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Author Topic: GCCG (1.2.0 "Lady Shredder" - 02/26/11)  (Read 29892 times)

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January 13, 2009, 04:07:13 AM
Reply #45

wlk

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #45 on: January 13, 2009, 04:07:13 AM »
Lotr is now fully integrated in standard GCCG installation and distribution system (with windows and linux clients).

The new official way to install the windows client is:

1/ Go to GCCG official site: http://gccg.sourceforge.net/
2/ Follow the instructions (download http://gccg.sourceforge.net/gccg_install.zip, extract)
3/ Run "Install LOTR.bat", to download and install the LOTR module.
4/ Wait for all required components to be installed
5/ Start the game with "Lotr.bat"
6/ If first time install and asked for, type /newuser myname and restart again.
7/ When successfully connected, quit and use "Install LOTR Cards.bat" to also download the card images.

And that should be all.

Now, on a regular basis, you might want to update the client.
Use "Update Everything.bat" (while client is not running) to check and install updated components.

For Linux installation, go to official site (http://gccg.sourceforge.net/) and follow the instructions.

PS: Kralik, can you update the first post of the topic with the information above please ?

January 14, 2009, 05:32:06 AM
Reply #46

Kralik

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Re: GCCG (All decktypes support! 01/13/09)
« Reply #46 on: January 14, 2009, 05:32:06 AM »
If you are already using GCCG, it's worth it to update according to the instructions above as it will streamline future updates with the Update Everything batch file. This last update contains a deck converter for LackeyCCG decks, giving GCCG support for all major decktypes. There is also a host of other small improvements. If you haven't tried GCCG yet, check it out! Several games are being played every day.

Note: When you update like this, make sure to keep a backup of your old GCCG folder and copy your deck over. Most of your settings are stored in C:\.GCCG; those will not need to be moved.
« Last Edit: January 14, 2009, 05:38:13 AM by Kralik »

January 15, 2009, 01:07:38 PM
Reply #47

Celebrimbor

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #47 on: January 15, 2009, 01:07:38 PM »
So...the "update everything" deletes everything, including decks in the gccg folder?  Or is this just prep for the even that something will go wrong?

Hey on a second note, is there a way to "transfer" the entire gccg program to another computer, so as to avoid re-downloading the whole lotr module, not to mention the decks?  Would this involve simply transferring the .gccg folder from C:\ to the other computer as well as the gccg folder from the desktop?

Awesome program.  I should try it.
« Last Edit: January 15, 2009, 01:19:29 PM by Celebrimbor »
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January 15, 2009, 03:59:17 PM
Reply #48

Kralik

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #48 on: January 15, 2009, 03:59:17 PM »
Saw you on GCCG for a moment earlier today, but you disappeared before we could chat or play a game.

Update Everything will not erase your decks or settings... it simply updates the program when new features and improvements are added. For example, I have been programming a bunch of things over the last couple of days to improve GCCG. Once they are added to the code, running Update Everything will automatically update and install them for you.

GCCG can be run portable if you create a folder named home within your GCCG folder. Then, all settings will be saved in home\.gccg. Since you have already created an username, if you wanted to do this (for example, to run it off a flash drive), copy your C:\.gccg folder to gccg\home.

Hope to see you on!

January 16, 2009, 10:06:19 AM
Reply #49

Gate Troll

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #49 on: January 16, 2009, 10:06:19 AM »
I'll give it a spin... I must admit though, I'm kinda used to SdA.

:EDIT: How do you do your user name?
« Last Edit: January 16, 2009, 10:44:31 AM by Gate Troll »

January 16, 2009, 04:52:50 PM
Reply #50

Kralik

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #50 on: January 16, 2009, 04:52:50 PM »
If you have the chance to actually play a game you'll find that the interface is very, very similar to SdA. You set your username when you first start the program and that keeps track of your wins, losses, virtual collection, etc. It is also used for chatting (obviously) and your avatar.

EDIT: When you first start, type:

/newuser GateTroll

Then restart the program by following the onscreen instructions.
« Last Edit: January 16, 2009, 04:57:33 PM by Kralik »

January 16, 2009, 09:41:16 PM
Reply #51

Celebrimbor

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #51 on: January 16, 2009, 09:41:16 PM »
Thanks for the help.
I'm getting a weird error in red text now, exactly: "server closed connection.  ABNORMAL EXIT!"  I'm guessing the server must be down.

To tell you the truth, I kinda miss SdA...I want to be able to start the program without relying on a remote server, I.E. for offline building of decks.  But, I've never actually played a game with GCCG, so...just my honest opinion.
Me: This isn't the quote you're looking for.
You: This isn't the quote we're looking for.
Me: I can go about my business.
You: You can go about your business.
Me: Move along.
You: Move along... move along.

January 16, 2009, 10:35:57 PM
Reply #52

Kralik

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #52 on: January 16, 2009, 10:35:57 PM »
Is there any other text above that error? If you scroll up in the thread, someone else had a similar problem.

You can use SdA to make your decks if you want and play them in GCCG. It supports all major decktypes. I use Zorbec's myself. The main advantage of the central server is that you can pop into the chatroom, see who's around, see who's up for a game, etc.

January 17, 2009, 02:37:28 AM
Reply #53

wlk

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #53 on: January 17, 2009, 02:37:28 AM »
Now, on a regular basis, you might want to update the client.
Use "Update Everything.bat" (while client is not running) to check and install updated components.

New update published (1.0.1):
- Starting company is now "hidden" from your opponent (he won't see how many characters are available in your deck)
- Ability to pick up cards from the bottom of the draw deck.
- Reconcile hand menu item
- Discard to owner pile
- Counting events in discard
and other minor gameplay enhancements...

Some extra credits goes to Kralik for his research and tests (and active lobbying ;)) on those changes.

Update using "Update everything.bat"

January 17, 2009, 07:50:58 AM
Reply #54

Kralik

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #54 on: January 17, 2009, 07:50:58 AM »
- Starting company is now "hidden" from your opponent (he won't see how many characters are available in your deck)

Thanks wlk! It's true I was being a little pushy. :P
If you haven't tried GCCG, this is a nice feature that pulls the ring, bearer, and all companions out of your draw deck at the beginning of the game so you can simply click on the ones you want to play.

EDIT: Don't forget to mention the avatars now go ON the Adventure Path, and better attachment handling. :)
« Last Edit: January 17, 2009, 08:07:56 AM by Kralik »

January 17, 2009, 09:37:10 AM
Reply #55

Celebrimbor

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #55 on: January 17, 2009, 09:37:10 AM »
Is there any other text above that error? If you scroll up in the thread, someone else had a similar problem.

You can use SdA to make your decks if you want and play them in GCCG. It supports all major decktypes. I use Zorbec's myself. The main advantage of the central server is that you can pop into the chatroom, see who's around, see who's up for a game, etc.

Actually, now I get a "possibly someone else has the same username" error.  Now I just deleted everything, and am in the process of reinstalling it.  If it still doesn't work, is there a way to delete my username (or account, whatever) and start over?  I want my username CBB back.
Me: This isn't the quote you're looking for.
You: This isn't the quote we're looking for.
Me: I can go about my business.
You: You can go about your business.
Me: Move along.
You: Move along... move along.

January 17, 2009, 09:46:42 AM
Reply #56

Kralik

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #56 on: January 17, 2009, 09:46:42 AM »
Actually, now I get a "possibly someone else has the same username" error.  Now I just deleted everything, and am in the process of reinstalling it.  If it still doesn't work, is there a way to delete my username (or account, whatever) and start over?  I want my username CBB back.

It's probably because you deleted your settings. As said before, someone else did the exact same thing. :P You could probably still create a new user like:

/newuser CBB

But I'll go ahead and email wlk to see if he can delete your account server-side. That way you could use your old name (note that it's limited to 10 characters, so it was "Celebrimbo" when I saw you on before).

BTW, I just checked and GCCG does let you make decks and view your collection offline.

January 17, 2009, 10:16:37 AM
Reply #57

Celebrimbor

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #57 on: January 17, 2009, 10:16:37 AM »
OK thanks.  Maybe I'll PM WLK and request the extra function of being able to terminate one's own account.  That route might help things in the future.
Me: This isn't the quote you're looking for.
You: This isn't the quote we're looking for.
Me: I can go about my business.
You: You can go about your business.
Me: Move along.
You: Move along... move along.

January 17, 2009, 10:26:48 AM
Reply #58

Kralik

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Re: Introducing GCCG (Official release; all decktypes support! 01/13/09)
« Reply #58 on: January 17, 2009, 10:26:48 AM »
Actually, it has to do with this:

When you create a new account, it automatically makes a password for you to communicate with the server. If you delete your .gccg folder, that password is lost. The only way for it to be reset is via your email (if you registered your email as asked when you log in). So, without the password (which apparently was deleted), you cannot reset your account, since you cannot prove that you are you.

Clear as mud? ;)

Fortunately, since you have not yet played any games, wlk can just delete your account.

January 17, 2009, 11:39:44 AM
Reply #59

wlk

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #59 on: January 17, 2009, 11:39:44 AM »
Fortunately, since you have not yet played any games, wlk can just delete your account.

Done.
Try to log on again.