the hillmen and they seemed over large for me....'"
« Last Edit: November 09, 2008, 06:22:10 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 30, 2008, 07:55:20 AM
Reply #47

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
(0) Tall and Grim [Dunland]
Event • Skirmish
Make an unbound companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a Hobbit or Dwarf).
"‘...I looked on the hillmen and they seemed over large for me....'"
I just have this brilliant image of a tall Dunlending standing over a tiny Dwarf and looking straight down into his eyes... :lol:

Cards are fine.

Thranduil

October 30, 2008, 09:37:56 AM
Reply #48

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971

(0) They Will Not Give Way [Dunland]
Event • Skirmish
Spot an Uruk-hai to make a [Dunland] Man strength +3 (or +4 if at a battleground or plains site).
"‘But these creatures of Isengard...that the foul craft of Saruman has bred, they will not quail at the sun. And neither will the wild men of the hills.'"

One slight quibble, I'd prefer the first sentence to be: "Spot an Uruk-hai to make a [Dunland] Man strength +2 (or +4 if at a battleground or plains site)". Otherwise looks good.

(0) Tall and Grim [Dunland]
Event • Skirmish
Make an unbound companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a Hobbit or Dwarf).
"‘...I looked on the hillmen and they seemed over large for me....'"

Good. Simple and effective-looking.


Any sites forthcoming?  ;D

October 30, 2008, 09:39:30 AM
Reply #49

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
I suddenly noticed that the first card spots an Uruk-hai! It's underpowered, then. +3/+5 seems better, for extra incentive. Or +3/+3 damage +1.

Thranduil

October 31, 2008, 11:15:25 AM
Reply #50

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
I luv the lore and flavor on thetall and grim, and with the urukhai
I'd make it or damage +1 and +4 if you control a site, KINDa like awkward moment. maybe even spot isnegard culture tokens to make it more interesting.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

November 03, 2008, 08:55:50 AM
Reply #51

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: The Way Into Mordor - Dunland (10/30: Over Large Hillmen That Do Not Quail)
« Reply #51 on: November 03, 2008, 08:55:50 AM »
Or he could just remove the "Spot an Uruk-hai to" part.

November 04, 2008, 06:34:31 PM
Reply #52

Elf_Lvr

  • ******
  • Information Offline
  • Lord
  • Posts: 3628
  • Rhythmic Ringwraith
Re: The Way Into Mordor - Dunland (10/30: Over Large Hillmen That Do Not Quail)
« Reply #52 on: November 04, 2008, 06:34:31 PM »
(0) They Will Not Give Way [Dunland]
Event • Skirmish
Spot an Uruk-hai to make a [Dunland] Man strength +3 (or +4 if at a battleground or plains site).
"‘But these creatures of Isengard...that the foul craft of Saruman has bred, they will not quail at the sun. And neither will the wild men of the hills.'"

I like Thran's damage suggestion. [Dunland] has enough good events that even though this is a potential +4, even in hybrid decks other events would be used. If it gave damage, however, it'd turn into a deck staple much like Violent Hurl has (while being significantly less OP).

Quote
(0) Tall and Grim [Dunland]
Event • Skirmish
Make an unbound companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a Hobbit or Dwarf).
"‘...I looked on the hillmen and they seemed over large for me....'"

Erm. Reducing strength is something that shadow cultures are almost NEVER able to do, and something [Dunland] has never done before. I'm not sure I like it so much in a shadow culture already heavy on early-overwhelms.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 06, 2008, 03:08:04 AM
Reply #53

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: The Way Into Mordor - Dunland (10/30: Over Large Hillmen That Do Not Quail)
« Reply #53 on: November 06, 2008, 03:08:04 AM »
Just a couple of simple strength pumps today, one of which ties in very nicely with Uruks. Enjoy!

(0) They Will Not Give Way [Dunland]
Event • Skirmish
Spot an Uruk-hai to make a [Dunland] Man strength +3 (or +4 if at a battleground or plains site).
"‘But these creatures of Isengard...that the foul craft of Saruman has bred, they will not quail at the sun. And neither will the wild men of the hills.'"

Fair enough.

(0) Tall and Grim [Dunland]
Event • Skirmish
Make an unbound companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a Hobbit or Dwarf).
"‘...I looked on the hillmen and they seemed over large for me....'"

Always way too nasty to be free. Removing strength from companions is twice as harsh as pumping a minion so should be half as good. Maybe -1 and brackets -2 if you want it to cost 0. Or cost 1.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

November 09, 2008, 06:35:15 AM
Reply #54

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: The Way Into Mordor - Dunland (11/9: Random Hillmen and Wild Men)
« Reply #54 on: November 09, 2008, 06:35:15 AM »
Tweaked both events as suggested. Thanks, boys! :gp: for all! :up:

Not sure when I'll be posted again, so here's a hodgepodge of Dunlendings to tide you over until then. Enjoy!

[6] Wild Men Rabble [Dunland]
Minion • Man
Strength: 12
Vitality: 1
Site: 3
Damage +1. Fierce. Hunter 1.
To play, spot 2 [Dunland] minions (or Saruman).
"‘...Saruman has armed the wild hillmen and herd-folk of Dunland....We were overmastered.'"

[4] Hillman Rampager [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
When you play this minion at a dwelling, battleground, or plains site, you may spot X other [Dunland] minions to take control of a site, where X is that site's site number.
"‘And there were battalions of Men, too. Many of them carried torches....'"

[3] Hillman Savage [Dunland]
Minion • Man
Strength: 8
Vitality: 1
Site: 3
Assignment: Spot a site you control to assign this minion to an unbound companion bearing less than 3 Free Peoples cards. If this minion loses that skirmish, the Free Peoples player may liberate a site.
"Whenever the Rohirrim were weak or in trouble the Dunlendings renewed their attacks."
« Last Edit: November 20, 2008, 09:29:48 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

November 09, 2008, 06:41:50 AM
Reply #55

Elf_Lvr

  • ******
  • Information Offline
  • Lord
  • Posts: 3628
  • Rhythmic Ringwraith
Re: The Way Into Mordor - Dunland (11/9: Random Hillmen and Wild Men)
« Reply #55 on: November 09, 2008, 06:41:50 AM »
[5] Wild Men Rabble [Dunland]
Minion • Man
Strength: 12
Vitality: 1
Site: 3
Damage +1. Fierce. Hunter 1.
To play, spot 2 [Dunland] minions.
"‘...Saruman has armed the wild hillmen and herd-folk of Dunland....We were overmastered.'"

Yikes. I'd have to see it play to figure balance, but I might make the fierce conditional. Spotting multiple minions is something [Dunland] is probably good at doing, eh?

Quote
[4] Hillman Rampager [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
When you play this minion, you may spot X other [Dunland] minions to take control of a site, where X is that site's site number.
"‘And there were battalions of Men, too. Many of them carried torches....'"

Pretty easy site control, but I like it. :up:

Quote
[3] Hillman Savage [Dunland]
Minion • Man
Strength: 8
Vitality: 1
Site: 3
Assignment: Spot 2 sites you control to assign this minion to an unbound companion bearing less than 3 Free Peoples cards.
"Whenever the Rohirrim were weak or in trouble the Dunlendings renewed their attacks."

It should only spot one site you control. The minion's going to be fairly unusable late-game, I think, so it'd be really hard to use this guy to his full potential if you had to wait until 2 sites were controlled.
« Last Edit: November 09, 2008, 08:37:52 AM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 09, 2008, 08:36:26 AM
Reply #56

Pepin The Breve

  • Well-spoken Gentlehobbit
  • ****
  • Information Offline
  • Marksman
  • Posts: 503
Re: The Way Into Mordor - Dunland (11/9: Random Hillmen and Wild Men)
« Reply #56 on: November 09, 2008, 08:36:26 AM »
  Hello People. I´m really out of the Dream-card stuff but i may risk some considerations...

   First of all i think we have to consider what i call "culture biases" that is nothing more than say that each culture have their strong and weak points, things that they master and thing that they are unable (or almost) to do.

   For example,  [Gondor] culture is usually good at skirmishing/healing / or even archery but they can´t remove burdens or conditions directly, and so on...

   That said if you think about mixing these new cards with old  [Dunland] cards (which is one i like most) you have to stick think wisely to not create OP combinations. I really loved cards like Hillman Savage, Hillman Rampager and Evils and Follies, but i agree with EL when he states that events that reduce strenght of characters could be really OP in a deck that is known for throwing out a bunch of high strenght minions at one time... to not speak about the possibilty of "site 3 massive pain" (you play one st10 fierce minion with a War Club with some events at hand and watch the the freeps die painfully  :twisted:). It get´s worse if you control 2 sites... play Dunlending Elder and watch him bring down the freeps with reduction strenght + pump events.

   That´s just my toughts... i really like most of the cards here but i think we have to deal with this "culture bias" aproach or we risk to make OP decks.

   Cheers!


November 09, 2008, 03:03:14 PM
Reply #57

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: The Way Into Mordor - Dunland (11/9: Random Hillmen and Wild Men)
« Reply #57 on: November 09, 2008, 03:03:14 PM »

[5] Wild Men Rabble [Dunland]
Minion • Man
Strength: 12
Vitality: 1
Site: 3
Damage +1. Fierce. Hunter 1.
To play, spot 2 [Dunland] minions.
"‘...Saruman has armed the wild hillmen and herd-folk of Dunland....We were overmastered.'"

I like the spotting requirement though you should probably remove the damage +1 or the Fierce. Hunter 1 can probably
go as well, a rabble is the complete opposite of a hunter as well as the fact that Hunter goes against the whole Dunlending 'flavor'. Final assessment: Remove the damage +1 and the Hunter. 

[4] Hillman Rampager [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
When you play this minion, you may spot X other [Dunland] minions to take control of a site, where X is that site's site number.
"‘And there were battalions of Men, too. Many of them carried torches....'"

I'd definitely change it to: "When you play this minion, you may remove X and spot X other [Dunland] minions to take control of a site where X is that site's site number." Without that it is insane, even with it say, at site 1 or site 2 it is still probably a bit OP.

[3] Hillman Savage [Dunland]
Minion • Man
Strength: 8
Vitality: 1
Site: 3
Assignment: Spot 2 sites you control to assign this minion to an unbound companion bearing less than 3 Free Peoples cards.
"Whenever the Rohirrim were weak or in trouble the Dunlendings renewed their attacks."

I like the card; aside from that I have one slight nitpick to administer. When Decipher used lore not in the books it
looked like this: Whenever the Rohirrim were weak or in trouble the Dunlendings renewed their attacks.
but not like this:"Whenever the Rohirrim were weak or in trouble the Dunlendings renewed their attacks."

Besides  that it looks good. Keep up the good work! :)

November 10, 2008, 01:59:45 AM
Reply #58

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: The Way Into Mordor - Dunland (11/9: Random Hillmen and Wild Men)
« Reply #58 on: November 10, 2008, 01:59:45 AM »

[5] Wild Men Rabble [Dunland]
Minion • Man
Strength: 12
Vitality: 1
Site: 3
Damage +1. Fierce. Hunter 1.
To play, spot 2 [Dunland] minions.
"‘...Saruman has armed the wild hillmen and herd-folk of Dunland....We were overmastered.'"

Ok.

[4] Hillman Rampager [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
When you play this minion, you may spot X other [Dunland] minions to take control of a site, where X is that site's site number.
"‘And there were battalions of Men, too. Many of them carried torches....'"

Do you mean shadow site number? And he seems a bit hard, its a very easy way to take a site. Kinda like freca but with no downside.

[3] Hillman Savage [Dunland]
Minion • Man
Strength: 8
Vitality: 1
Site: 3
Assignment: Spot 2 sites you control to assign this minion to an unbound companion bearing less than 3 Free Peoples cards.
"Whenever the Rohirrim were weak or in trouble the Dunlendings renewed their attacks."

Nice.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

November 10, 2008, 02:31:58 AM
Reply #59

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: The Way Into Mordor - Dunland (11/9: Random Hillmen and Wild Men)
« Reply #59 on: November 10, 2008, 02:31:58 AM »
[5] Wild Men Rabble [Dunland]
Minion • Man
Strength: 12
Vitality: 1
Site: 3
Damage +1. Fierce. Hunter 1.
To play, spot 2 [Dunland] minions.
"‘...Saruman has armed the wild hillmen and herd-folk of Dunland....We were overmastered.'"
I think I would also remove the hunter and maybe make either the fierce or damage conditional.

[4] Hillman Rampager [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
When you play this minion, you may spot X other [Dunland] minions to take control of a site, where X is that site's site number.
"‘And there were battalions of Men, too. Many of them carried torches....'"
Good stuff. This doesn't seem OP to me (lem0n: it's site number ie. 1-9). Perhaps he could have strength 9, but I don't think it's necessary. Also a very novel way of approaching site control and I think deserves a :gp:!

[3] Hillman Savage [Dunland]
Minion • Man
Strength: 8
Vitality: 1
Site: 3
Assignment: Spot 2 sites you control to assign this minion to an unbound companion bearing less than 3 Free Peoples cards.
"Whenever the Rohirrim were weak or in trouble the Dunlendings renewed their attacks."
I think EL's right - he's either an early game card in which case 2 sites is pushing it, or he should be of the Wormtongue build and assign to people bearing 3 or more FP cards.

Thranduil