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Author Topic: GCCG (1.2.0 "Lady Shredder" - 02/26/11)  (Read 29894 times)

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January 17, 2009, 01:04:25 PM
Reply #60

Celebrimbor

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #60 on: January 17, 2009, 01:04:25 PM »
Actually, I'm happy with "kingsman" for now (related to my email address).

anyway, I think I've discovered a bug.  I created a deck with SDA, and imported, and get this error for a specific site:
"Import failed: (format SdA) Invalid card <ID>13155</ID>."

apparently, card # 13155 is not recognised.
Me: This isn't the quote you're looking for.
You: This isn't the quote we're looking for.
Me: I can go about my business.
You: You can go about your business.
Me: Move along.
You: Move along... move along.

January 17, 2009, 01:29:56 PM
Reply #61

Kralik

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #61 on: January 17, 2009, 01:29:56 PM »
I think it's a bug with SdA. I remember from looking at the data files some time ago that there are some typos... the SdA file should be saving it as <ID>13R155</ID>. You can simply add that particular card manually.

January 17, 2009, 06:43:43 PM
Reply #62

Celebrimbor

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #62 on: January 17, 2009, 06:43:43 PM »
OK I am happy to announce successfully logging in with the username "CBB".

Thanks WLK and Kralik

BTW what's wlk short for?
Me: This isn't the quote you're looking for.
You: This isn't the quote we're looking for.
Me: I can go about my business.
You: You can go about your business.
Me: Move along.
You: Move along... move along.

January 17, 2009, 07:18:21 PM
Reply #63

Kralik

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #63 on: January 17, 2009, 07:18:21 PM »
Going by CBB vs. Kingsman now?

January 18, 2009, 08:04:10 PM
Reply #64

Cw0rk

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #64 on: January 18, 2009, 08:04:10 PM »
Just a suggestion for your next update... You should add a little sound when someone joins the table because when there's nobody, I minimize the window and do other stuff... then when I come back to see if there's someone, I see that someone joined the table and leaved... so I can't play with him.

January 19, 2009, 06:08:56 PM
Reply #65

Kralik

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #65 on: January 19, 2009, 06:08:56 PM »
Just a suggestion for your next update... You should add a little sound when someone joins the table because when there's nobody, I minimize the window and do other stuff... then when I come back to see if there's someone, I see that someone joined the table and leaved... so I can't play with him.

You might PM wlk on this and/or talk to him or wigy. I think this would require a core change to the base program (GCCG) and not just the LotR module. Here's what I do:

While on my computer, if no one is around yet and I want to play a game, I leave GCCG running with my status as active and check back every 5-10 minutes.

While doing other things, if no one is around yet and I want to play a game, I leave GCCG running with my status as "away" and check back every 30-60 minutes for activity.

If I pop in and see someone on, I'll ask for a game. In case they are multitasking, I would give it 5-10 minutes for a response before leaving. Or, if I really want to play, I'll leave GCCG open and start multitasking myself. :)

On times when I've been on GCCG but browsing online, I've seen logs like this:

16:02 c10ckw0rk arrives.
16:02 c10ckw0rk: neone wanna play?
16:03 c10ckw0rk: kralik?
16:04 c10ckw0rk leaves.

Might want to give it some more time. :P

January 20, 2009, 07:28:46 AM
Reply #66

Manuel

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #66 on: January 20, 2009, 07:28:46 AM »
This however, won't be a problem as soon as players start to try GCCG. In the Middle Earth CCG client, which has been running for several years now, you can always find players, thus being quite easy to find a game. And Middle Earth stopped being printed in 1999... ;)

January 20, 2009, 08:35:51 AM
Reply #67

TheJord

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #67 on: January 20, 2009, 08:35:51 AM »
The screen is too large for my laptop... is there anyway it can be adjusted?
"The rule of Gondor is mine!"

January 20, 2009, 07:47:01 PM
Reply #68

Kralik

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #68 on: January 20, 2009, 07:47:01 PM »
See the FAQ.

Basically, you add something like --geometry 800x600 to your LotR.bat file right before --user.

January 21, 2009, 11:55:45 AM
Reply #69

wlk

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #69 on: January 21, 2009, 11:55:45 AM »
Just a suggestion for your next update... You should add a little sound when someone joins the table because when there's nobody, I minimize the window and do other stuff... then when I come back to see if there's someone, I see that someone joined the table and leaved... so I can't play with him.

Right, I came to the same requirement, and did some initial work on such a thing, but there is a big issue with the audio driver that won't play the sound when the main game window is not in focus, so that makes the notification quite useless  #-o

I think it could be interesting to couple this with a visual notification, like a blink or such a thing, but I haven't really worked on it now.

I'll add this to the features to research.

January 22, 2009, 01:42:03 PM
Reply #70

Kralik

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Re: Introducing GCCG (1.0.1 release; 01/17/09)
« Reply #70 on: January 22, 2009, 01:42:03 PM »
New LotR release today, adds nicer menus and better handling of tokens. Culture tokens are blue by default and the shortcut for burdens works whether you have the mouse over the RB or not. Update with "Update Everything" and enjoy! :)

January 25, 2009, 08:17:58 AM
Reply #71

TheJord

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #71 on: January 25, 2009, 08:17:58 AM »
I am now pretty much up and running. I also have new computer so I need to send some decks over, but once that is sorted I will be ready to go.
"The rule of Gondor is mine!"

January 25, 2009, 08:44:49 AM
Reply #72

TheJord

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #72 on: January 25, 2009, 08:44:49 AM »
Oh dear having a new computer doesnt help... I can no longer log in as TheJord
"The rule of Gondor is mine!"

January 25, 2009, 09:51:56 AM
Reply #73

wlk

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #73 on: January 25, 2009, 09:51:56 AM »
Oh dear having a new computer doesnt help... I can no longer log in as TheJord

You need to copy your settings (from .gccg) if you install the game elsewhere and want to use the same account (see explanation couple of post above).
I have removed your former accounts, so you should be able to connect now.

February 04, 2009, 01:18:04 PM
Reply #74

Gate Troll

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Re: Introducing GCCG (1.0.2 release; 01/22/09)
« Reply #74 on: February 04, 2009, 01:18:04 PM »
The screen is too large for my laptop... is there anyway it can be adjusted?

I just changed the screen size to 1500 x1400. Oh and btw, on my laptop account I'm GT.
On my desktop I'm Gate Troll. :) :up: