LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: GCCG (1.2.0 "Lady Shredder" - 02/26/11)  (Read 30192 times)

0 Members and 2 Guests are viewing this topic.

December 23, 2010, 01:28:51 AM
Reply #195

Smeagollum

  • Guest
Re: GCCG (1.1 release; 10/18/09)
« Reply #195 on: December 23, 2010, 01:28:51 AM »
hey,
i'm new here and try to use Gccg but have still several problems! First i guess i have to switch my user-name cause i just chosed 'myname' as in the tutorial above but its not working, so not connecting to the server! furthermore, i have no idea how to build decks with this program....thanks for help
regards

Hey Yussuf,

Use zorbed decklistbuilder:

http://eric.minet.free.fr/dbdownl_en.htm

December 23, 2010, 02:36:23 AM
Reply #196

Enola

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: GCCG (1.1 release; 10/18/09)
« Reply #196 on: December 23, 2010, 02:36:23 AM »
Zorbec* ;).

January 18, 2011, 07:34:55 PM
Reply #197

Kenddrick

  • Guest
Re: GCCG (1.1 release; 10/18/09)
« Reply #197 on: January 18, 2011, 07:34:55 PM »
Can we have the ability to get rid of cards on GCCG? Like tear them or something?

Heije and someone else gave me a lot of cards to now i got 14** for so many cards someone help please! :(

January 18, 2011, 08:20:19 PM
Reply #198

jdizzy001

  • *****
  • Information Offline
  • Knight
  • Posts: 1038
Re: GCCG (1.1 release; 10/18/09)
« Reply #198 on: January 18, 2011, 08:20:19 PM »
give them to another player
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

I play LOTR SBG look at my minis!
http://www.facebook.com/media/set/?set=a.124731667611081.33577.100002227457509&l=aeb5fa3bdd

January 19, 2011, 08:17:22 AM
Reply #199

Kenddrick

  • Guest
Re: GCCG (1.1 release; 10/18/09)
« Reply #199 on: January 19, 2011, 08:17:22 AM »
Yes but how do I do it quickly?

January 19, 2011, 08:33:19 AM
Reply #200

Kralik

  • Guest
Re: GCCG (1.1 release; 10/18/09)
« Reply #200 on: January 19, 2011, 08:33:19 AM »
Kenddrick, Kenddrick, Kenddrick... I already told you: keyboard shortcuts! ;)

Try typing /help, /help bind or /help give in GCCG. Read a bunch and experiment.

January 19, 2011, 08:37:21 AM
Reply #201

Gil-Estel

  • *****
  • Information Offline
  • King
  • Posts: 2267
  • Abuser of the Force
Re: GCCG (1.1 release; 10/18/09)
« Reply #201 on: January 19, 2011, 08:37:21 AM »
Can we have the ability to get rid of cards on GCCG? Like tear them or something?

Heije and someone else gave me a lot of cards to now i got 14** for so many cards someone help please! :(
Be grateful! I am dutch, I hardly give anything away
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

January 19, 2011, 07:15:46 PM
Reply #202

inzilzor

  • *
  • Information Offline
  • Goblin
  • Posts: 16
Re: GCCG (1.1 release; 10/18/09)
« Reply #202 on: January 19, 2011, 07:15:46 PM »
I installed it on my net book. but when I click lotr.bat the game is to big for my laptop screen. And when I click full screen on both my laptop and p.c (which broke) It says no suitable video mode found requires 16bp or something like that. anyone no how to fix it

Check the FAQ:
Quote
1.2.4. I can't resize the window?
The application is not yet very easily resizeable. You can add parameter --geometry 800x600 to get 800x600 screen for example. Follow instructions in 1.2.3. replacing the parameter --full with your desired geometry setting.

use lotr_fullscreen.bat

January 20, 2011, 11:26:20 AM
Reply #203

Kralik

  • Guest
Re: GCCG (1.1.3 release; 01/20/11)
« Reply #203 on: January 20, 2011, 11:26:20 AM »
New server, new version! You can now update to change to the new server if you haven't already. Enjoy!

January 20, 2011, 07:22:59 PM
Reply #204

Kenddrick

  • Guest
Re: GCCG (1.1.3 release; 01/20/11)
« Reply #204 on: January 20, 2011, 07:22:59 PM »
What are the updates that you added? :D

January 20, 2011, 07:35:07 PM
Reply #205

Kralik

  • Guest
Re: GCCG (1.1.3 release; 01/20/11)
« Reply #205 on: January 20, 2011, 07:35:07 PM »
...Fixed for new server?

But 1.1.4 now has a little surprise. If you like it, thank ket!

January 20, 2011, 07:37:17 PM
Reply #206

Kenddrick

  • Guest
Re: GCCG (1.1.4 release; 01/20/11)
« Reply #206 on: January 20, 2011, 07:37:17 PM »
Tell me what it is pls I am in school and the school has firewall so I can't see it!

January 20, 2011, 08:38:33 PM
Reply #207

Kralik

  • Guest
Re: GCCG (1.1.4 release; 01/20/11)
« Reply #207 on: January 20, 2011, 08:38:33 PM »
You'll know once you play a full game.

January 21, 2011, 04:19:45 AM
Reply #208

ket_the_jet

  • *****
  • Information Offline
  • King
  • Administrator
  • Posts: 2062
  • He/Him/His
Re: GCCG (1.1.4 release; 01/20/11)
« Reply #208 on: January 21, 2011, 04:19:45 AM »
:gp: Kralik. It's amazing.
-wtk

January 21, 2011, 05:44:45 AM
Reply #209

Kralik

  • Guest
Re: GCCG (1.1.4 release; 01/20/11)
« Reply #209 on: January 21, 2011, 05:44:45 AM »
Right now it's sadly one-sided, since to make it work both ways takes changing some core functions. We'll see if I can fix that later, though. :)